lol owned @ me for deciding to mod a ten year old videogame, i’ve ran into a bug with a ME2 mod that now requires me to possibly start a brand new save file, do everything again, and then re-mod it after reaching a certain point
the Ass Effect of mods.
Not that I was expecting the best/most consistent writing out of this game but one thing in Stardew Valley that bothers me is that the goth girl’s mom gives her grief for dying her hair purple. BUT THE MOM’S HAIR IS GREEN adsfouihwejsd
But actually a lot of this game is very heartwarming cartoon stuff so I’m into it.
I have just dipped my toes into the realm of livestock and honestly I already feel overwhelmed there is so much shit in this game I’m probably never going to touch.
Fuck, I need to grow some wheat.
What’s really fucked up is apparently the goth girl likes to eat gem stones, and her mom has nothing to say about that.
i want to play this so badly but the system reqs are extremely vague and im running on a mac… <<;
It’s rendering very simple things and there are lots of downscaling options, I know nothing about graphics or hardware any more but it would shock me if you couldn’t get it to run smoothly on anything remotely modern
I love Ebb Creakknees and his jesting
aaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh i may have a problem. this is since sunday
i have done alright on 4 towers, and just lost in the middle of tower k. attempting tutorial 2 next i guess.
every time i look at this thread now i need to take a nap after
I spent like…two…three hours? Maybe? Playing Snowrunner, the third in the lineage of games about hauling shit through mud.
I think I love it? It’s about as slow-burn of a game as you can get. You’ll get an objective of something like “take this trailer to the farm about a mile down the road” and hoo boy. That’s a task. Managing fuel consumption, gears, AWD modes, navigating every little shred of traction you can, winching yourself through deep mud. It’s genuinely cool!
Seems like the perfect podcast game, in that you’re just slowly and carefully navigating these roads, and that the “music” is just a bunch of badly mixed dynamic blues riffs that distractingly pop into and out of existence (I think based on terrain type? Think of how Red Dead Redemption dynamically changed its music when you rode horses, but someone is pulling a headphone jack slightly in and out of an aux port, so you sometimes lose the left ear before it suddenly pops back in).
Other than that, and wishing it made better use of the Dual Shock 4’s rumble, I’m…glad I took this gamble. Cool little zen sort of thing going with it (until you’re me, and try to drive a big truck over a little log bridge and flip it).
playing Legend of Grimrock i think is my first dungeon crawler dungeon thing (well i tried to play Stonekeep before, when i friend recomended me, but it was a bit over my head, so i decided to start with something more modern and easy to handle).
i am liking so far, for now i am puting the two warriors at front and the rogue and magician back, for what i understrand i can use daggers with the rogue and do backstabs, and i can alter the position of my characters on the fly, but i still didn’t managed to put in pratice.
i am liking the pulzzes so far and the inventory management is the stuff i always like to do, i like the desperation in casting magic on the fly or switching the bow and arrows of the rogue to throwing knifes.
One thing i didn’t liked about the HUD was that i cannote open both a sack and a the instrument to mix herbs, so i can like, put all my herbs in a sack and puting them directly into the mixer.
also, is not the fault of the game, but whena steam or uplay notification appeared, i lose acess to some of my characters, because i could not see them but i cannot blame the game for that.
yeah, i’m playing a lot of this now. the mission structure is a lot better than mud runner, but it still took me a while to get my head around it all.
for this game about realistic physics simulation, the way you manage different vehicles (or don’t do that) makes it feel like i’m a child playing with toys. just leaving them littered about the map until i want them to interact with each other in a way i’m not sure was intended.
i keep getting this idea in my head that i’m maybe playing the resident evil 2 remake wrong, and that it might actually be a good game. then i play it, and then realize that no, this is fucking shit. think i’ll go back to sticking to the original.
I recently revisited Deep Rock Galactic and enjoyed it a bunch. The progression system is exciting, the gameplay is focused and neat, it looks pretty good for what it is too. It’s a co-op focused game in which you play a space dwarf blasting away waves of aliens while scouting around for minerals in a convoluted cave system.
