So when you finally claw your way up to the final, hardest, level of Receiver 2 they put a Single Action Army in your hands, which to reload you have to half-cock the hammer and use the ejection rod on each chamber individually. It’s such a huge fuck you, goty
Some preliminary thoughts regarding Fatal frame 2 (ps2 version).
The game is nice! I like the art and visuals a lot, the fmv, the design of the main characters.
It’s not scary.
It’s a bit too “gamey” in the way the camera is used, presented, and upgraded, to take away demons. This takes away from realism.
The different lenses play like different weapons, so it’s just a different coat of paint to the usual game pattern of that era.
It’s nice overall, because of the portrayal of the village, achitecturally and visually.
The story is too simplistic, not particularly original.
I wouldn’t call the game a masterpiece, it’s nothing mandatory, and not particularly unforgettable (again, apart from the visuals…)
Also, there are too many reused ghosts and too few models in the game, which is another let down and takes away from immersion.
Gameplay is not offending, though (in the way Amnesia was, to me) and quite pleasant. But it’s really weird when, as usual, reviewers call this a masterpiece.
There should be a much more marked distinction between good (or very good) games and masterpieces. Things are too often overhyped (such as in this case).
While I kind of understand with the whole village thing, that is one thing I definitely missed from the first game where every ghost was a specific person/victim of all the fucked up shit going on for ages at the house, and often how they worked in game terms was based on what happened to them.
Dunno if we should spoil it
joke involes spoilres from Receiver 2
[/spoiler]heck, cannot believe Revolver Ocelot was one of the receivers, guy really have membership cards in all organizations.
Impressed by his very long, lush hair
That’s what I was expecting while playing fatal frame 2! What a bummer!
The more I play Tales of Phantasia, the more I think I’ll be championing this game by the end of the year like how @idiot stands by Romancing SaGa 2 as a game that would have been seen as a classic had it been available in English around its original release. It’s one of the most charming RPGs I’ve ever experienced and the amount of one-off spritework that never gets reused outside of the one cut scene it was made for is unreal.
It looks like The Scream by Munch
i just read a bunch of posts too fast or something and now i want to see carnby modded in as revolver ocelot in mgs1
Me, playing Receiver 2
Yesssss. I finally unlocked the last prototype stage in Wipeout 3!
You have to medal on every course with every craft in the fastest speed class. It took me ages to do Stanza Inter in that bloody flying coffin, Icaras.
Here they are in all their B&W, widescreen, cell shaded, 480i-on-the-PS1 glory.
I can’t get Metroid Prime 2 out of my head. Was listening to its OST and I think it might be my favourite Metroid game. I really liked its ridiculous difficulty (restrictive ammo, stupid-hard bosses) and miserable atmosphere (desert, swamp and cybercity). Great suit designs and gimmicky light/dark world stuff but I really think it’s my favourite. Add another to the replay list.
I’m subbed to a basically unknown youtuber that does ghost runs of immersive sims, as well as some side stuff. He’s been doing DX Mankind Divided recently, which I skipped (after passably enjoying DX HR) because I heard it was fragmented and weird and bad around here. But I think the game looks pretty good? Am I missing something? Now I wanna play it.
I liked Echoes a lot as well, never really got the hate for it. The bosses you have to fight in morph ball mode are so creative.
It neatly side steps the fire level, ice level, yadda yadda problem with the first one. (By making everything black and purple, but still). It was more immersive for me.
It’s definitely better than Human Revolution. The last place I was at when I stopped playing it was the aug city ghetto where all the poor augs got pushed into during aug apartheid and it was a pretty cool place to Deus Ex in.
I have also suspected it might have been unfairly written off, for some reason people seem to have forgotten now. I know when it came out I was excited but I just never got it. It would be really cool to see someone make some posts in here about their experience playing it, if you do decide to try it out yourself!
it starts OK but it abruptly scopes itself down to like … a decent-ish mission pack, and it clashes badly with its own tone in doing this.
it’s not bad but it goes from rote introductory stuff to over
also the shooting and the dialog hadn’t really improved at all in the 5 years since the previous one which didn’t help the overall mood
Not enough time in the oven eh. I could see that.
On the strength of what I’ve seen I’ll probably try it eventually
The track it lays to start pushing on Human Revolution themes isn’t very exciting – there’s a tiny amount of back-and-forth about the player as a double-agent in the known-corrupt Interpol you work for but outside the HR interview that serves as roleplay it doesn’t go anywhere. If they knew their budget would be limited to one city they could have fleshed it out, but they set themselves up to do a globetrotting conspiracy tale and end up communicating half of it through incidental dialogue (the other half doesn’t exist because the game is chopped in half). So it’s teasing you with consequences and shadowy players about to make their move that never do.
Mechanically it presages the exhaustion Prey and Dishonored ran into; having made smart snips to make the old fantasy modern and accessible in the previous game, they find themselves without new character fantasies to explore.
The hub city is at least interesting to look at and poke around in. It’d make a great backdrop to a gumshoe story.
Also who?