this is becoming a galaxy oddity thread
I miss marina discord but yes, I also want to fightcade
xrd rollback becoming permanent on friday oh hell yeah
gonna celebrate by getting my shit kicked in repeatedly
Yeah, a discord would be the best for pick-up games. Iâd start one myself but I donât trust myself to monitor it consistently enough.
dont worry when you die it all comes out.
I know from experience.
I would also fightcade, or play just about any fighting game with sbers
SamSho rollback beta was initially announced for January 2023, so February 10-17 isnât that late.
The Evo side tournament last year had around 60 entrants. Rollback was announced for the beginning of this year and now Frosty Faustings this month, a regional tournament, has over 100 entrants. Just goes to show the kind of interest this game had captured that SNK has lost with due to the gameâs online play (lack of content definitely didnât help either- they banked hard on that AI mode that they clearly never got working).
That AI mode was so so bad. I did the 100 vs battles and was able to beat all of them just by hard slashing. Even downloaded the top ten online AIs and they were all awful. Too bad, it was a good idea and wouldâve been neat if it worked.
The last time I can think of where an AI created character kind of felt like it represented the player well was VF4 Evolution. I know Smash Bros had it too with their Amiibos - how accurate did that feel?
For as much as I played with it it was hard to tell if AImiibos were actually learning or just ratcheting up how hard they read your inputs and did inhuman inputs of their own. The stand out memory was playing a DK amiibo at full level that would edgeguard me perfectly everytime because all you can do is play chicken and time your up-b/air dodge to make it back to stage against a humans judgement.
That game is so damn good
Those are all deliberately designed AIs, which is why theyâre so much better. How were amiibos supposed to work? Were those supposed to âlearn from the playerâ? I think new Killer Instinct also had a ghost mode, though I donât know how that implementation works. I think itâs probably true that those are just using the regular CPU AI with certain moves or behaviors amped up.
Clearly SamSho decided to go full âthis is generated only from the players themselvesâ, because all the AIs could do from itâs broken implementation was jump in place. Now that weâre on next gen consoles I think someone will manage to implement they well sooner rather than later though. I wonder if this experience from SamSho will be bad enough to disuade SNK themselves from trying again.
Yeah, I believe it. I could only tell my VF4 Evoâs AI was learning from me bc Iâd train it on moves I would never be able to pull of in a match but looks cool (like Paiâs half circle command throw), and then be excited to see the Ai use it like 80% of the time.
Ring of Destruction: Slam Masters II (Capcom, 1994)
Known as âSuper Muscle Bomber: The International Blowoutâ in Japan, this second follow-up to Capcomâs wrestling game Saturday Night Slam Masters (JP: âMuscle Bomber: The Body Explosionâ) gets rid of pinning the opponent and restricts movement to a single plane, with two punch and two kick buttons to go with a dedicated grapple button.
Starting to think Capcomâs Saturday Night Slam Masters might be just about my favorite fighting game. Isometric movement sure feels freeing. ^ _^ Each character has a few special movesâan updated version added two more specials per character but heck, you shouldnât need more than two, right??âbut there are no super moves, which I tend to dislike, and no other big type of flashy FX. It was made by the people who made SFII and Final Fight, and itâs like it took all the best things from those games without the annoying parts, and the sprites are bigger and better than the sprites in either of them. Itâs got 2 on 2, simultaneous, so tops the whole dang Vs. series. ; ) Plus, wrestling. And a shiny gold logo (which the updated version doesnât have! 8o).
Iâm not sure how that can be topped. = D
Oh, and sometimes in SNSM, everybody loses!
Itâs a winner!
have you tried agressors of dark kombat?
Oh thanks, when it occurred to me that I actually liked the isometric part of Slam Masters Iâd remembered there was an isometric NEOGEO fighting game but couldnât quite remember the name. ^ _^
I havenât played AoDK in ages but I vaguely remember not liking it at all. Looking at video nowâwell, thereâs some horrific screen flashing at times, so that pretty much kills it for me anyway. But besides that Iâve never quite been able to get into ADKâs games. Nice sprite work in that one though.
What the go to for NeoGeo emulation these days? Iâm wanting to play some Rage of the Dragons again