In a sense the bugs are only defending their habitat, but they’re still villainized for it. Despite its quirkiness it reminds me a tad of Starship Troopers
That game looks sooooo good. And I can’t help but smile at the dwarf camaraderie or giggle every time someone shouts ROCK AND STONE!, which says something because people sure do love to spam that emote lol
the only friends I had to play with when I got it really struggled and eventually floundered because the way the challenges ramp up in that game really pushed their spatial reasoning skills to the breaking point. They got physically lost in maps and disoriented and separated from each other all the time and just couldn’t communicate where to go or what to shoot or what to pick up. It was actually pretty wild to experience our team fall apart like that. We felt so defeated haha
I was actually thinking about picking it back up again with my group, for some reason I wasn’t super excited by the progression system but maybe I was missing something so I’ll check it out!
Beat tutorial 2 tonight! Digging is basically keys but with more math. I do like the health doubling potion though, and the badges that give you attack/defense * your level are pretty hard to think about.
The way that level is structured, it feels like you should hold off on those badges as long as you can, but then you definitely want to cash them in at some middle level, because the enemies scale too hard.
The way I thought about it: the difference between picking them up at level 1 vs level 2 is 2x, but picking them up at level 29 vs. level 30 is only 1.03x as good. And at a certain point, you need the extra stats to save health (and to make some enemies even possible to kill). Where exactly this point is is pretty hard to figure out, but it’s not THAT much less efficient if you get it a little wrong.
This is also hard to think about because some areas (that hold a lot of health) are blocked by the badges. Once you can’t progress without the health doubler, I think getting those areas must be optimal, because any health you pick up there is effectively multiplied by 4 by the end of the level. If you picked them up after the first doubler, you’d only get 2x health. Although I guess this could be turned on its head if some enemy is literally impossible to get enough stats for without delaying that pickup, and whatever that enemy is blocking is worth more than that health (however, I’ve seen what the enemies block and find this very unlikely, unless I’m discounting the points you’d get from XP too much).
I finished about halfway between pure silver and gold. I think I could have optimized a little more, but I would have had to undo too much to get the gold. I mismanaged keys and digs a bit.
Yesterday, i have finished Devotion, a horror game from developer Red Candle.
It’s a sort of “walking simulator” , or rather, a “tunnel of horrors” , where the gameplay is very basic, and the game gives you constant hints to proceed uncovering what’s happened to the family.
It has its qualities. Visually and artistically it is exceptional, and the soundtrack is also great.
On the other end, I feel sometimes reviewers around make things a bit overrated (when they call it a masterpiece), and can also be misleading. The game is addressed often as “survival horror” , but it is plainly wrong. Let’s say it’s a horror interactive movie or horror walking simulator, it’s much more accurate.
It’s nice if you have 3 hours to put in it! In my opinion it is also not very scary nor unsettling, and I vehemently disagree with those who put it along with silent hill 2 in terms of scaring intensity, it’s really not even close.
I tried these two beloved SNES classics again to see if I’d like them more this time, but no
Hot takes post
Super Metroid gets a lot of credit for teaching its mechanics and where to go well but it accomplishes that by randomly opening and closing doors as it sees fit which kind of defeats the point. Exploration is a pain thanks to lots of one way paths + not being able to see the maps of other regions + the map not showing connections between rooms. Controls for advanced moves are not good. The grappling hook sucks, the space jump really sucks. Wall jumping sucks but is forgiven for not being required a lot and mostly being used for sequence breaking.
Secret paths within walls as a game design tool can only be good if used very sparingly, this game just saturates its world with them. I’m extra cranky because the Switch version forces me to use the minus button all the time
Zelda LTTP has such an unsatisfying sword slash compared to Link’s Awakening! The move away from single screens makes the world a hell of a lot less memorable. Not a fan of the slow world switching at all. More than anything, the music really blows. I think I’d like the game as it is if it had good music