A rare trailer that really made me feel something
That looks great.
The demo is pretty long, highly recommend it
TimeSplitters | PS4, PS5
TimeSplitters 2 | PS4, PS5
TimeSplitters: Future Perfect | PS4, PS5
Well nowâŚ
they wonât be available to buy, too, will they?
these are going to be using sonyâs (new) PS2 emulator presumably, which unfortunately (still) sucks in various ways (significant emulation issues, dismal video options)
might be OK, though, iâll definitely be checking them out and will report back
They might be available when they come off rotation, thereâs precedent for it like Tekken 2
Most PS Classics are purchasable, so they should be.
Iâve never actually played any of the Timesplitters. Would these hold up? I donât actually know why they were so popular other than lots of skins in multiplayer mode.
To me, they were the closest thing to Goldeneye Perfect Dark style multiplayer in a post Halo world. They also had co-op and i didnât have an xbox to play Halo.
though the multiplayer was a big draw, i remember timesplitters 2 having pretty great single player. iirc, the first stage is some artic base and youâve got to sneak around shooting out cameras and such. i never played 1 or 3 though
Young teen me loved them for their unique challenges. There was an arcade-style pacing to a lot of the missions. There was also a level editor if I remember correctly.
1 is really just a playground with lots of fun tools and custom match options. Not really much in the way of singleplayer. I just like shooters that give you lots of funky guns from different time periods.
3 has a good campaign. Theyâre all excellent coop/local multiplayer games but are definitely of an era
the whole pitch of timesplitters was âthe goldeneye devs are continuing to make goldeneye-style shooters on the PS2 to compete with Halo on the Xboxâ
it had a fun level editor and whatnot and there was definitely a sizeable audience of PS2 owners for whom it was the most capable FPS machine theyâd yet had (ie, people who never had an Xbox or a PC). they were very competently made for what they were
I think they were extra popular in Europe for market reasons (cf Shaun of the Dead, also the devs were British)
Timesplitters 2 was historically notable for deeply disappointing my grandfather when, after buying it for me as a birthday present, he saw me playing it and realized it was a violent murder simulator.
Iâm sorry VovĂ´
Letâs not get into the time he bought me Disgaea for Christmas⌠If I could do it all over again Iâd ask the guy for less embarrassing presents.
for me the main appeal of Timesplitters was the extra stuff, like the level editor or all the strange weapons and bonus minigames⌠and just the fact that it never bothered to take itself seriously at all in a realm of shooters that often took themselves very seriously. it doesnât have the fever dream fantasy game element of Perfect Dark or whatever but itâs also far less maddening and approachable than that game now. it would make complete sense for them to do PC ports of all three games, which means they probably wonât.
idk, I kind of feel like (as with surprisingly many PS2 games due to its install base!) it always represented a kind of defunct evolutionary game design branch that people are nostalgic for because they happened not to play either its predecessor (the unusual thing in this case is that said predecessor wasnât on the PS1) or its better competition on another platform
but local multiplayer FPS games were a very cool and short lived phenomenon either way
my folks were nervous about picking up mortal kombat 2, then saw it in practice, lolâd and never fretted about content of any media again
i had to convince my mom that azumanga daioh wasnât porn with the kinda shaky argument that borders wouldnât carry it if it was
Timesplitters 2 lived in my GameCube. I think I somehow managed gold on every challenge and I never can do that in anything else. Like everyoneâs been saying it is the true heir to Goldeneye and Perfect Dark with no jumping, that slight bit of auto-aim that varies gun by gun, and slates of five or six weapons that you can select per match. Thereâs a bunch of unlockable characters each with slightly different stats and all with goofy outfits (the cardboard robot costume was my favorite). And thereâs a bunch of novelty modes beyond just the standard deathmatch.
Unlike the PS2 exclusive TS1 (where you had to go in and back and avoid tough enemies on the back half) this has a more GoldenEye esque single player system with different tiers of narratively tied goals per maps. Oh and the first level is a dam in Siberia.
Never did play Future Perfect because I heard the GC version was super buggy.