Yeah, I didn’t expect it to become a direct sequel to Tokyo Rumble. I’m curious to see what other ties they trot out in the other teams’ stories.
Sorry for not geting in touch for so long, i don’t think i am acostumed with forum stuff since Orkut.
ok, i finished Freespace 2 a while ago, and i really liked it, i liked the “everthing going to hell and we are just trying to save people” vibe near the end, it feels really desperate.
Gonna go now with Blue planet since Grimcorsair recomended me but i am also the freespace 1 port, since eyeing the Knosos manager.
Finished up Mutant Year Zero, kind of midlle, the combat was fun, but then i discovered the tactic of hog rush someone away, then shot the poor soul with silenced lead, and worked a lot.
i like that in the end, i managed to put robots and ghouls against eachother making my job easier.
I wished i could acess what each character says when the trigger for a voice thing happened, i was bit interested in each reaction, but if one trigger for a talk happened, you could neve trigger again even with saving and loading.
also playing Halo Reach with friends on a discord server, it is pretty fun! somehow the game was 50 reais for me (10 bucks in US) and then then bought it for me, i like how kind of slow the characters move, i am not good with reflexes so that is nice for me.
I feel like sometimes i am that characker from Kingdom hearts that replaces Soma Memories to have her inside (Naminé?), so my friends who almost all played together in the past halos, and now there is a random brazilian just with them in their memories.
Is way less tense then Rainbow Six Siege, so is a nice change of pace, also so many fun modes and Capture the Flag!!!
i wished with my better internet i could played a version of Tribes with people now. last time i tried it was 2 megas now is 80 megas.
MY SECRETING SANTA GOT ME AN 8BIT DO SO NOW I CAN PLAY NINTENDO GAMES ON MY SWITCH WITHOUT BACKWARDS CONTROLS
im still good at ninja gaiden and this fucking rewind feature is gonna make me beat every nes game in their little library ahhhhhhhhh
VIDEOGAMES
I played Crossniq a bit and I like that it feels like a puzzle game made during the same period of experimentation that produced Wetrix and Lumines and Tetrisphere, for better or worse. The time between successful moves is SO LONG, which is a bizarre rhythm to get used to. Lots of shuffling pieces until you get one big success. It also feels like there’s a huge skill ceiling, which I will no doubt fail to get even close to.
I have no idea how this will hold up over time, but it’s interesting enough at 99 cents, y’know?
got the castlevania anniversary collection because it was half price on psn.
castlevania games are good.
it’s a shame x68000 castlevania isn’t on there
Just played through the entirety of Gato Roboto, only 81% completion but whatev I don’t think I’m going bauble-hunting. Nice little game, not essential.
watching The Witcher on Netflix has inspired me to try to pick up Witcher 3 again. i am enjoying it a bit more than i did before, but it still feels incredibly janky to me and the combat is terrible.
Yeah, I never found it to be a very good video game but the roleplaying part works well enough.
did i mention the UI is bad, too?
MGSV is fun. I played it on PS3 several years ago, but now I’m trying it on PC. Mouse controls are liberating, but keyboard controls are restricting. The two create a nice balance. I think I still prefer KBM to controller, simply because mouse aiming makes the game so much easier.
What frustrates me is that pressing against a wall is an entire dilemma. Snake doesn’t really latch onto the surface unless he’s walking perfectly perpendicular to it, which the omnidirectional key setup makes really difficult. So I have to adjust my mouse aim to stick to a wall. Except sometimes he doesnt even want to stick to the wall, so he just doesn’t, and ends up walking right out of cover.
Getting spotted is incredibly frustrating. I’ve only played four or five missions so far, and I haven’t achieved S rank on any of them. Because I can only toggle between two speeds rather than finely adjust my movement with a stick, I’m often creeping way more slowly than would be necessary to CQC an enemy from behind. I wish there was like, a halfway option between running and holding CTRL to walk. Reflex mode feels like cheating because I would rather not be noticed in the first place, but it also makes tranqing heads very satisfying.
