Mystery Science News Thread 3,000

Janky for someone who probably never actually played PS2 games back in the day.

edit: I don’t really know why I’m sticking up for the guy. He’s probably the same guy who couldn’t play Doom, just being contrarian I guess.

no lies detected tbh

accessible occult magic aesthetic and symbolism is probably a less reprehensible reason to still not hate p3. i actually cared about the characters and have pretty fond memories despite the rampant misogyny. i feel like the fandom makes up for it. there’s enough yaoi, yuri and slash to make p-team’s skin crawl for months.

the subject matter for these games is pretty heavy.
maybe it’s full of fluff because they actually want it to sell.

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FF14 has no gender restrictions on the marriage ceremony thing, and it’s sort of vaguely hinted that various minor npcs are in relationships, but nothing serious.

(There’s also at least a couple chars that hit on you no matter who you are, but.)

I feel like there’s probably some really trashy JRPG garbage in Japan that’s full of positive non heteronormative relationships but all of us would be too embarrassed to play them.

Well, I guess it’s up to me.

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It’s just utterly bizarre that someone in the world thinks of controls beyond like the first Atari in terms of consoles. Like how do you generally conceptualize a controls-based divide between PS2 and PS4 games. Ah yes I’ll never forget that classic moment when I first picked up a PS4 controller and upon nudging my Videoman forward screamed Now These Are the Controls I’m Talkin’ About

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Is … Is this a serious answer

CA is as sympathetic towards homosexual people as Hard Gay

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it’s probably a VN
keep your shame to yourselves!

there are plenty of jp games in ’ trashy ’ genres that’s aren’t horrible and you’d have to be pretty full of yourself to think that you were a forerunner in that respect just because you’ve never seen one lmao.

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like food palettes, there’s definitely a difference in how characters move that makes things nicer if not functionally different.

An obvious example is FPS aiming on consoles; there’s 4 or 5 different tricks to make auto-aim feel nice that have been built since Goldeneye (here’s a good rundown).

Character movement has similarly been improved but it’s not like you couldn’t move characters through spaces in PS1 games. I can say I was, at the time, frustrated by how slow Japanese developers were to implement analog move speeds and even analog orientation, as though they assumed everyone still used DPads for 3D space.

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Bring back early era PS3 controls where player models physically lean like goofy marionettes when turning around

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it’s much more bizarre to me that this is bothering you so much. engines do resemble one another within a certain generation, and expectations of analog movement have changed a lot since then in subtle ways.

lol

controls are as good or bad as what a particular game is actually asking of you re: its design vocabulary; objective linear improvement irrespective of those concerns doesn’t exist

i’d be inclined to argue that (maybe excepting the console FPS) the sort of game that seems to explicitly benefit from more recent developments in nuance of movement and resultant animations are also games where precision is a secondary concern

uncharted feels different than what would’ve been possible ten years prior, but it’s also uncharted so this is more of an aesthetic achievement than mechanical and ultimately doesn’t matter much. observations about controls in an ueda game would fall in similar territory, i think

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[quote=“diplo, post:2460, topic:197”]
Like how do you generally conceptualize a controls-based divide between PS2 and PS4 games.[/quote]
If you ever played like a splinter cell or hitman from back then compared to now I’m not sure how you wouldn’t notice one. all people ever want is for those games to have the controls and usability they finally have now but with the level design of back then

Lol.

As far as I know cho-aniki doesnt have for real child molestation/equates pedophilia with homosexuality so it is way ahead of Hard Gay in that respect.

Was searching for any gay game representation on a timelimit.

we’ve definitely talked about P4’s queer-baiting and casual homophobia multiple times, i think the conclusion is usually “uh oh this game is Very Problematic in places but forget it Jake, it’s JRPGtown”

P4 seemed like it was going to actually address queer stuff (apparently yosuke was meant to be closeted at some point) but it totally pathetically wimped out and thats where most of the problems come from.

i dont remember any homophobic jokes in P3 except maybe that creepy businessdude seems vaguely ““gay predatorial”” (extreme air-quotes)

the games constantly attempting to foist hetero relationships on the player/PC is the part that irritates me the most tbh

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I played persona 4 recently and made a big post about this very stuff in the games you played today thread, okay??

I am dismayed but not surprised that persona 5 hasn’t learned anything 8 years later

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it’s nice that persona 4 at least gives you the option to be “just friends” with girl npcs instead of each s link inevitably ending in them falling in love with you

it really wouldn’t mess the game up at all if you could pursue homosexual relationships, would it? I guess in some sense it might shed more light on how phony the in game romance is to began with

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dont even want to start the discussion/bring up the aspect of devs/publishers aiming for the crowd that brings in the $$$, so anything else than phony romance in a J-RPG would be a surprise … and:
if homosexual relationships would bring in more cash, would J- follow where western-RPG would go?

we pretty much know how these questions would be answered, don’t we.

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What does it say that a port of a 15 year old PS2 game is one of the few things that makes me want to try out VR

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