it's more fun to emulate

because people hate god

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the toad one is almost okay but the way the colors look like a topographical map can suck my dick

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Realizing I have no clue what this upscaling/downscaling business is. And that any tjme I’ve double the output on an emulator it didn’t register in my brain.

I want to use Zombs shaders for everything though.

You gotta keep the dithering at native resolution! Of course it gets too smoothed out without proper dithering.

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Anyway, for reference

vanilla with GTU v50 shader

2x, no downsampling

4x downsampled

All of them kept 1x dithering because silent hill needs that dithering.

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The main advantage over regular upscaling is pretty ably demonstrated here. It becomes way too easy to pick out which parts are 3d and which are 2d if you don’t downsample afterwards.

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Is this what people who need glasses see?

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image

image

It’s the way the character looks so beautifully lit, and the way the table edge looks softly beveled, that I loved and fell out of love with. It looks great but distinctly soft-edged in a way I don’t always think is accurate to intentions. For example, is that table edge light on the edges to represent beveling, or to represent wear? I’m really not sure.

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I upscale because I am a heathen but I don’t texture filter because I’m not the antichrist

also I did/do any Dreamcast game playing with a VGA box so upscaling there isn’t a huge difference most of the time

The table edge is a texture on the original, but the affine texture warping obscures it. You can see the way the lighter edge appears on both sides of the table in the unscaled shot

Right, I just don’t know what the artist was trying to represent by coloring that edge, and the downsampled version asserts that it’s rounded with more confidence than I’m comfortable with

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I’m glad that thinking the skyboxes in SA2 HD look like ass led to this exchange. The consensus around those games is whole hog towards cleaning them up and I think they’re wrong.

dreamcast stuff is weird because it’s excessively clean in the first place but also really spare, because the GPU is sort of between generations

it moves really nice and fluidly but if anything it needs a fuzzy pass on top of an upscale

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PSX: Low resolution with a CRT shader (gtuv50 usually)
Gamecube: As high resolution as possible, even on like, Baten Kaitos. It looks good as fuck

PS2: terrible library why emulate it at all
DC: too scared to try it

(obv the last two are shitposting, i just haven’t messed with it at all)

So yeah there’s an obvious generation gap there, but generally I find GC stuff to be really nice upscaled, and PSX best at its native res. Even @Tulpa’s screenshots look better to me in native res. I love the chunky edges.

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I can’t decide if I like downsampling or not. maybe because it’s ps1 games and smoothing those out just seems wrong no matter how well done. for ps2 I could imagine it being just the thing, maybe.

I used to get annoyed just hearing about 8k displays but now I’ve decided if I ever get a new tv it needs to be an 8k tv just for crt royale shader having more room to work with

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i cross my fingers and lick my lips every couple weeks while searching to see if any vloggers have the hot scoop on the tcl 6 series msrp yet.

I’m going to make someone mad but just slapping crt-royale on this in flycast looks better than the HD port

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no this looks good, even just a basic CRT shader does wonders IMO

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It does wonders for this wall texture

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https://www.reddit.com/r/emulation/comments/mgvdc7/mame_0230/

If you’ve been following along with development, you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. Thanks to Happy, a couple more graphics issues with the Hyper Neo Geo 64 have been fixed.

This announcement buries the lede regarding the new FM cores: Not only are they based on the latest knowledge in terms of how the chips work on a low level, but they’re under a more permissive license. Whereas Jarek’s old cores were under the GPL, the new cores are BSD-3-clause, which means they can be used by nearly anyone - commercial or otherwise. Come one, come all. Most (any?) FM bugs that still exist are due to lingering hookup issues, not within the cores themselves anymore.

8 Likes