All hail Brak ![]()
his twitter threads responding to cartoon network celebrating the 30th aniversary of Space Ghost Coast To Coast is super depressing ![]()


Jet Lancer vibes, thought it might be the same dev for a second
Also reminds me of Aerobat which I guess will release in 10 more years
https://aerobat.thew.nu/
Always vaguely concerned when I see a shooter with a health meter, especially one that chips down as slightly as that one, though it could still be good. Really pretty though.
I agree with the health meter for most shooters, but I imagine with more complicated movement like what we see here, it’s more necessary to give leeway. Looks like there are still plenty of opportunities for total, immediate failure, too.
Euro shooters only filth gang represent. I will not be shamed. Keep your gossamer F-18s. A-10s only for this guy
I know this is metaphor, but the A 10 has been in numerous non Euro shooters.
Oh I’m willing to give it a shot, because yeah, it’s real pretty and could be fun.
It is hilarious how much it just looks like Jet Lancer 2.
https://www.kickstarter.com/projects/pistolshrimp/free-stars-children-of-infinity
Original Star Control II people are finally returning to their world
4.5 million gamers around the world have advanced medical science by helping to reconstruct microbial evolutionary histories using a minigame included inside the critically and commercially successful video game Borderlands 3. Their playing has led to a significantly refined estimate of the relationships of microbes in the human gut.
The results of this collaboration will both substantially advance our knowledge of the microbiome and improve on the AI programs that will be used to carry out this work in the future.
Tracing the evolutionary relationships of bacteria
By playing Borderlands Science, a mini-game within the looter-shooter video game Borderlands 3, these players have helped trace the evolutionary relationships of more than a million different kinds of bacteria that live in the human gut, some of which play a crucial role in our health.
This information represents an exponential increase in what we have discovered about the microbiome up till now. By aligning rows of tiles that represent the genetic building blocks of different microbes, humans have been able to take on tasks that even the best existing computer algorithms have been unable to solve yet.
The project was led by McGill University researchers, developed in collaboration with Gearbox Entertainment Company, an award-winning interactive entertainment company, and Massively Multiplayer Online Science (MMOS), a Swiss IT company connecting scientists to video games), and supported by the expertise and genomic material from the Microsetta Initiative led by Rob Knight from the Departments of Pediatrics, Bioengineering, and Computer Science & Engineering at the University of California San Diego.
https://www.nature.com/articles/s41587-024-02175-6
Abstract
Citizen science video games are designed primarily for users already inclined to contribute to science, which severely limits their accessibility for an estimated community of 3 billion gamers worldwide. We created Borderlands Science (BLS), a citizen science activity that is seamlessly integrated within a popular commercial video game played by tens of millions of gamers. This integration is facilitated by a novel game-first design of citizen science games, in which the game design aspect has the highest priority, and a suitable task is then mapped to the game design. BLS crowdsources a multiple alignment task of 1 million 16S ribosomal RNA sequences obtained from human microbiome studies. Since its initial release on 7 April 2020, over 4 million players have solved more than 135 million science puzzles, a task unsolvable by a single individual. Leveraging these results, we show that our multiple sequence alignment simultaneously improves microbial phylogeny estimations and UniFrac effect sizes compared to state-of-the-art computational methods. This achievement demonstrates that hyper-gamified scientific tasks attract massive crowds of contributors and offers invaluable resources to the scientific community.
Ah brings to mind the great ol’ days of protein folding 24/7 with both my OG PS3s. ^ _^
Conveniently their inefficient output also helped heat my tiny, drafty apartment. : D
Nice! I just backed this. I hope they reach their voice acting stretch goal. Star Control 2’s voice acting is the best I’ve ever heard in a game.
Harold Halibut is out today
after being quite excited by this game for the past couple years, i was pretty disappointed by the demo i played a few months back. in addition to it having a lot of technical problems running (could have been just the demo/my computer) the story just… didn’t inspire me. it was just people constantly hectoring your clueless main character and a lot of writing that acted like it was more clever than it was. but i am also curious to know what other people who try this game think - seems like opinions are pretty split so far.
can one make the puppets try to get off through a wall
I’m similarly interested but worried the dialogue is fluffy gesturing at something meaningful, trailers were pretty mixed. I didn’t realise it has a beefier price as well. Will probably get to it eventually.
That game looks like it could use some jokes
