Max Payne / Alan Wake / Quantum Break / Control

It’s a little hard to piece together because my partner’s driving and there’s not afaik a site where I can read the epistolary stuff outside of the game but I want to get a sense of timeline - with the town there’s exclusively Dylan in 2002 and Jesse in 2010 c. Alan Wake.

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were it so easy :pensive:

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This is for you.

I’m beyond happy to tell you that at the time of writing this, Alan Wake Remastered is nearing its completion. Confirmed, announced, coming up in partnership with Epic Games Publishing. Multiplatform. PC on the Epic Games Store, Xbox, and for the first time ever, PlayStation, this generation and the previous one.

This is for you. Alan Wake came out over 11 years ago, and through that time, you have told us again and again how much you love the game, the story, the characters, and the lore. And that matters a lot to us. We love this game as well. I love this game. The remaster is coming because of your support for Alan Wake through the years. That is why we felt it was fitting to make this announcement here, at The Sudden Stop, which has been an integral part of the Remedy community since back in 2012, when it started out as an Alan Wake fansite. The Remedy community wouldn’t be what it is today without The Sudden Stop, and we wanted to show our gratitude by telling you about Alan Wake Remastered right here. So thank you, Rachel, and everyone else, for supporting Remedy and our games through all these years.

Early on in the game Alan Wake says, “In a horror story the victim keeps asking why – but there can be no explanation, and there shouldn’t be one, the unanswered mystery is what stays with us the longest, and it’s what we remember in the end.” This is an idea close to my heart. Stories that make me think excite me, stories where everything is not freely handed out to me or wrapped up neatly, where I am left with a mystery. Mysteries are magical to me, they hold a promise, and I am often happier with that than a final answer. This is what we as a team, and I as the lead writer of Alan Wake, set out to create for you a long time ago.

This story and character were personal in many ways. Alan Wake, being a writer himself, gave me an opportunity to use what I do and love as a writer as an element in the story. Alan Wake also contained the mystery of forests and lakes, which are precious to me as a Finn. And, instead of a focused one-note horror fare, it was this strange, even wasteful mix of horror, humor and supernatural mystery. I also love it because it turned out to be a very hard game to make, with many struggles along the way, and that makes me even prouder of what we achieved.

The original game was only available for Xbox 360 and a few years later, PC. We are thrilled about the opportunity to bring the remastered version out for a new generation of platforms. I am excited to hear what you think about Alan Wake.

Alan Wake Remastered is the original experience you fell in love with all those years ago. We did not want to change that. But the visuals all around, including the character model of Alan Wake himself and the cinematics, have been updated and improved with some choice next-generation upgrades.

Alan Wake Remastered will launch this fall. Stay tuned for more information soon.

This is for you. I hope you enjoy it, either again, like meeting an old friend, or for the first time.

Yours,

Sam Lake, Creative Director, Remedy Entertainment

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Watching Darkplace for the first time since playing Alan Wake and I swear they just told Alan’s VA to say “My name is Alan Wake. I’m a writer.” like Garth does.

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I’m Alan wake, author, dream weaver, visionary, plus psychic

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Maybe there’s a common progenitor in a King adaptation but the delivery in Alan Wake always struck me as weird

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I think it was Tigress who realized that the narration in Darkplace was pretty directly inspired by the opening of Ray Bradbury Theater

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Oh christ I never even thought to say that out loud, I just assumed everyone watched that show incessantly as a child

Realizing again that I watched slightly weird tv as a kid

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I tried talking to kids at school about my parent’s VHS copy of the Bee-Gee’s Sgt Pepper movie and wouldn’t you know they hadn’t seen it

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I’ve never even heard of this show wtf

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what videogames need is more directors willing to commit to the bit like this

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One thing you can say about Remedy: they always commit

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Started playing the Alan Wake remaster and just noticed it has the QR code’s from the PC version but this first one took me to a minute long YouTube video of a “vision” Alan Wake has instead of the Facebook page it originally took you to in the PC version.

That’s a great point – Control is a hard break from Remedy’s previous style in structure. Maybe a response to criticism of Quantum Break (a casualty of Microsoft’s “TV” period) or stretching budgets thinner over a “full-length” game. More positively maybe following trends about search action games but only in form.

I like Control’s story better but that’s almost certainly down to my proclivities.

Control might be the first game in which the player uses telekinesis to manipulate objects in the physics engine that doesn’t suck or lie to your face about the degree of simulation. In hindsight Sonic '06 and The Force Unleashed are obvious half-baked implementations of a new technology.

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Yes, it is the real deal as far as physics weapons goes. I found it so hard to become efficient though, it was really frustrating. I think I would have liked it more if they just designed a bit more for the feeling of combat, which may mean lying to me to get the feeling right.

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