found a table that included esperanto as designated by “EO” so it seems like a thread for asking questions might help
(i’m very happy)
found a table that included esperanto as designated by “EO” so it seems like a thread for asking questions might help
(i’m very happy)
Got it but ain’t started yet. Been waiting for a good puzz em up.
So far I’m finding the puzzles manageable except for one of the poster puzzles with the 4 quadrants and the eye. I feel like I’ve tried every sensible approach.
Edit: I did it, just had to go a layer deeper.
Also this game badly needs a back button to just zoom back out of menus. Having to navigate to the back button is killing my fingers.
have you cracked the astrological clock? we’re a good ways in and it’s one of the earliest unsolved locks we have left
I’ve put together some pieces of it in prep but I think I’m missing a component that connects the year to the symbols.
Incidentally this is the game where I’ve finally made an effort to remember large Roman numerals.
unrelated: in the vaguest possible terms, just describing inputs and outputs, i’m now on the lookout for a way to code greek letters into hexadecimal (ruled out unicode)
Bolted doors
I feel like I’ve found the red maze too early. Not sure what other thread is most promising at the moment but I like the quietness of the mansion.
re: the shift after that the pursuers are less intimidating once you’ve been caught once
we need to find time to finish this but @Tulpa’s mention of an “alan wake episode” of eerie indiana made me think about how many of alan wake ii’s magic tricks are in this game with a fraction of the budget. aw2 still excels in mixing fmv because it’s the remedy house specialty but this is so exhaustively plumbing the “alan wake episode” possibilities without combat it’s a real treat
see also (more specific inferential spoiler) xanadu from krz
this is just bad/bizarre and feels like they were following some touch UI convention that makes no sense when you have hundreds of things in a menu you might need to reference. hope they patch it
for that matter i’d love a point and click UI altogether but i understand some parts (the prototype bug reproductions) only work with a controller
On a conference trip abroad. Old men sitting next to me has his crossword book, I have Lorelei and The Laser Eyes.
I’ve made it to the video game bug puzzles and accessed most rooms. It really does feel like Resident Evil but there’s puzzles instead of zombies and more puzzles instead of puzzles.
My pro tip I discovered too late is inventory items have extensive notes
I’ve gotten quite far but still have no idea what to say to bed woman.
60% in I have a lot of appreciation for what’s going on here design-wise, all the beautiful compact interconnected puzzle structures, but also I’m getting increasingly frustrated by the writing. The only thing that sooort of works for me so far is stressing parallels between videogames and Capital A Art, but it’s such a minor part of what the words are trying to do here, and oh my God, there are so many words, and none of them particularly amusing or thought-provoking or even convincing in establishing a world. I just sort of scan them for puzzle hints at this point. I’m mostly struggling to hang on in hope the ending will convincingly tie everything together, but I keep being told the ending is sort of a letdown and it’s better to just enjoy the journey. Oh, well. As much as I enjoyed some of the eureka moments, the breathless pace the puzzles are thrown your way has been exhausting, especially when the game invokes Flower, Sun, and Rain constantly, and that game was one huge lesson in appreciating downtime. If you intend to do nothing but ramp up the pressure, you better make doubly sure you land the climax imo…
Cracked it. I do like the novelty of some puzzles but there sure are a lot that feel like ‘tidying up’ in the late game.
i think the writing’s there to a) take the piss out of videogame writing and b) provide noise so the signal isn’t always obvious
hard to say a) is intentional but that’s what i’m taking away from it, eg the note about writing notes and the elbow-in-your-side annoying manual
Final clear:
98%
14:14
$70
Not sure if there’s a 100% bonus but I think I’m OK with it. Mostly dollars and such that are missing.
i didnt even know this was out and yet i was drooling over both the trailers. i must’ve missed it somehow, gonna have to grab that, shame there doesnt seem to be a cartridge version though.
This was on sale on Steam so I grabbed it and played like about half of it. Went looking for what people had to say about it and found this sad little thread. This post in gypt by @captainlove seems like pretty much all there is to say about it? It’s nice, it’s fun, it doesn’t have as much to say as it thinks it does, but I’ll always have room in my life for multimedia adventure games with slick presentation. I guess I’ll have to see what it builds to in the end but this thread has made me prepared to be disappointed, lol.
There oughta be a galaxy oddity thread for “games that contain unexpected little text adventures to achieve some kind of alienating effect.” Nier, Alan Wake 2, I know there’s more…
Frog Fractions
We are OFK kinda
Let’s do it Sudden alienating text adventure minigames