Trying to break through my wall in iidx, I time pretty well on everything I can parse but density really throws me and is keeping me from hitting 9dan / playing 12s. My sessions lately have been a few rounds of warming up and then nothing but 10s on random+hard, lots of 11s, and a few of the easier 12s.
It’s audible when stuff gets too dense for me — my keytaps aren’t as distinct and clicky.
I beat Lego Marvel Super Heroes. I kinda wanna unlock Stan Lee, since he has every single super power and would make mopping up the rest of the game a breeze.
That said, uhhhh, it’s weird? Like it’s a game that leans super heavy on the first Avengers movie, but tries to squeeze in the soon to be forbidden Spider-Man, X-Men, and Fantastic Four, as well as their rogue galleries. Just a weird mix of what is established and dictated by the movies, and where they’re free to flex with the comics.
I mean, I’m not expecting these things to have good plots! But it’s something to pay attention to when the rest of the game is just kinda going through the motions.
Anyway I really, really don’t need to 100% this thing and absolutely should not, but it’s kinda tempting. I dunno!
Other than that, Mario Maker 2 is still good. Hitman 2, also still good. Sometimes I play some NGPC Neo Turf Masters on my weird little bootleg system during breaks at work, and that game? Still good.
having a long plane ride, for some reason i was compelled to finally finish Katana Zero.
this is a game that definitely gets better as it progresses, but it feels like it takes too long to get where it’s going, both in terms of gameplay and in terms of story. i found the writing alternated between interesting and seemingly edgy for the sake of being edgy? just excessive violence and cursing that, given the actual framing and look of the game, just ends up feeling…weird, and not necessarily in an interesting way, all of the time.
this is part of why it took me so long to beat it (i bought it at launch on Switch), but finally hunkering down with it and going all the way through, i feel like it was worth playing, and is probably worth replaying.
finally played the resident evil 2 remake. then played the original because there were some things the remake did worse. they’re both good, but i prefer the psx game.
and fuck those b scenarios. mr x being around literally every corner isn’t scary so much as it’s annoying as fuck.
I’ve managed to screw up my Stephen’s Sausage Roll run to the degree that it would be impossible to complete without reverting to an earlier save. I was unaware that was a possibility and even though it means “only” having to redo a single puzzle it has put a rather sour taste in my mouth. Part of me wants to say to hell with it and just leave it as-is… but I’m pretty sure it was right before the final puzzle.
I mentioned before that I got a markedly different solution to a puzzle than was intended, since then in this last section it has happened a few more times to various degrees. Possibly because of the… mechanics of this last area the actual puzzle design has become a lot looser, and I’ve been debating in my head if this is a good thing, a bad thing or just a thing. Given this latest turn I’m gonna say it’s a legit design weakness.
a friend lent me this ps4 call of chthulu game. after like 4 hours with no action at all, there’s suddenly a boss battle where you have to run away from a monster in a confined space, break a glass case, pick up a dagger, then run to the other end of the confined space and slash a painting.
it doesn’t tell you you’re supposed to get a dagger
it doesn’t tell you that the dagger is for slashing the painting, not for fighting the monster
it doesn’t tell you that only one of the several daggers available will actually work, nor does it tell you which dagger it is
also if the monster catches you, it kills you and you start the whole sequence again
there’s a hollow knight thread but i’m not going to post in it because i’m too down on that game. i’m just going to note here that i was trying to work through the game for a let’s play and i just recently gave up. i am pretty sure i’m just not into “metroidvania” shit. HK has the combination of feeling extremely punishing and rarely rewarding and i just don’t have the patience for it. if the game felt more “mysterious” or something it might work, but it just feels bad to me. honestly, i don’t think the game is bad, i think i just don’t gel with this approach.
i also really dislike the unbelievably annoying noises that loop incessantly in a few areas. wow.
In my own playthrough I’ve now had a skill breakthrough (and gotten a few potent upgrades, to boot) and I suddenly find myself housing a lot of the bosses so I’ve been going around cleaning those guys up.
There’s a ton of optional content I can still pursue, apparently I’ve missed out on entire subplots by being in the wrong places at the wrong times? On the one hand that’s like very painful to the completionist in me, but I also respect that this game really can be completed via many different overall paths. There’s supposedly a whole bunch of endings! I have no idea what I’m going to get. NPC dialogues changing over time and in reaction to your completion of certain events is something I will always appreciate though.
more call of chthulu adventure game bullshit: you need the key for the boiler room
you know elizabeth has been in there, and you’re told that betty has the key now.
so betty is short for elizabeth, right? no, they are different people, betty is one of the other nurses that’s just walking around the place