I can't believe today was a good play (Games you played today)

I mean b5 wouldn’t have a running gag where one of the characters punches out an uppity reporter lady multiple times and says a silly variation on the thing he said when he first punched her every time while treating the entire thing like it’s hilarious

it is! i got a pure clear and bronze, same as first tutorial tower

Not sure how many you’ve looked at, but there are a lot of subtle variations in the first few towers that are pretty interesting.

Like, being able to get HP on level up completely changes how you approach some situations.

Also there’s a tower with a move limit (mouse moves, so you can do a lot with “one” move) :open_mouth:

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Apparently the first 3 towers (and the 5th tower) are possible to pure nexus gold on. Apparently Tower K (the 4th) is pretty fucked.

Not sure if I’m going to attempt the golds first or just try to get as many bronzes as I can.

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ok.

ok.

I beat Tower D, or, the second, in the Tactical Nexus Demo. In 4 hours. Inches from gold.

I paid them their $15. Then I uninstalled it. I will hide it from my sight.

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Join us Busted.

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don’t make me look up Anakin gifs

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I think I punched her out by accident because the prompt came up without any explanation of what would happen and I pressed the button reflexively

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Yeah that’s about how I did on Tower D.

Basically feels like going to hell and back. And then each subsequent tower teaches you that you don’t know shit about this game, welcome to hell again you big idiot.

I’m currently crying over “Tactical trip mini”, which is this dense as fuck single floor nightmare:

image

It lets you spend level ups on health, and fuck if I know when that’s a good idea??

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You just gotta do it for the love of it, for the pure pleasure of seeing how many anime Hitler games release in a given week, or how many games have a rape mechanic.

…Don’t ask me how many games have the latter, you don’t really want to know.

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It slots perfectly into my brain in the place that games like Baba Is You or Annwn go, relaxing puzzles to solve.

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It’s slightly different for me – thinky puzzles like that tend to wear me out because I inevitability get stuck on some lynchpin solution and get frustrated.

I think it feels more like a Zachtronics or Factorio game, because it’s all about optimizations.

Also, it’s easy for me to get into a flow state in this game because all you’re doing is moving and choosing where to move next. Factorio (and to some extent Zachtronics games) split your focus between different types of thinking. Gear switching or thinking about disparate tasks immediately yanks me out of my flow state and wears me down.

And I find there’s less pressure in this game, because it hides enough information from you (or it’s so complicated that it’s basically incalculable) that I don’t feel bad when I’m not playing optimally, because perfectly optimal play is an unreachable goal.

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I feel like I am nearing the ending run of Deus Ex (game hasn’t really hinted as much but it feels like it has gone on a long time and should be wrapping up soonish) and I was struck by a paranoid thought: no one in the game seems to care when they stumble upon a knocked out or dead body which feels like an odd oversight… odd enough that I couldn’t discount the possibility that maybe they are supposed to and the game has been bugging out from the start. The first result I could find on the steam forums said that it was probably a bug and I let out an audible gasp… but then the following responses suggested that the guy was mistaken and yeah they just don’t recognize fallen brethren.

I’m not paranoid, you’re paranoid!

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I feel like I’m playing King’s Bounty more than anything, endlessly re-traversing and looking for the marginal edge I can eke out by picking on the weakest enemy, making the most optimal play. And it scares in a similar spiraling way.

Felt. I felt like.

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The next level of strategy is picking on enemies that are strong but guarding powerups that are worth spending health on now based on the gains those powerups will realize later.

Of course this makes the margin of error much thinner, but also seems strictly necessary in some later towers.

image

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I keep playing Warriors Orochi 4 and… I think I’ve unlocked most of the characters thus far.

Haven’t played all that many of them yet.

I think so far I enjoying playing the Samurai Warriors characters more than the Dynasty Warriors characters (except maybe for Fa Zheng). I dig the way the hyper moves let you keep your forward momentum up in combat and juggle more effectively (actually, it reminds me a lot of the Zeta Gundam’s air juggling in Gundam Musou 2), while the charge attacks mostly seem like flashy gimmicks that aren’t very useful.

I just want to say that the obsession with Tactical Nexus is probably my favorite chapter of 2020 SelectButton and I’ve had it in my wishlist since the discussion began

not sure when/if I’ll pull the trigger

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I tend to agree, the SW characters fit the flow of the game a lot better. Hyper attacks were crazy in SW4

Receiver 2 is the game I always wanted

Goodbye selectbutton, if you need me I’ll be playing Receiver 2

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WO4 takes after SW4-2 in that hyper mode attacks just bounce off of officer level enemies. I get that they didn’t want you to be able to mow everything down in your path but it was a real mood killer at first.

The charge mode would be pointless if not for the Chaos Origin green barrier crap (well it’s also giving another option if musou gauge is empty and you cant setup a good combo) but I liked that one of the moves has that neat visual touch of highlighting nearby enemies with lock on reticules so I can feel like i’m playing a shmup or rail shooter in my musou game.

Uh…in looking at this thread again I realize I totally misunderstood what was meant by charge moves (DW8 heavy attack) lol. I was talking about magic attacks, the RB+attack button that every character has some version of.