Windows’ compositing has always been super efficient actually, it’s one of its biggest advantages as a platform and I’m surprised it’s not talked about more often
No but I played it on a 2010 android phone the second time through in something called “gameboid” and had a great time so I don’t think you need to worry really
Tech advantages like this only get talked about if there’s a marketing push. Apple was first out of the gate with “Quartz” branding but I’m not sure if anyone ever really understood why that was important and they gave it up as a public-facing brand pretty quickly, and Microsoft never bothered.
Aside from latency, compositor quality is an input into battery life so it’s been fought as a proxy marketing war in those terms repeatedly
Linux community explicitly talks about compositors a lot, but in that world they mostly sound like an awful thing that only ever causes problems. Given the negative associations in the only non-developer community that knows what a compositor is, Windows is almost better off projecting the impression that it has no compositor at all (that you need to be aware of) than that it has a “better” one
The RG351V is maybe the first of these retro handhelds that I will wholeheartedly and emphatically recommend. I can’t get Dreamcast or PSP to work on it at all, and N64 is an absolute crapshoot, but everything else? Really great!
Plus, while it doesn’t quite beat the RG280M’s nice “bisexual aluminum” aesthetic, I’m gonna say faux woodgrain is a solid runner up.
Damn, haven’t been paying attention and really missed the boat on this one.
GroovyMAME and CRT_emudriver developer Calamity and collaborators Substring and Alphanu have worked to modularize and then implement GroovyMAME’s superior CRT resolution/refresh handling ‘engine’ SwitchRes (2.0) in Retroarch, as of late June.