best advice I can give for new hunters is to “stop hurrying.” every once in a while I find myself getting impatient and I’ll have a really mean streak of terrible hunts where everything aggravates me. just last night I went on a relaxing expedition to the wastes and just nimbly danced around a kulu ya-ku, hitting it once or twice before shifting out of the way of its attack. later I was hunting a (stage 2) tempered black diablos and deliberately avoided mashing attack, only pushing the button when I knew I wanted to continue the combo I had started. made a fool of her, when previously she completely wrecked me.
I tweeted a bit about this last week but I feel like World is more mentally exhausting to play than the portable versions. I was playing MHX between Olympic events the other night and realized that I could chain together four or five quests no problem, whereas I feel like I need to take a 15-20 minute break between each quest on the PS4.
I think the main difference is the sheer quality of noise I have to filter out while I’m playing. There is a ton of junk on screen in World that was never there in the portable versions, and it was never there because they are affordances made to keep the game playable because of larger and busier environments. By making the environments busier and more realistic, gathering spots no longer stand out on their own, so you need the popups telling you what items are nearby. Because the areas are so much larger and there are more paths from an area to the next, you need the scoutflies to help orient you in the correct direction. Then there’s all of the popups about what tracks are nearby and everything I do that gives me research points, not to mention the controls reminder text in the upper right hand corner which keeps changing whenever I press anything.
I’m not trying to say that there was no mental burden at all when it came to playing portable MH, but most of it lived outside of quests, and in the systems you could interact with in the village and the gathering hall. Once you entered the actual quest, it was freeing because all you had to care about were your meters, your items, and the combat system. It also fit really well with the handheld nature of the game: you could do all of your pre-quest preparation at home where you could refer to guides and whatnot, put your 3DS in sleep mode, and then just pull it out on the bus and immediately start questing without needing to think about any of that shit.
I dunno. I feel bad complaining about this game here when everyone is enjoying it but this game feels like such a mess to me and it drains me of the little energy I have whenever I play it. It is so exhausting to have to deal with all of that noise, and it’s baffling to me that there aren’t more options to disable that when 3G onwards has had robust UI customization options. shrug
ur valid
I agree that there’s a lot of STUFF all over the place and it was massively overwhelming to me at first. I played the beta once and put it away. The stark contrast between the lights and darks still sometimes gives me a headache. But fwiw I did soon find a groove and tune out everything I didn’t need to read, same as I did with Dragon’s Dogma, which is similarly overly busy. If they stick with World-style going forward, I super hope they learn to tone down the UI again, because I miss the sharp drawing looks of the healthbar and such.
also I think the zorah magdaros quest is far more boring than any of the giant wyvern hunts
fcuk this game!!!
yeah my impression of the beta was similarly “this is too damn much” but you do settle into it. also, for how ambivalent I was and am about how low-friction I’d like the quests to be, the richness of the environments definitely kept me engaged. you pretty much learn them all top to bottom if you get to the credits.
your first hour isn’t that much different than your thirtieth in terms of what you’re actually doing, but your mindset and thought process is completely different, which is, I think, a sign of a decent Diablolike
I’m really pleased I managed to make a character who looks somewhere between “Stallone with a pompadour” and “retired Elvis impersonator,” it’s very me
zorah magdaros is a drag solo, but did it few times tonight with friends, once to help a bud through the story, another to get the armor. it’s fun enough with other people but it’s no jhen
i’ve been away from monster hunter for a while mostly because of my fatigue having to play it on a handheld that gives me hand-cramps on an unattractive 240p screen. i like big, juicy, detailed graphics. i like full size controllers and i like my large-ish television. i now have all those things! after being overwhelmed at first i’ve kind of learned what and what not to look at now, but it is a bit of a mess and they could really use a good ux/ui person
that doesn’t mean your experience isn’t valid but i think they did a pretty solid job for this being their first crack at adapting all of this stuff to a system with more overhead than than the 3ds (which has less overhead than an iphone 3gs). they’ll polish it up given time. i also kind of admittedly love the noise though in a stockholm syndrome way. bad, loud, noisy, inconsistent and specialized japanese ui has a certain charm to me
One thing I especially like about the insect glaive in addition to the movement options is how your kinsect feels like a whole other ally. I always lean toward summoner-type characters in otherwise single player RPGs because I like having a quasi-party, even though it always means my damage is only OK.
also i wrote a guide on twitter about customizing item sets and the radial menu and using my deep contacts in the industry™ i am sitting at 122 likes and 53 retweets, engage with my brand here if you like:
I’ve never used the glaive but it’s one of my favorite 4th gen additions because it’s meant to reinforce the theme of harmony between humankind and nature
that’s right baby I made this about lore again
between the kinsect, the palicoes/grimalkynes, and the palico mounts, you’ve practically got a whole dang team
this and the comments under are loaded with little things I didn’t know existed. you can skip npc dialogue with circle button, R1 speeds up the handler’s book animation, torch pods disperse effluvium, etc!
in a strange turn of events the final boss was almost trivially easy with the glaive; after not soloing a single other monster in the game, I was able to do him in 20 minutes (not for lack of trying; no one else showed up). You can pretty much just use the midair circle attack to constantly juggle yourself along his back.
Not a bad fight even so, just funny that I finally was perfectly equipped for it.
it’s a rare day i read the yt comments, and even rarer when they are useful!
was just wandering around the coral highlands looking for fish and accidentally stumbled upon an entire hidden cave full of goldenfish
the game that keeps on giving
is pink rathian just impossible with sword & shield. i can only carry so many flashpods to get her to land lol ;_;
I can help!! But I’m at a Jonathan Goldstein reading. Give me a couple hours
i’m about to do that quest for the story? i have been using lance on flying wyverns a lot, so i might give that a try.
I did that fight a few times with sword and shield - the trick, I think, is to mount as often as possible. You can hit the tail after she does the flying poison flip move with your charged O attack to pop yourself up for the mount.
OK I’m here now
Tonight??
yeah when stuff is flying vs sns you gotta do your triangle+circle lunge thing a lot, you can usually hit dangling tails and feet