MON HUNTERS thread

It’s been a while since I used a SnS but if I remember there’s an upward swing but you only get it without doing a combo by standing still. I think it was Circle. Also use terrain. When you are in the middle of a “step up” animation from a ledge and press triangle you do a big upward slash. At least it was in 4U.

start the sns combo, follow it up with + , which will allow you to link into a backstep by pressing again. Keep holding it to charge up and move forward, if the attack connects it will launch you, allowing you to follow up with with either a slash or blunt downward strike depending on which button you press while in the air.

man sns is rad in this game

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I’m 150 hours into just using gunlance, and I’m still learning new ways to use it. Learning how to use midair attacks to instantly reload, how to use truncated combos and evasion to increase dps, etc. But also I’m really jonesing to learn other weapons ;__; there is no skill ceiling in monhun, you never stop learning.

ahhh fuck I’m watching a gunlance nergigante 2:28 fight and he just circle+triangles twice and then uses a quick reload to cancel into two more this is fucking with me

circle+triangle doesn’t even use a shell! complete repurposing of the reload!

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the damage numbers are just HUGE

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Dunno if it was a glitch and if not I might have discovered a huge game changer for lance. Fighting the double tempered bazelguese (him and teostra are really making me consider picking up a ranged weapon. They’ve got to much bullshit going on to get close and personal) I was doing a running charge and as soon as I hit I seemed to be able to fully cancel the recovery animation with a back hop. As I did this I avoided a big swing attack that probably should’ve killed me. I also have evade +3 which helped but this merits further study when I can sit down with it again. With my luck I probably just got hit with a foot stepping hitbox that took me out of recovery letting my back hop in time.

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i just saw this and it has made my day, thank you

i couldn’t possibly accept but i’m sorted now i think, will pick it up in the next week or so, one of my friends who has played maybe half a dozen games in the last decade has racked up 100+ hours apparently

are there any online resources where i can obsessively read about builds or whatever in the meantime?

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I just bought this game last night and this is my first monhun and I have no idea what I’m doing, send help

Post up your PSN ID and we can get you in the SBUTTs and teach you some stuff. Early on, just experiment with weapons until you find one that feels good to play, then stick with that for awhile.

For some philosophical guidance, when starting out act thusly “Don’t get hit, hit”. Untill you are innately familiar with how your weapon and character moves focus on watching monsters and taking safe hits. Once you get a handle on every thing it becomes “Hit, Don’t get hit”. You’ll learn how you can attack while not getting hit when the monster might even be attacking. Don’t be afraid to look up weapon tutorials to see the basics of weapons and how other players use them.

yeah try a bunch of weapons until one clicks i think that’s the big thing

really though i recommend going in as blind as possible rather than looking stuff up, there’s plenty of time to look stuff up once you’re deep

japan DOES NOT like the handler

which is good cause i kinda find her insufferable compared to guildmarm and other past quest-givers

DWtTd50VQAA9WEm

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seconding “don’t look stuff up”, the game’s difficulty curve is pretty nice and you don’t really need to start paying attention to this stuff until you’re in pretty deep. just get in and try stuff out, make some armor sets you think look cool, have a good time.

she starts out super loud and grating but by the late game I was actually appreciating that she was a little less manic and/or demure and/or rail-thin than these characters tend to be

Just a little but it still felt like an improvement

Can’t say I’m a big fan of her either but I feel it’s more down to not having as much time to let her endear her self to the player. Guild Marm and Tri’s Red Guildie had text boxes and text boxes to flesh themselves out and build a report with the player. Handler only really gets cutscenes to act out and they never really give a good opportunity to show off why players should care or like her. She’s a bit to much of a blank slate genki girl but without much charm. Guildmarm was an aspiring scholar who wanted the deets on the monster you were slaying so she could write a paper to get accepted into the accademy. Red Guildie was a peppy clerk who pretty much treated it as a temp job and wasn’t afraid to toy with you. All we got on World’s handler is she’s a curious go getter that wants to eat anything. She also has a questionable sense of self preservation without a captivating drive to fuel that to viewers. I’m also an old hand a MonHun so I haven’t been sticking in town talking to the NPCs because I don’t have time for that these days so it’s possible I might have missed some details.

I’ll also say the outpost character requests don’t quite have the same flavor or character to them. The guy running the harvest tree has been pretty cool. I’d love to see Fleet 3 leader give some more research quests. I’ve hit the end game where all I really have to do now is fighting tempered monsters so I can get streamstones to roll the decoration gacha. This is where I start branching out and experiment with new weapons and armor builds.

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she’s a bit grating compared to her past counterparts, the guildmarm in mh4 had some pretty entertaining writing. a friend of mine described her as kind of this hopelessly optimistic cookie-cutter idol persona that’s very popular in japan.

EDIT: @ArOne’s post describes this way better than mine

As a watcher of fine idol cartoons, I don’t mind if that’s what they’re going for but when making a fictional idol type it’s best to give them some character trait or purpose and drive it into the ground so far that it becomes humorous. They didn’t quite do that here. It could help if everytime you talk to here she tells about some weird food she found and goes on about how well it tasted or if it had some undesired effects. Where you’d slip those in without distrubing the flow of the game I dunno but it’d help give her more character and flesh out some world details.

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The handler does have the distinction of having the only two lines in the English dub that aren’t intensely embarrassingly shouty

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Now that I think about it some lines like that would help explain why she can cook as good out in the field as the Meowscular Chef can in the canteen.

she doesn’t flex cat biceps afterward though

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