I can't believe today was a good play (Games you played today)

I believe if you use assist mode a mark is put on your save file postcard thing that never goes away.

Anyways I beat the final room and hence chapter 9 today. It wasn’t a trick per se, you just needed to artificially create some forward momentum before letting go of the button.

If anyone cares my death count for chapter 9 was 2486. My total for the game including that was 7900-something… so yeah it is roughly that hard.

No, they patched that out after complaints that it defeats the point of shame-free assist mode. It goes away now.

Not sure why they didn’t patch away the death counts, too.

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i’m watching someone play through the link’s awakening remake and it is utterly charming but like, most of it comes from seeing Link’s Awakening Now In A Different Artstyle. like, idk, watching Mario 64 In The Unreal 4 Engine videos or w/e where you watch like five minutes of how some 3D artist interpreted n64 graphics into HD and what details they added before you go “neat!” and lose interest and file it inside your brain alongside the other 20 million HD Peach’s Castles you’ve seen in your life. except i played link’s awakening on the gameboy within the last year and loved it so much that it’s still fresh in my brain and i’m comparing the new one to the original in my head and enjoying all the extra flourishes. also the toyish look is really cute too. i love that it’s tiny!!! it’s such a great look to go with too because in HD you gotta Ramp Up The Cuteness !!! that’s what i loved about the original’s look, the gameboy sprites are so cute and really adds to the game’s atmosphere, making it a silly but endearing place. also i love link’s awakening’s soundtrack so much and i love the arrangements so far. they Ramped Up The Cuteness with that too, though, tbh, i’m still more into the simplicity of the original.

my review is basically “both games are great audio and visual stims” but i still prefer the original because it’s been engwaved into my bwain

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i’m reinstalling tiberian sun because it’s free and also it rules

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update on tiberian sun it’s still real good and the FMV cutscenes are like a bad SG-1 episode

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this is a great post

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i too watched someone play the link’s awakening remake

i’m not sure if i’m gonna get it myself any time soon but the beach scene still makes me misty-eyed 10/10

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Went back to Divinity:OS2 after running into a roadblock a few months back.

Finally made it off that fucking island . Now that the game has opened up some I have no idea if I want to keep playing or not. I miss the generally lighter tone of the first game.

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I am up to level 20 in borderlands 3 and the gunplay is fun but the writing is as bad as expected. I’m playing solo at the moment because matchmatching is still broken and I’m waiting on friends to pick it up.

ive been thinking of getting this when i get paid should i should i

If it looks good to you from the trailers and that video, I can’t think of a reason why not. It’s really one of those “you know right away if this is for you or not” kinds of situations. And honestly even if somehow it ends up not being your jam, it’s $13, so really how disappointed could you even be, at that price.

It does feel a bit on the short side, but other than that it’s great, and everything I wanted it to be.

Then again I may be biased, being apparently the exact specific person this game was made for.

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I am at dungeon 5 in LInk’s Awakening (Catfish’s Maw), so, roughly at half game I think.
This dungeon is the first one to be a bit engaging and fun. The former ones are too straightforward, easy, not challenging and not entertaining (you just passively breeze through them). This is slightly more fun for some reasons I don’t want to spoiler, and it is also less linear.
In general, until now, while the visuals are charming and the music is lovely for the most part (only the main track can get a bit annoying after a while), it doesn’t give me the feeling of wanting to be there as much as the 3D installments (Majora’s Mask being my favourite). It feels more like a game for children. It’s not a problem of being old school, it’s just a feeling that I find difficult to explain better than this. The sum of the parts feels still a bit too simplistic and doesn’t give much motivation to go on (even if I will complete it). I know many people love it and I don’t want to look “dissacrating”.
If I had played it as a child or young teenager I would have liked it more.

Not being emotionally attached to the original version (which I had only tried for a few hours one year ago, before discovering the Switch remake announcement), I can say I much prefer this version for visuals and sound (it’s a jewel and helps me in keeping wanting to play it).
But there is one thing Grezzo didn’t nail, and it’s not related to cuteness. The original LInk’s Awakening was weird in an “unsettling” way, the “deformed” characters and assets that were coming from Mario, even in the first village, didn’t look very trustworthy. There was a general feeling of alienation, that was central in the presentation of the game, while in this (beautiful) remake this is totally lost in favor of cuteness.

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My main beef with the game is that the Face Shrine track just doesn’t really have the same kick as the original.

I mean, it sounds nice! And eventually it gets to those moody bleeps and bloops. But I feel like the orchestrated version kinda undercuts the weird, dark vibe that kinda propels you after the Ancient Temple’s revelation. I guess the new version sounds…too nice? If that makes sense?

I might actually just barrel through the original now that I’ve finished the remake. See if reverting all the quality of life changes (and constantly swapping items in the menus) makes me appreciate the new game more. I mean, it’s fine! It’s good! Link’s Awakening was my first Zelda so my loyalties to that pea soup green version run deep.

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What makes me hesitant about the Link’s Awakening remake is that it looks like the world is no longer divided into individual rooms and the camera automatically tracks Link most of the time. Probably the original’s strongest characteristic is the way every screen feels handcrafted and carefully controls what you can see – the game can dangle these little mysteries and moments of anticipation due to screen boundaries that make the player keep a mental map of how areas connect and relate – it creates a strong feeling of intimacy, and of being in a place. Something like that little sandbar east of level #3 was a black square before and you couldn’t see what was there until you came back with flippers (if I remember right). Now it’s always visible and I’ve seen someone get trapped by finding a way to jump to it early (previously you couldn’t do this due to the screen boundary), unable to continue the game because it autosaved on the sandbar.

I’m not saying the remake should have necessarily preserved screen divisions – it’s interesting we have another version now to compare, and maybe bringing more awareness to how close together everything is has some of its own benefits – but it seems like they force-applied a global principle to a map that was never designed with that in mind.

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The remake certainly isn’t bad but I find it most pleasurable when it reminds me of DX

oh yeah I will say like, I loved the bootleg Mario enemies in the original, thanks to what little details they used. it added a sense of something being not quite right. in the remake they feel like… guest stars? like hey have you ever wondered what a goomba looked like in zelda? well here you go!! also there’s a lot more mario enemies in this then I remember and tbh they’re still cute but not as fun to see in HD as all the other creatures. none of the mario enemies got me as excited to see as like, the half bunny thing.

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Weirdly, I haven’t seen a single review mentioning this. I guess it’s just how the game journalism business goes.
It’s something too macroscopic to be missed by an experienced reviewer.

Moonlighter is part dungeon crawler part shop management but neither part is well realized and they don’t bounce off each other interestingly. I’m constantly reminded of superior games like whenever I play it.

Untitled Goose Game lasted me about 3 hours I think. It owns

I’ve ran out of switch games on sale to get

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ugh yeah I really wish moonlighter’s loop involved way more shopkeeping/management than dungeon crawling but its reliance on one to feed the other makes both feel just so mediocre

You can see how much of an issue this was once they committed to exactly matching tile placement – the dungeons run in a Game Boy aspect ratio with black bars because they’re doing this hiding. If the whole game ran pillarboxed, they’d have issues…

But it’s illustrative of how important and valuable the interregnum space between is. The world is far less interesting and mysterious and even smaller with the free-scrolling; it’s a huge knock against this.

I think it can be useful to compare the effect free-scrolling has with the increased imaginative space of simpler, more abstract art against fully-realized, literalized high-fidelity art.

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