I can't believe today was a good play (Games you played today)

yeah there are many cool things about quake 2 I just think quake 1 is much more compelling aesthetically/narratively

I’ll probably at least play through it once when I’m done with all this

quake 1 and doom are equally good

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as a true doom outsiderhead i feel like this discussion is akin to arguing over the best album by your favorite band. you all still have the same favorite band

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another great thing about shining force is theres chests all over the battlefield during fights, and like YOU COULD go waste a combat turn opening them OR YOU CAN WAIT TIL THE END OF THE FIGHT and just wander around the map opening every chest at your leisure

gort is always my early mvp

fuck the marionette and its regenerating HP. but also hell yeah marionette fight the true shining force begins here

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i love how enthusiastic you are about shining force

i played the 3ds versions of outrun and super hang on with the 3d turned all the way up for bit this afternoon. so good~

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SelectButton

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found out that there was a pac-man championship edition-esque take on heiankyo alien and i don’t think i’ve ever thrown money at a video game harder

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i held out hope this would see a console release, but alas. maybe one day i’ll get to play it

I played Prequel Story of Detective Saburo Jinguji/Alternate Jake Hunter: DAEDALUS - The Awakening of Golden Jazz

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Code Veronica is horrible but I am finding it a weird kind of comfort food. I could play any of the other mainline Resident Evil s and that would certainly be a better use of my time. The geography of the island makes absolutely no sense, item locations are about making you trek back and forth, the game loves using 3d environments to block the player/enemies, the island is also boring, the cross dressing is handled horribly, the enemies are not great, super capable claire is played as a damsel in distress, Canadian “sorry” Steve, the cutscenes are horrible.

But also kind of having a good time with it.

So there are two prison camps, three no four hidden mansion buildings? You finally get to a new area entirely and then it is pretty much the same grey concrete?

Hightening tension by making the door animations even slower doesn’t work at all.

Like maybe that ever part of it is done better by other games in the series evens it out to a grey pleasant mush. Even as I make jeffgoldblum face at it every two minutes.

In this post I made light of Canadians. I apologize. I love my neighbors to the North and it sucks you don’t have better video game representation. American newscaster English is not default English!

I played a few levels of My Friend Pedro and it’s pretty alright, but somehow it reminds me of the Deadpool movies and like, I gotta be in a real specific mood to enjoy that kind of thing. The whole bad guys get rekt in wacky slow-mo action ballet vibe, ya know? I can enjoy that for the runtime of a movie I guess but it’s not my jam so much in a game.

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The blue spiral effect on the Quake 2 railgun (Dec 1997), as well as the see through walls scope of later Perfect Dark (2000), are almost certainly quotes from Eraser (1996)

https://youtu.be/hplZAWQxb6Y

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been playing kotor with, for my first time, the intention to actually beat it. or at least play more than 2-3 hours of it before getting bored with taris. for one of the reputedly best rpgs ever made, there’s a lot about it that feels pretty weak to me. in fairness, it is old. most of all, i’m still not sure that i find pause + play combat to be all that interesting–or maybe it’s just not as interesting as it might be in other games i’ve never played, like baldur’s gate. (pillars of eternity seems promising, having just dipped into it, but i’d prefer turn-based combat like in divinity: original sin.)

the game’s atmosphere holds up reasonably well for its age, and i’m less put off by the star wars prequel aesthetic than i was back when the game was new. if anything, i’m more drawn to pc games of the late '90s thru the early '00s these days. all that said, i think the dialogue and consequence of my choices is the only really compelling thing here–and even then, so far, the only characters i even find likeable are the twi’lek girl and her wookiee bud. carth may redeem himself later, if he ever stops being a whiny sexist pig. bastila definitely starts off on the wrong foot. and now i have a lil droid, who’s all beeps and boops with not much to say. it wrecks other droids, so that’s all good w/ me.

finally done with taris as of last night, though, so for the moment i look forward to seeing what’s next. i do hope the main story progresses beyond “i might be a jedi” and “malak is literally just repeating vader’s lines” soon. maybe then i’ll see why this is among the more celebrated expanded universe works.

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I’ve played Kotor multiple times and enjoyed myself and I’m not quite sure why. There’s lots of barely serviceable writing and a few tiny bright spots (mostly contextualizing “bad guys”). The d20 RPG system is mostly intuitive and you can make a handful of important choices to build your character. It looks good in a very clean second-gen 3d game way but it’s also kind of overly vacant while still being stiflingly small. It’s… just more than the sum of its parts, somehow.

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As for the main story, there is a Big Twist that I think is actually handled rather well, and it’s probably the thing most people remember most strongly from the game.

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Q2 rail gun was most definitely inspired by Eraser, according to Tim Willits.

Arguably the most memorable of the weapons to make its debut in Quake II was the now-legendary railgun, which Tim credits to company research on arguably the most memorable big-screen action hero of the '90s. “The railgun in Quake II was inspired by Eraser—the Arnold Schwarzenegger movie,” Tim reveals. “I went to see it with the guys, and the next day I went to John Cash. I told John: ‘It’s like a rocket, but it’s an instant hit—it’s called a railgun!’”

yeah, like. the escape from taris hinged around stealing a ship while the sith bombed the planet to hell, and they just don’t bother to show OR tell us exactly how we managed to gather up the rest of our crew. you see the ship take off and just go right into space, and then everybody’s on board. what.

i suppose i’ll be expecting more of this. it feels pretty slipshod.

have heard about the Big Twist and for now it’s a carrot on a stick.

i played two first so every time i try to play 1 i just quit immediately

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what little i know about 2 makes it sound lots more interesting!

btw being unable to ever put my weapons away is some goofy stuff. bastila running around w/ her dual lightsaber shit just turned on forever, like… what.

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