i died from hunger (?) after nearly being shot to death by a rival gang.
i got shot to start with because the game decided to teach me how to bunny hop on a bike at the exact same moment it had the rival gang attack me in a scripted mission.
It is seemingly absurdly long based on the binocular preview.
Somewhere in the vast middle of it is a weird puzzle bit I don’t get in the least involving a switch you can’t touch and I assume only one real shot at it per attempt.
Trying different things here to try and figure out how to proceed requires doing a minute or so of tricky maneuvers that I am still much more likely than not to mess up.
It’s also not in the binocular’s “view” so I can’t plan in advance from afar.
Turn on assist mode and practice the part you’re having trouble with. That’s what I just did yesterday to finally beat 7-C. I turned it back off to beat it so it’s legit as far as I’m concerned.
It’s still pretty good! Not super keen on all the changes, and still probably prefer the original version, but it’s still a good, brisk little Zelda game.
Also holy shit I’ve played this thing over and over for two decades and only now do I realize that the “horse blocks” are Knight chess pieces and move as such when thrown.
It’s still an awkward, clumsy mechanic for a puzzle, but once that finally dawned on me it went better than it traditionally has (where I spend 10 minutes tossing them around until they click into place).
Taking out of the axe Shenmue 1 is a masterpiece and one of the best games. It funnels everything towards a a multifaceted coherent idea.
I want to grab 20 years of gaming joksters that said “Gotta avenge my dad right after I pet this kitten” and go “Yes. That’s the whole point.”
For a game where you are so intimate with you avatar, you are kept at a distance for so long. It doesn’t even beat you overhead with the themes. Not like popular Western or Japanese media does.
It is a character study of an arrogant 18 year old male. That has it’s own problems, but what a study it is. I could see why I never got around to writing a proper essay about the game because I only ever saw half of the story. I mean that half of the story got me to move to Japan.
If I was going to write that essay now I think I would have to play it three or four more times and be paid for my time so you’ll have to settle for a podcast.
Played through the first dungeon of link’s awakening last night
It sucked at first because I could not figure out how to run upwards. I had all kinds of rationalizations - maybe because of the new angle you move more slowly up/down? Then why can I run down? Why can’t I find anything about this online??
Turns out I had to recalibrate my joycon
Why is there a run/walk at all when the original game didn’t have it, but you can’t use the dpad at all??
I always considered Ryo to be a rather humble, milquetoast character that rarely gave any expression of real emotion. Perhaps his VA monotone (English) can go some way to explain this or I’m just straining to remember something from nearly two decades ago.
Short answer: he emotionally and socially shut down following his Dad’s death (he probably wasn’t a great son before). This was both deliberate and subconcious to “protect” his friends and family from his idiot revenge fantasy.
I’m also playing the Link’s Awakening remake. I’m surprised how much of this I’d forgotten; beyond “the dungeons” and “taking Marin to the other village”, my memories were mostly just focused on the landscape and activities leading up to the first two dungeons. Stuff like the Rapids game had vanished from my recollection.
I wanted something on in the background while I was doing dishes, so I watched a guy play through the first couple dungeons on Youtube. Wow, if you cut out of town early and miss the start of the trading quest, getting to dungeon #3 is a bit of a challenge, huh? Ulrira’s tips at that point assume you’ve already gained access to the castle, and Kiki’s hunger doesn’t give you much to go on.
Does FF14 at least have games inside it? WoW has a companion pet cock-fighting minigame, and a Plants vs Zombies quest chain, and some toys that reproduce Bejeweled and an “uncross the crossed lines” game. It’s frustrating because I actually like the WoW version of that last game more than every standalone version I’ve ever encountered.
We have a MAME cabinet at work now. My coworker built it, but the game library is a little iffy and the sticks and buttons are American parts which are pretty alien to me (and octo gates are just weird). Luckily, it has Twinkle Star Sprites on it, so that’s what I’m playing on my lunch hour, even if the frame rate is choppy as hell.