I’m gonna have a hard time making anything but SMB3 courses. I’ve been thinking about this for over 30 years.
I started out trying to do a pretty straight SMB3-style level, but I think this is definitely me on my bullshit. (Hopefully not too challenging though.)
3D World in general has access to a lot of things that aren’t in the other skins, and vice versa. Stacking enemies and tracks aren’t available in 3D World, for example.
Yeah, Nintendo made some very strange decisions on the fringes of this game. It should have been a slam dunk straight upgrade, but little details like this hold it back.
There’s enough new stuff that’s it’s definitely a better game than MM1, but aspects of it are disappointing.
That’s how I’ve been doing it and I like it. There is one major problem with the Y button being modal, but otherwise I like it just fine. I tried using a stylus briefly after using the controller for a while and wasn’t particularly sold on the value, especially since I’m constantly testing as I’m making.
I like this level a lot! The one bit that’s really tough for me is the sub area through the upward pipe, with the vines. I can do everything else but this part is rough! The vibe climb jumps are what’s doing me in.
fuuuck I thought you could block off scrolling in any direction, but vertical levels can only block off vertical scrolling, so now I’ve got some visible shit just off to side that I don’t want to be visible, and no real estate to fix it with. ~FIRST LEVEL PROBLEMS~
Yeah the only spot I think I could even possibly do better is if I had perfect even jumps onto the hidden blocks shortcut so you’re wasting less time on vertical travel. Pretty sure my beetle timing was right on to not hit the wall and not lose too much momentum.