Apparently that Saturn Cotton compilation for Nintendo Switch uses a newly developed Saturn emulator and folks have had luck injecting other ISOs into it with varying levels of success allowing them to play other Saturn games on Switches.
Does anyone want to share their prod.keys file for switch emulation? All the hubbub around Dread being emulatable has me interested to poke around with Ryujinx and Yuzu.
This is wonderful, and works great. I set it up as per instructions on GBAtemp and I now have Elevator Action Returns (Saturn) on my Switch.
I think you can just type prod.keys and the name of the emulator into google to get something useful
Oh ok, I’ll take a look. tyty
Retroarch Playtest on steam uploads your saves to the cloud, and boy is that really cool in practice. I play at my desk and on a laptop, so last night I was able to hop around and seamlessly continue my RE2 playthrough from different places. Configs get uploaded too, which I can imagine proving tricky if your devices are pretty dissimilar, but I imagine there are ways around that.
This is a very convincing reason!!
How do Steam Cloud Saves work? Is it automatic? Do you have to opt-in for it? Is it a paid service? I don’t use Steam much at all
It’s automatic (unless you turn it off) and free, and mostly works pretty well
as of the first hour, smt5 runs nice on yuzu with an uncapped framerate
it hangs on the name input, so you have to do that in ryujinx, get to the first save and copy the data over to your yuzu saves dir
(ryujinx handles the name input fine but has graphical glitches, suppose both of these will get fixed up p soon)
PCSX2 now supports Vulkan
oh shit
if this means I finally can run Echo Night: Beyond without the shadows slowing me to a crawl I am very excited
Somehow I’ve had a display that supports variable refresh rate for over half a year and am only not mucking about with the VRR options in retroarch
If you tell it to hard match the core output, it looks ever so slightly off. I recognize in my brain that everything looks right but it feels off. Somehow things look smooth but since it’s actual refresh rate, it looks raw
I have bad brain and would rather see minor shimmering at a flat 60hz and have it look “correct” than get whatever wacky refresh rate these things put out and have it be right
SNESticle
SNESticle source code (circa ~2004) May build on a ps2 or dreamcast homebrew dev environment, or maybe on windows.
You guys have way too much free time.
lmao
Was snesticle even a thing back then? Was this unreleased because of some drama in the emulation scene? Did it have a cool launch icon too?
iirc he secretly licensed it to Nintendo somehow on the strength of Nesticle and it was never released, but shipped on one of the Gamecube Fight Nights so they could include Super Punch Out
The funny thing about this is that Sardu releasing the SNESticle source code here comes a week after somebody took the effort to rip the emulator from Fight Night Round 2 so other games could be injected into it.
This is kinda makes things come full circle in a way, since the reason the guy left the emulation scene in the first place was someone stealing the NESticle source code from him IIRC.
Why are people nostalgic for NESticle? Is it just the name?
it also had a hairy pair of balls as an icon and was usable on a 486DX2
but I don’t think anyone remembers that so probably the name