mankind divided is notable in that i don’t think any other game ends so abruptly
Halo 2 stopped right when it was getting exciting.
We’re starting to see some really nasty budget cuts in games as AAA scope expands like Tetsuo
Mankind Divided was the worst case I’d seen up until that point
how does the abruptness compare to legacy of kain: soul reaver?
i bought the 3079 series of games on a whim and
wooooouaaauuuuaghhh
demon smiter swords. good to know
i booted up the game and there was a wall of undifferentiated text for control hints. the whole landscape is like a langoliers version of minecraft. i have no clue what’s going on
Thanks to whoever changed my forum title because of that post! I love it
it felt like one fourth of a deus ex game stretched to a whole game, doing nothing but the sidequests they had to fill the game out with when they realized this was all the game they were going to be able to finish, every sidequest making sure you have to go to the other half of the city and endure the subway loading screen constantly
Just a follow-up to my late experience with Half life 2 and Episodes. I really loved the game (as I was already pointing out) and I enjoyed both Episodes, especially the first three quarters of Ep. 2.
BUT! I found the ending battle (with several Striders and the usage of the Magnusson bomb) really tedious, and terrible. It’s been a drag. Really, lowest point in the whole series, for me.
I was wondering if other people found it as bad as I did, or otherwise how could you enjoy it? The Ep.2 is very highly regarded, so I guess many people must have liked that final section too.
I feel like the end of episode 2 works as a climax as long as it ‘goes well’. It gets very frustrating very easily if you can’t find a bomb or run out of resources. Otherwise it feels great if everything goes well. I think Episode 2 is also well-regarded since it is a bit more ‘lore-heavy’ than episode 1 fwiw.
I found Episode 1 a lot more frustrating and lacking in decent ‘scenes’. There’s a lot of ‘protect this space’ shootouts and less interesting puzzles.
craft beer is good, but “double fine is the double ipa of games” is acceptable
I like this because it give me the formula that IPA is… Fine.
Ep1 is a gravity gun thinkpiece, so its quality depends on what you think of that concept.
Ep2’s final battle is an incredible idea only partially realized. The real thing that makes Ep2 so well regarded is White Forest Inn, the best gunfight of the whole series.
a phrase surgically targeted to my brain
I totally agree with you regarding the white forest inn.
And the idea of the final battle was good, but lanching those bombs just for the heck of using physics, is a terrible experience.
I was saving and reloading all the time.
Oh hey, I think I barely played this from an old bundle when Desura was a thing. I remember wanting to check it out once it hit a more stable version.
started ffxii. super nice so far. i like the streamlined battle system and the license board thing, although i can see myself getting lost as it becomes more complex. trying not to think too hard on min-max-ing that stuff.
i hunted a monster from the tavern, by comission of a travelling salesman. upon talking to him in the crowded, misty bazaar after getting paid, he sold his wares to shops all over town. right now, that means there’s one extra item in those shops for me to buy: an ancient grimoire, with “tactics and stories” about warfare and exploring (or something like that). the thing is waay too expensive for me to buy right now.
it’s a neat little thing imo, hxh yorkshin grey market vibes
I’m starting to understand this game a little more.
I don’t think even PEACE CRYSTALS can save us now…
The gist of this game is you explore a map procedurally generated in leveled chunks. There are cities devoted to a particular faction, and the “field” where you can find forts, patrols, demons, and other such nonsense
Death is relatively minor. You lose one item randomly picked from your inventory. Usually you can just go to a friendly vendor and buy a replacement though, at least in early game.
The way you improve your stats is by failing actions related to those particular stats. For example:
- Taking damage while cloaked improves Camouflage
- Taking damage at all improves Stamina
- Attempting to shoot your gun without energy improves Energy
- and so on
The core loop is you run into the wilderness killing random assholes, taking the items they drop to a vendor for cash, and repeating, improving your stats and items along the way. Getting movement items like grappling hooks or zero grav packs is important, since it makes running around easier on you. You can also run quests for guys with stars on their chests for some extra cash.
There’s some flavor mechanics too. You can steal from friendly units by stealthing and pressing a button, if that’s your jam. You can also get them to follow you if your charisma is high enough. Not high enough? Spam “follow me” at them and reap the skill gains!
When you’re out and about, sometimes a demon shows up. Demons are immune to all attacks not from Demon Smiters and pull you in like a black hole when they get near.
My current goal is to get a Demon Smiter level 5. I only have one that’s level 3.
I decided to finally try Ruiner because it’s only 5 USD on PSN right now. It’s kind of like playing Smash TV in a glitchy Blade Runner world. I like the way it looks and sounds.
When the game was new, I remember reading that it was very hard and not necessarily in a rewarding way. That’s the main reason I haven’t tried it sooner. But there are now difficulty settings so it doesn’t have to be difficult at all.
Easy seems a a little too easy, but I find the controls slightly awkward so I don’t yet know what the right setting for me might be.
jet lancer took all of the nazi imagery out of luftrausers and turned it into a treasure game