sure!
your pawn has a primary and secondary inclination, both of which are influenced by your behaviour in often counter-intuitive ways. i do not recommend learning how to influence them these ways because they’re kind of fickle and weird. instead, you can (eventually) buy elixirs with Rift Dollars that influence them towards a certain inclination, and one elixir that sets them back to neutral. iirc you can get the inclinations you want by giving them a neutralizing elixer, then one for their secondary, then two for their primary, in that order.
also! there are a lot of these and not all of them are useful!
scather
focus strong enemies, and prefer big single hits. awesome on strider pawns because it makes them more likely to climb big monsters, so if you go with it make sure to equip skills that work while climbing.
medicant
prioritize healing in combat and pre-emptively cast buffs when enemies are noticed but before combat starts. i like this as a secondary for mages assuming they have healing spells.
mitigator
opposite of scather. hunt down weaker mobs first. great on ranger pawns because they can mop up trash mobs that like to run up and hit you out of attacks. helpful if your arisen is built around big slow attacks as you’re probably gonna aim those at bigger mobs
challenger
prioritize ranged & spellcasters. great on any ranged pawns, especially rangers. enemy mages tend have terrible physical defense, so rangers can drop them fast.
utilitarian
focus on exploiting monster weaknesses. this is an extremely useful one in the later game as your pawns bestiary knowledge improves. your pawns can also learn stuff from being hired and bring that back to help you, so it can sometimes help with monsters you haven’t seen before. this is my preferred primary inclination for mages, assuming you equip them with a lot of weapon buffs
guardian
stay near you and only counterattack to protect you. they’ll prioritize following you over anything and will stop attacking any time you move.
nexus
prioritize carrying downed pawns back to you. never seen the point to this one, i never play a healer
pioneer
scout ahead & engage monsters first, at range if possible. when combined with acquisitor they’ll seek out items out of combat.
acquisitor
prioritize item collection & looting. not a huge fan of this one because it makes them get distracted & get hit
the good ones
scather, mitigator, and challenger are all great on physical attack pawns, depending on how you’ve set up their skills.
utilitarian is the best inclination imo. great on on mage pawns assuming you equip them with weapon buffs. amazing on sorcerer pawns if you are also a sorcerer, as there’s a spell sync mechanic that lets both of you speed up your cast times by casting the same spell. utilitarian sorcerers will follow your lead and sync with you, which is invaluable when trying to land some of the stronger sorcerer spells. as you build monster knowledge this gets great for everyone
medicant is helpful for support mages. i usually give mine 3 buffs, 2 healing spells, and the strong fire aoe (mage damage isn’t great but it’s good at interrupting monsters) and set them to utilitarian/medicant. will make utilitarians proactively buff when they notice a monster which can be really helpful if you’re using ranger long distance shots
avoid at all costs
guardian. it makes every pawn useless. melee pawns won’t attack anything, spell pawns will just get hit a lot and not do anything about it. one of the fickle + weird things about inclinations i mentioned earlier is relevant here: if you spam the “come” and “help” commands you’ll inadvertently tilt your pawn this way, so be careful about that.
because guardian is so useless, there’s not really a good tanking inclination. mitigator sort of gets you there as they’ll try to taunt all the little guys & keep them off you. if you want a tank fighter pawn, i recommend not equipping any shield skills other than the taunt so they’ll reliably d it. don’t do this on warriors tho, they do have taunts but they’re really made to do damage
hope that helps!