Does anyone know if there’s a way to get a less sensitive mouse cursor in SNES emulation on Windows? It seems to read like, raw mouse input so I have to lower my DPI to like, nothing, just so I’m not getting an RSI
Retroarch doesn’t seem to support this, nor does SNEX9X or Bsnes. But I could be missing something.
(Trying to set up an easy way to play Mario Paint for snex)
No way to change sensitivity per app in Windows. Some gaming mouse software will let you set profiles per app but I don’t think that’s what you’re after.
Have you tried scaling it like 8x-10x so the resolution matches your desktop more closely?
The resolution of the emulator doesn’t seem to affect it one way or the other. So the same mouse movement will move the SNES mouse the same amount of pixels, regardless of how scaled the actual video is.
Same for Retroarch, SNES9x and Bsnes. I might have to resort to ZSNES because it apparently has a mouse sensitivity setting, which I assume divides the mouse input by that number (bigger numbers = slower mouse)
Mostly I’m concerned about distribution. I have a hotkey to lower my mouse DPI so it’s actually okay for me, but I don’t expect anyone else to futz with that. Trying to make it universally easy.
So far, I’ve landed on a joy2key profile that converts the left analog to nice mouse movement, including triggers that speed up the movement 2x and 4x. It’s actually pretty good!
theoretically an emulator could like, upsample and downscale the sprite layer and the background layer at different multiples but I do not think that would look good
yeah, but it’s just not designed to produce clean or attractive results of the like that would nowadays be associated with upscaling; games only ever used it for distortion effects, and I can’t really see how a meaningfully different output from e.g. hq3x would be achievable
You wouldn’t expect results like the SNES trick, where aliasing is reduced because it’s processed at a higher resolution before going to the output pixels? I don’t have NEO-GEO effects off the top of my head, I’m thinking about SNES tricks like Yoshi’s Island-style spinning, inflating bosses
sadly this doesn’t mean accelerated QuickDraw or OpenGL for the emulated machine, just that SheepShaver itself is accelerated - which is still a good improvement of course!