I can't believe today was a good play (Games you played today)

Welcome, we are comrades in our love of quake

It really is a remarkable achievement and I don’t get why it is continually belittled or regarded as a sloppy mess by modern critics.

Anyway, if you want I can try throwing together a recommended list of custom quake 1 single player maps that are better than the mission packs

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I mean I haven’t burnt myself out yet so go for it

I wasn’t aware quake 1 was looked down on and quake 2 was beloved cause that’s completely ass backwards

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Yeah, quake 2 is absolute shit in most ways (though it had better deathmatch maps just in terms of layout)

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http://quakeone.com/forum/quake-talk/single-player/6770-undergate-re-release

This is the lazy option, just a huge map pack of well regarded stuff. A decade old but there’s plenty to chew on here.

I’ll make a more “tailored to my tastes” list soon

For instance I don’t particularly like Arcane Dimensions even though that always gets recommended as the pinnacle of Q1 modding in 2020

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I feel like this take is standard in the normieverse

quake may not be “looked down upon” exactly but quake 2 is viewed as an upgrade in every way which I mean

it felt that way at the time lol but god looking back quake 2 is basically a glorified tech demo

do people still make quake maps? are there decent tools for it these days? I remember dabbling in high school using some janky CAD-like program that barely ran on my PC. if I recall the quake engine has issues with convex shapes so it’s really not practical to implement any kind of complex geometry

but man, there’s something a game like this that just oozes with the promise and potential of realtime 3D worlds.

Not only do they still make maps but the most modern map tool is probably the best level editor in any game

https://kristianduske.com/trenchbroom/

The quake engine can handle complex geometry fine, it was old map editors that were problematic

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in the uk at least quake 2 was almost unanimously sneered at

it took off briefly when 3.20 came out with some legit great deathmatch level design and by that time some of the more popular mods fixed a few of the most egregious regressions (non-instant weapon switching etc.)

playing quake champions and the default insult being ‘go back to overwatch’ took me back to qw’s ‘go back to q2’

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quake 2 capture the flag was so good

quake 2’s existence is entirely justified by q2dm1 and the railgun

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yeah that and one of the uk lads who was an absolute prick getting rinsed by dennis fong 56 - -1 in a duel

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I think Quake 2’s popularity was entirely down to how good the online multiplayer was.

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yeah, which is why quake 3 was entirely multiplayer focused

For real people were just gaga over this gun and like, I guess it was pretty cool? Where have all the railguns gone

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i feel this. even at the time of their releases, i thought Quakes 2 & 3 were sort of garish and 90s looking in the worst ways. of course, i did play A LOT of Q3: Arena, anyway.

but yeah, i think Quake 1 has remarkable atmosphere. someone i once dated didn’t grow up playing games, but was, at one point, addicted solely to Quake 1, mostly for its aesthetics.

also, the Reznor soundtrack/sound design certainly makes me lean more in favor of that one.

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qw was way better than q2 multi

what a miserable bag of shit champions was eh

nobody was ever quite able to nail railguns the way quake did, i guess the closest is ut99’s shock rifle but it still isn’t as cool or good feeling. red faction did have a dope railgun though too, it could shoot through fucking walls

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I liked Q2’s soundtrack and the single minded objective of “Get To The Big Gun And Destroy It” (inspired by Guns of the Navarrone). Also the tech was impressive back then. Real time colored lighting! Absolutely mind blowing. Also the way each level just flows into the next without clear cut exits made the whole game feel like one big huge place as opposed to a series of discreet levels.

But Q1 is the one I return to and seek out new map packs for. There are probably cool Q2 mods but I just haven’t been interested enough to find them.

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After a couple failed attempts I finally returned to very lategame Nioh, only took an hour of inventory/shop dumps moveset training and plot synopses.

So much going onscreen between various menus and rpg numerics I still find clashes with the rest of the game’s speed, but casting most of the bulk aside just to rely on core combat…works until I’m comfortable with caring about them in practice

If you could graft the best parts with Sekiro, more for dynamic range of options any given moment than stats, that would probably be the ultimate in samurai ninja action

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