I’ve never played Metroid 2, but I hear the technical limitations were responsible for a lot of its horror? Wondering how that holds up in a shiny remake.
specifically the soundtrack, yeh. which is still one of the more out-there experimental scores to a game that i’ve heard.
this thing has been in development for over a decade or something crazy, right? I remember reading about it on the original IC boards
I feel like it kind of misses the point of return of samus, but it should be a fun experience all the same
I’m just glad I get to play another GBA style Metroid.
Late 2005, it seems.
Project AM2R - Another Metroid 2 Remake good stuff about the start of the project.
By this time I really thought the project could be finished in a couple of months, but life had different plans.
some free card game beta thing: http://abrak.am/redirect/H2FY17_US_GV4
Remaking Metroid 2 so it looks more like Zero Mission/Super seems like a pretty big mistake.
The cartoonish graphics and OCRemix music utterly override the unique, dreadful mood of the original.
What’s the point?
http://forum.fobby.net/index.php?t=msg&th=1326&start=0&
Mednafen has an all-new Saturn core/driver that is apparently already on-par with / better than Yabause (not as good as SSF). Very promising.
like everyone else, I don’t see the point in remaking metroid 2. the game really has nothing to gain from being moved off the gameboy.
and yeah, if you’ve never played metroid 2, you should really do so. ideally on native hardware, but at least on like the virtual console on 3ds or wherever the hell it ended up. it is a truly excellent game with no real peers. all the great metroid games stand on their own. they all do their own things. for a number of years I fancied myself as the kind of guy who could go back and play whatever old games I missed and do a reasonably job of working through them and understanding how they operated in their time. I’m pretty good at that sort of stuff in general. but these days I just don’t have the patience or the love of the medium to really play games that make you work at understanding them. I’m sure plenty of other people here are like that now too. metroid 2 is that type of game, but it does not have that problem. I went through it again maybe two years ago and I went start to finish in one sitting because it’s just that compelling an experience
Telling anyone that they should play anything on the original Game Boy seems like ya, you’d miss the appeal of remaking it.
The OG game boy is just uncomfortable to hold, it’s ugly, hard to look at the screen, and costly to just to run anymore. I don’t think there’s an argument for it unless you have nostalgia for it.
Yeah, all of those points apply even to the GBA SP. I got a used one of those recently and was surprised at how crap it is, given the reputation for being the gold standard of mobile hardware perfection it had at the time.
i hope trump makes this illegal
as someone who has spent a significant portion of his career composing on the OG game boy I will ride or die for the DMG’s form factor
it’s personally my most comfortable handheld and there are enough people doing mods that it’s pretty trivial to install a backlight that makes the DMG perfectly visible during the day and night
I think it was more that it was the first backlit gameboy and the form factor was novel if not exactly good
I wonder if this also applies to the DS Lite, which is still almost certainly the sleekest nintendo hardware
I occasionally pull my DS Lite out and find that I like holding it so much more than my 3DS.
If anything, the GBA SP’s form factor seems to be oriented more towards portability first. Easy to stuff away in a bigger pocket and the like, and the screen stays protected. The problem is it’s narrow enough to be a pain to hold after a while, and my hands aren’t particularly big, so I imagine it’s even worse for some. The DS Lite is more or less the SP stretched out, so it basically solves the main problem I had with it.
it sounds like they wanted the game to be more like Metroid prime all things considered
like they also added an area log book that just sort of adds to draining the game of any sense of mystery
Pour one out on the curb
It’s gone. Two days.
I posted in another thread, but I played about half of it and my opinion is that AM2R is the Zero Mission of Metroid 2, rather than being a Metroid 2 remake itself. It’s probably better than the original Zero Mission, which is not saying much tbh, but it shares a lot more in common with ZM than it does with M2, imo.