i’ll take a shot at this because I feel like I am one of the bigger dragon’s dogma fans around these here parts
first caveat is: this game is 100% not for everyone! if you bounce off the combat mechanics or you don’t like the pawn system or you’re overwhelmed by stats that you may or may not have to care about or the game’s tonal weirdness puts you off, that’s totally understandable and I would not blame you for playing something else
second caveat is: the game starts REAL slow and doesn’t do itself many favors as far as good impressions go, so if you’re waiting for a point to say “this isn’t for me” I’d say at least get past the part in gran soren where you have to go into the everfall inside the pawn guild, but considering the game’s first big quest is a literal escort mission, again, I would not blame you for throwing the game away in disgust
the main selling point of dragon’s dogma for me is that it’s a japanese company renowned for its action games making a game set in a weird, not-quite-there western RPG setting, with all of the strangeness that implies - it’s like playing skyrim but your character is always trying to do cool action poses with any button you hit and your companion characters literally will not shut the fuck up about goblins, but diegetically everyone in the game is taking things Very Seriously
so it ends up recreating the kind of strange other-ness that most MMOs instill in me, where the narrative and everything around it is played 100% straight but the game designers are always trying to put things in that threaten (and often straight up) ruin the tone of the game, whether it’s mechanical combat interactions like climbing ogres and having them accidentally fall off cliffs with you or your pawns on them or item effects that are modeled far too realistically for what the rest of the game requires - if you leave meat in your inventory for too long it spoils and when you eat spoiled meat you get a stamina boost but you also get poisoned, and all of this seems to be because a designer just spent a lot of time making the system for no reason outside of them wanting to do it, which I really like seeing
I’m also a huge sucker for AI systems in games that the designers give you access to, but only through the mechanics that the rest of the game uses, and the pawn system is entirely this - pawns that update their behaviors based off of inclinations that are governed by the things you do and the things you make them do. this can result in completely useless pawns that just run around yelling about goblins while opening treasure chests but it can also result in weirdly intelligent pawns running around doing exactly what you’d do. I once had a pawn in my party that was trained to slow down the final boss in the post-game content, so the player had equipped it with rusted daggers and trained it to immediately climb onto the biggest enemy in the area and hit it as many times as possible, causing the “torpor” effect and making the enemy move very slowly, and seeing that kind of stuff happen without me necessarily having to get involved is so fun for me
and I guess that’s mostly the motivation for me - I like the idea of setting up the pawn I have to do things like a player playing an MMO would, where I’m not entirely sure exactly what they’ll do, but I enjoy watching them make those decisions on their own while having my own fighting style. a lot of the way I play the game is me deciding that my pawn will be one archetype and I’ll be another and pretending to be in a weird offbrand MMO together
it’s a total niche and if that’s not what you like in your videogames, it won’t work for you! but I’ve never really encountered a game that did that specific “playing a singleplayer MMO” vibe as well as dragon’s dogma did