Impresarios of Mario Scenarios

This course is one of the coolest ones I’ve played yet and I loved every second of it, but I never quite figured out how to finish it off.

Thank you :two_hearts: I really liked Mystery of the Scarlet Sea Ruins as well, never expected to play a level with such a cool mood

Yeah the Scarlet Sea level is lovely and had some very cool bits but I cannot for the life of me figure out how to progress past a certain point. Testament to how cool it is that I kept at it for a long ass time though – I’m usually a total quitter! It’s real neat.

Oh, sorry, yeah if you haven’t already, you should do so!

Aw thanks everyone! I actually didn’t sleep to well last night because my brain wanted to work through this level instead of getting rest. Glad the atmosphere is effective, because that was my main goal with it. I started with the ruins, and when I was messing around with themes for the subarea I just happened into what it is. The visual of the empty level was so striking that I largely left it empty for the final level, too.

Sorry I made it so hard! It started a lot simpler but it sort of became a knot of a puzzle eventually. Let me write up some hints.

SPOILERS AHEAD FOR SCARLET SEA
Uncover only as many as you need, they get more explicit as the go.

Getting to the subworld:

  1. There sure do seem to be a lot of vines in blocks. There’s a particular vine that gets you somewhere unique.

  2. If you were big you could break some blocks!

  3. Jump into a dry bones shell and check out all the pipes you have access to.

In the subworld:

  1. Pay close attention to the coins when you enter. Their presence elsewhere indicates something!

  2. You have to move FAST in order to find progress. Don’t hesitate at all!

Just outside the keep and finishing the level:

  1. It may seem like you only have access to the same areas you did before, but starting in a different pipe in the subworld confers a particular benefit.

  2. It’s not only pipes hidden beneath the lava; perhaps there’s something else in the subworld that signals its presence.

  3. Sometimes you have to retreat to make progress.

  4. The subworld is symmetrical but the main world isn’t. One side of the subworld may grant you a better position when you return the surface.

  5. You need a p-switch active to get through the final pipe.

Let me know if you need any more hints, or where you’re stuck, and I can expand on some of these as necessary.

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I love the endless mode. It feels like the ideal way to play the game, really. It’s the only way coins and 1-ups really have weight.

However, some real clunkers end up in there and I’m not sure how levels get assigned into categories, exactly; the gap between easy and normal modes is enormous.

I really, really wish we could customize level playlists–our own worlds, or even just a playlist (consisting of any courses) other players could plug in to play through or even put on shuffle.

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Not having a simple world map for that kind of playlist purpose is such a typical Nintendo brick of a layup.

Just here to say I hold the world record on 4 out of 5 bachelor courses. I was on track to 5 out of 5 until @ferrets kicked my ass on the dog one

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gonna play more of all your Marios today. also, i’m just gonna star/follow all of you.

i made a new Mario!

Super Mario Hike
FHK-W76-GSF

played casually, i think this level is probably easier than my last…HOWEVER. played in speedrun mode, i think it’s a lot more challenging to do well. i played around with verticality more (a little) and wanted to make a stage where the jumps and bounces feel good, but if you mess them up, you’re dead meat.

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I did not know this and now I am very happy that I do know this.

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ohhhhhhhhhh shit that’s awesome, i was wondering how that worked

Yeah, it was driving me nuts and I think I’ve seen very few if any levels actually using it!

You should be able to long press it and pick the mushroom too.

Also, a trick I used for my level: if you drag a music sfx on Mario that music will play through the entire level rather than just in a certain section.

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babby’s first mareo

P7Y-JCK-SCG

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I miss how the Bookmark Tool from the first game would actually show you your course’s difficulty, and you could track how many people were playing it from your phone. However, I still find myself losing time to this thing quite easily.

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Yeah, it’s bizarre that they didn’t update that site or make a replacement. Maybe sometime post-launch, like in the original game?

yeah I wouldn’t go so far as to say I’m disappointed with this but it is really making me raise my opinion of the original and the WiiU in hindsight

The original launched in an arguably worse state. No way to filter levels at all, no bookmark site, no checkpoints, no red coins / keys / locked doors. This game has some marked improvements over it, but there are some weird oversights too.

It’s also wild how much more comfortable the giant Wii U controller is vs. trying to do anything with the touch screen on the Switch. Capacitive screens are a mistake! Nintendo was right the first time!

I really miss being able to edit on the gamepad and playtest on my TV.

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Controlwise, my biggest complaint right now is that when I’m drawing a little picture comment for a course, my wrist keeps accidentally pressing the little onscreen + button and it boots me out of edit mode and I have to keep going back in.

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