is there a gamer explanation for it i always just thought they were being cheeky
i was gifted a copy of ni no kuni 1 on steam and it’s gorgeous. i’m a stranger to most level 5 games aside from dq8 but i can definitely feel its presence in this comfy jrpg
Goose Simulator just doesn’t roll off the tongue
I’ve been playing wilmots warehouse and if you enjoy sorting your files into folders but wish it was more like a game have I got the one for you,
also it’s super chill when you’re high
“super chill when you’re high” kinda goes hand-in-hand w/ “hangouty” games imo and it’s what i seek most in games tbh
well maybe not most but it’s way up there
It does have a boring name which is probably why i just found out about it yesterday. It looks amazing though and i’m delighted by you comparing it to Hitman, gonna play it asap
That and Donut County are conceptually my games of the year and that low poly 3D isometric look they share is so good
i always wanted to make a game. where you’re a little trash bird or trash mammal stealing food and money and shiny things from people. I guess it would be like Thief Simulator except you are a raccoon or a ferret or a seagull
and speaking of chill hangouty games, i want to play one which feels like it really isn’t which is Divinity OS2
I picked it up a couple months ago and made this cool lizard
but she fucking sucks and keeps getting poisoned or set on fire by everything and getting her ass kicked. i made her like, a weather wizard? and it helps when i get set on fire (which happens way more in the first couple hours than i could have expected) but nothing else really
Anyway should i just persevere or is there a starting class that would give me better momentum at the beginning?
I’ve also been playing Wilmot’s Warehouse. And I do endlessly organize things on my computer. I am curious about the two-player mode. I guess you would need to agree on and continually discuss your organization method. (I sort everything by color in the game but it’s getting a little out of hand, which is probably why I have not played in a few days.)
the fun thing is breaking lil pictureboxes down into smaller and smaller groups as you realize your current system isn’t gonna work. my biggest grouping was Science as i started out (planet? science. paper? science. conveyor belt? science.) but after a bad attempt at reorganizing it cuz i was getting so lost i had to break it up and reassociate a bunch of different things into different groups. it’s fun doing it, though. i had to rationalize beehives as Animal Part to myself because i didn’t want to put any more into the Apples & Edibles category
Yeah, I’m sure there was an enormous amount of design work to sort the order you get items in so every new products shipments has something to trip up anyone’s scheme
I’ve had a similar experience. In grouping by color, I didn’t separate the different background blues at first, for example. But I eventually found that I needed to.
At one point, I had to move an entire category of things to the other side of the warehouse so that it would have more room to expand. That was a challenge.
For me, this is the ones that do not have a clear foreground vs. background color, so I have to choose one and hope to remember which one I chose.
oh that’s a real dirty one, I love how strongly I can feel them laughing at my discomfort
here’s a timelapse of my playthrough so far. i’m like halfway through the game, i think. idk if i’d consider this spoilers but i think it’s really neat to show off!!! at 1:16 you can see my example too. i decide to reorganize things without regrouping them and that system only lasted a quarter (15 seconds in the timelapse) because i only broke things up depending on how much i had of each of them. not a smart idea because i ended up having multiples of the same category that i had to look through!!!
also there’s a second wilmot there but that’s not another player, that’s just borky, your “helper” robot (tbh i can’t get mad at borky, they try their best)
It’s like I’m watching some sort of merge-sorting algorithm in action, that’s really neat.
I said this before but I swear that there is something up with Celeste in terms of how it registers diagonals as I’ve had more trouble with them accidentally registering than in any other game in recent memory.
Also the game is often a bit kinder in terms of timing windows than it appears, but that only helps so much.
Anyways I took off the first chunk of the week from Celeste to let my hand heal a bit and chapter 9 is like… long. I’ve spent over 3 hours at it so far and had to look up how far into it I am and vids suggest I am maybe 50% of the way through. This is one of those “me” things, but I feel I’d be happier if it was the exact same set of rooms split across a chapter 9 and 10.
I think it’s simply that it uses diagonals more heavily and critically than any other game ever made.
In Super Metroid, even expert speedrunners of the game sometimes get their diagonals wrong on the shinespark. Seems just inherently hard for players to do a pinpoint diagonal+button press as part of a longer input sequence, probably both due to our brains not being used to it, and also maybe because the zone is smaller than the cardinal directions on typical D-pads/thumbsticks.
Celeste: Donkey Kong Country 2 Diddy’s Kong Quest is NOT my favorite video game. Two Stars.
Oh My Bonglord. Numbers? Tutorials? COOLDOWN? This game broke my Animal Contra Heart.
