I can't believe today was a good play (Games you played today)

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you just said the magic words

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My XCOM Chimera Squad save was corrupted in the final encounter of the game. Today has not been a good play, but I’m distraught so I’m posting here anyway.

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XCom Chimera Squad has a greater proportion and variety of negative Steam reviews primarily complaining about bugs than I’ve ever seen. I wonder what their development process was…

Was that after heroically making it through the incredibly improbable battle you mentioned earlier?

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I started playing Ys 1 and it has what it itself describes as “bump combat” and as an acion rpg you can grind for levels and my staring at this screen unable to come up with the appropriate bump and grind pun for way too long is some EC Comics level cruel ending twist of fate.

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Huntdown is the most I’ve enjoyed myself with a deliberately themed retro game since Blazing Chrome or Ninja Warriors Once Again. Could easily see myself getting into mastering it.

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I finished Ruiner last night. It did not remain overly easy, but I think that’s probably because I didn’t switch up my skills for each new encounter the way I assume you must on higher difficulty levels. (I barely used the skills at all, other than a few passive ones.)

The presentation is nice throughout, if a little samey visually. They do some interesting things with repetitive glitch effects and messages that I think might have worked better had things been more dreamy and less concrete. I occasionally felt that they were trying a little too hard to be dark in tone (press X to torture) but in the end I think what they were going for worked.

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I’ve mastered the first two bounties and gone so far as to only die once to the third, which all adds up to 56% of the first area, and I like it a lot. I’ve only used trench coat guy so far but was thinking about using the other two save slots for using the other two characters exclusively.

Love the bite sized levels and the ability to take cover in alcoves and such by holding the up direction. Trading shots back and forth looks cool as hell. The whole thing looks cool. It’s just Cool: The Game.

Secret spoiler for the third stage: There’s a Snake Plisken cameo where he glides in on his glider to the roof above you, hops out and drops you his gun. Love it.

It was after that battle, and after more narrow victories that really made this campaign feel epic in a way I’ve never experienced with other tactics games :(((

I don’t hold any ill will to the devs because of the jank, but it does make me curious about what the production was like too. It’s such a tiny, remixed and scaled down version of XCOM 2 it feels almost like a mod with a budget. Would love to get some behind the scenes info. Maybe after XCOM 3 gets announced we’ll start to here “well, what we learned from Chimera Squad’s production…” type stories.

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bombed through snatcher in a couple of sittings
in every conversation with a woman gillian comes across as being seriously ill but besides that it was a nice nostalgia trip, i was really sick for a year or so as a kid and my parents bought me a surprise megacd (yeah they didn’t know much about vidcons) so i played this thing when it was new

between snatcher, sonic cd and the final fight port it’s still better than most nintendo hardware i’ve owned

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OK so I impulse-bought that Luftrausers-like 2D planefight game Jet-Lancer and it really is that good! Everyone’s talking about it like they just grafted a progression system onto Luftrausers and called it a day, but this makes meaningful improvements on the basic gameplay that really elevate the combat. There’s this amazing dodge-parry thing that I was skeptical of at first, but it is JUST the right amount of forgiving, and if you time it perfectly then you get this awesome flash of green light and it feels so good. You can dodge a split-second AFTER colliding with an object and it’ll spare you!

The fighting is fast enough to get the heart pumping, but not so fast it requires superhuman reaction times. The bosses are very well-designed, and it’s fun to tailor your weapon loadout to them. There’s a completely unnecessary but lovely 3D overworld with a perfect Megaman Legends blue-sky look to it. The writing is breezy, cheerful, and doesn’t get in the way. There are sky pirates and anime-ass concrete 90’s future cities! Stage backgrounds are low-key mode 7-esque and gorgeous.

I strongly recommend this game!

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I didn’t think I’d pull it off but I got a perfect evaluation from my grandpa’s ghost in Stardew Valley.

At this point all I have left that I want to do is beat the last dungeon, max out the rest of the social links and finish off one of the last big side quests. There’s still all sorts of stuff I’ve barely scratched the surface of.

I think in some ways this game really blows its inspiration out of the water.

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I am so happy.

Today I have started playing La-Mulana 2!
The first minutes are already evoking my muscle memory, and the remixed tunes are so lovely.
I am overflowing with joy :grin:

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they turned robocop on the sega genesis into a good videogame

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This one?

thats what it reminded me of but ig turns out the developers are huge fans of turrican and this

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did somebody say turrican…



eta:


goldeeen brooowwwnnn texture like sunnn
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Agreed, it’s admirable how Stardew Valley has improved on nearly every aspect of Harvest Moon including weirdness (which is something I would have expected the game to be worse at) I’ve grown to really like the pixel art

image

Even the best Harvest Moon had stressful elements that felt completely out of place; like not being able to feed your animals during storms? I remember being completely on edge trying to give expensive gifts to people in Back to Nature, knowing there was like a 50% chance my avatar would instead just throw it on the floor like garbage, getting rid of it forever

Anyway I looked up how the lone creator of Stardew Valley looked like and he’s a Sebastian

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hes not the lone creator he nearly worked his partner to death making that game and she never gets credit bc she didnt program…she only marketed and tested and did everything that isnt sound/design/programming that are mandatory for a game to be released

anyway yes he looks exactly like someone who would do that to his partner

i still think about the job requirements for the position he was hiring for all the time too

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This sucks! Where did you hear about her involvement? I can’t find any source online

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