I played through Virtual Virtual Reality the other day. It’s a very interesting game, though I was disappointed that it didn’t carry any of its many ideas to fruition. I’m going to spoil the whole thing here so. Don’t read it if you’re going to play it I guess.
The conceit is that you are a human doing menial and bizarre work for AI in VR. The main mechanics are (a) putting on and taking off VR headsets to pop in and out of various layers of VR, (b) picking up things and putting them down (duh) and © vacuuming up stuff into your weird vacuum OR spitting stuff out of your vacuum to rebuild it.
It starts as a riff on the gig economy and how utterly demeaning the work is. The quality of your work has almost no bearing on the ratings you receive, and the work itself is utterly baffling. A large piece of butter wants you to toast bread and stick it to him, a living city wants you to disconnect parade floats, a tumbleweed wants you to use a leaf blower to keep him on a treadmill filled with obstacles. This is probably the most fleshed out idea in the game, but they basically drop it about 1/3 through.
You then spend much of the game putting on VR headsets within other VR headsets, going deeper and deeper into these bizarre realities. Again, many of these are baffling, and they’re all intended to be vacation areas for AI. It’s mostly in service of the idea that AI is not human, and their desires/needs would be completely lost on us. It’s also really fucken cool to just be, like, 15 layers of VR deep, pulling off headset after headset to try to get back to some sort of recognizable reality.
The last part of the game is about how this whole thing got started. This is the most confused and untargeted portion of the game. I think it’s trying to be Portal-Clever with the realization that not all of these characters are AI, and that many of them are uploaded human consciousnesses. But it never clearly makes the distinction about who is what, or why that is even important.
It’s also centered on the GLADOS style character, Chaz, who’s been watching you and guiding you in this bizarre job. Turns out he’s the inventor of this whole thing and the first person to upload his consciousness, but now the service he built is all but abandoned. There are no more users, so it’s just him and some other rich idiots floating around in the Friendster of VR Social Networks.
I think I’m supposed to have some sort of sympathy towards him? But he’s a rich TED Talk boy who wants to be rid of his body and live forever so it’s hard for me to think he’s anything but a mega idiot jerk, so I dunno.
And then the end undermines the whole thing by making it clear this was all some sort of thing designed by Chaz to make sure you were worthy of being uploaded?? I have no idea, it really falls apart at the end.
I wish this had been something a little more critical. If they’d leaned into ideas like Rich Entrepeneurs Are Just As Baffling As Inhuman AIs, or VR Is Weird And Escapist And You Should Probably Take Your Headset Off, or really any single coherent point, I would have been much happier at the end.
They do one thing which I think is extremely funny. Near the end of the game, you can pull off a headset in the hub area which, for most of the game, has always been the last layer. This pops you up into a testing office where you’re testing Virtual Virtual Reality while the creators take notes. But then you can pop another headset off and end up in a weird room showing, like, the coordinates of your headset and hands in real life. And you can keep doing this like, 3 more times.
I think the real joke would have been if they could have gotten access to the Quest’s external cameras so you could pull off a headset in game and it just shows you the room you’re in. But then you can pull off another headset to go even deeper. Like, fuck me up please.
All of this sounds super critical, and it is! But it was also my favorite VR experience so far, other than Superhot which is like, no contest really. It’s actually very funny and occasionally quite surreal. The creativity on display in these weird VR environments was extremely pleasing. I liked that it wasn’t afraid to show you something utterly pointless, like gigantic ethernet cables floating in the sky, or gigantic versions of the actual headset and controllers you’re using rotating with their real life counterparts. It’s a pretty clever game, it just doesn’t quite get there.
Sorry for the longpost, I have just been dwelling on this game for the 4 days since I finished it.