Max Payne / Alan Wake / Quantum Break / Control

still really happy they finally got to make something without huge publisher baggage or lousy writing or development hell again though, there’s a lot of continuity with their old work here that had been dormant for ages

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man at least when games were getting released on ps3 or 4 they ACTUALLY RAN on the ps3. this just sucks

idk I remember the PS3 feeling a lot more ghettoized at an earlier point in its lifespan than the PS4 ever has

like right after Sony’s devkits finally got good enough to point where people could port games to it without having them run worse than the 360 in like ~2010, a lot of the more interesting mid-high budget PC stuff stopped showing up on PS3 (Witcher 2, Magicka, Rock of Ages) or ran pretty bad when it did (Sanic Kart 2, Saints Row 4, Shadow of Mordor)

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Late 360/PS3 was rough in a way that’s hard to remember, as was late PS2. Many, many big games with frame rates in the teens and screen tearing everywhere.

yeah PC always kind of takes over for a little bit as the obvious lead platform right at the end and beginning of console generations

it was like that from 2011-2014 and probably will be again from like 2020-2021, but the 2015-2019 period we’re in right now has been pretty long by comparison

Tim briefly mentioned it during his stream but I do think - based upon only 45 minutes with the game - that Kubrick is definitely the main visual touchstone. Not only are there the obvious references with the red carpet and elevators but this game also has the same spacial weirdness of the Shining. Seemingly impossible spaces existing out of scale with the rest of the environment.

However, it’s more subtle than you would think; the accumulation of these spaces are recognized subconsciously but we tend not be directly aware of them. This contributes to the overall feelings of eeriness/disorientation that we can’t adequately articulate. Maybe that’s just me, but that’s been my relationship to the Shining over the years.

Also, finally a game where you don’t have to collect ammo for the main weapon.

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watch the new season of Twin Peaks if you haven’t

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Exclusively on Vudu

This game is pretty long for a remedy game

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Walking through the opening area and really struck by how well they nailed the aesthetic of being in a government building.

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Yessss this has the sterility and sound design discomfort of digital Lynch

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And the color palette

Yea, I could see that but I’m also getting some heavy Gaspar Noe vibes with a dash of Winding Refn of course. I can’t help but think Sam Lake, Refn and Kojima are all operating on the same wave length right now.

Anyone else seen Climax?

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Pentatoxic Waste should be a deathmetal band that only covers shitty Pentatonix covers.

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I wish every game just gave a direct line to max payne to get his input on whatever is happening at the moment

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remedy seems to be trying to make control and it’s oldest house the dark tower of their shared remedy universe, too bad they only actually own the rights to alan wake, maybe mp3 sold poorly enough that remedy could get it back from take 2’s vise like grip? and I can’t imagine microsoft is going to ever make a quantum break 2 minus remedy

remedy giving james mccaffrey a call for pretty much all their games since max payne is still heartwarming

Yeah, I was getting that ‘Max Payne is dead now but you can talk to his ghost’ feeling.

I think it’d be easier to pry Quantum Break away from Microsoft than get Max Payne from Rockstar, actually, who have seen enormous value in bringing back cheap IP to enormous success (Red Dead), next to Microsoft’s endless frittering.