Cemu definitely takes the shaders thing into account. It was running real slow for me the first three times I booted it up and last night Mario Kart was perfectly playable.
cemu is fantastic now, shame about the games
looking forward to rpcs3 getting there
Cxbx works great for Jet Set Radio Future and Galleon (hi @winkerwatson ).
cool as af
What about them, there aren’t many good ones?
if i can run dolphin and pcsx2, can i run cxbx?
Nothing useable to report yet, but u/beardypig is on the case, worth staying tuned imo
For a PS1 light gun (GunCon or similar) - not with out a custom connection to the GPIO pins or similar. However, a GunCon 2 (for the PS2) is very possible - it’s USB, so easy to connect to a Pi.
I have been working on a kernel module (driver) to support the GunCon 2 that will let you use it as a mouse and joystick which should work well with RetroArch. The GunCon 2 (and GunCon for that matter) work differently to NES Zapper style light guns, they know where on the screen they are pointed at all times (unless the screen is too dark, etc.). The current latest version of RetroArch supports this kind of light gun, as it is essentially an absolute mouse (same as the LCD light gun mentioned - LCD TopGun 3, Aimtrak, etc.).
I plan to release the kernel module soon, but I am still working on testing it. If anyone is familiar with the old drivers for the GunCon 2 (WinGun, etc.) you will know they have an issue with the X axis tracking, I have fixed this issue with the new driver and the tracking is reasonably accurate on a CRT TV (as good as it was on the PS2).
how’s rcps3 going? specifically re: demon’s
it’s basically flawless for demon’s, struggles on later PS3 releases especially if you have fewer than 6 cores