I punched some wolfs in the face because Ocelot told me to and I didn’t feel great about it. They started the fight though.
I’ve been playing the dumb star wars souls game and pretty much the whole time wishing it felt more like 2018 god of war. I imagine the tone and AAA slickness of gow might put people off but idk if I’ve played anything that has more satisfying melee combat flow.
Beat my first playthrough of Ace Combat 7.
Had the bright idea to do the first whole playthrough on Hard since I used to play the PS1 and PS2 games on Ace difficulty for hours without too much trouble, I kinda figured 7 wouldn’t any more challenging and, for the most part, was right. Then I also decided ('cause I’m a stick in the mud), that’d I’d play the entire game front-to-back in F-14 for that first playthrough.
Welp, that lasted until mission 8 where my, let’s be charitable and say atrophied, skill with strafing in conjunction with the relative ineffectiveness of the F-14’s bomb special weapon made the first half of the mission impassable. So I kinda amended the playthrough to include the F-4 as well. Got through the rest without too much muss or fuss, though the F-14’s handling characteristics made the flight up the space elevator at the end pretty tricky, and led to more than a couple attempts to fly the plane up it (it’s not sluggish, actually the opposite, the plane flies like an energetic puppy, once it decides to start turning it does so with gusto). Gonna do the DLC’s missions with the same limitation, then it’s gloves off for hunting paintjobs and the like.
An now, select screenshots. Oh yeah, all missions were flown from cockpit view, so uh, if you’re not familiar with the F-14, the view out the front window is not exactly ideal (ditto the F-4).
Oh, right. Guess I should also mention Warframe, huh? Would be a bit weird to not. So the devs released Empyrean, the update that gives us shipboarding and space combat and what not. Good foundation so far, if pretty buggy. There’s definitely some balance issues with archwings (save for Amesha) and archwing weapons (save for Cyngas, Phaedra, and [if you’re a masochist] Grattler) not being quite up to snuff yet.
The new Grineer units are much tougher than their ground counterparts. They scale from level 1 but are looking at starting health values from 1000-to-2500 hitpoints base. It takes a few shots to kill them with most non-power weapons as Banshee (where I usually have anywhere from a 13x to a 13x-to-the-n-power bonus to damage output in play for me and teamates, other frames are less lucky).
I do have my Railjack squared away, though. I have a solid armor mod, good speed, and base damage buff avionics, Mk. III turrets all around, and basically roll the highest level space combat mission available at the moment (Ruse War Field, Veil Proxima) solo or when duoing with my brother. Only time the ship’s in danger is if I let it get pulverized by fighters or the heavily armed (but comparatively very slow) crewships/Grineer Destroyers. It’s got 2200 hp and clears 90% damage resistance via its armor buff. It could have more armor, and did run with a bigger health buff for awhile, but I gave it up when I noticed enemies rarely getting through 1k HP of the 6600 HP I had. Reinvested in offense and mobility, haven’t looked back.
Intrinsics (ship handling skills) are at 7 across the board which suits me fine. Will get to higher levels eventually but most all the most valuable stuff has been unlocked and only, maybe, a couple of the rank 9 and 10 skills are worth the investment. Rank 8 Intrinsics are all passive buffs to archwing performance which may matter more after the more substantial changes to archwing that are in the pipeline to come with the modular archwings.
I’ve also been bust overhauling my melee weapons now that the dust is settling from the big melee overhaul. Builds generally fall into one of three categories:
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Builders: These weapons rely on mods that increase with the combo meter then aim to maintain that combo level perpetually. They eschew combo-meter-eating heavy attacks so as to not have to rebuild their combo meter. Only works if you’re going to be using melee often to keep the meter from timing out.
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Heavy Attack builds: Rely on basic crit mods (which have doubled effect on heavy attacks) in conjunction with Corrupt Charge (combo meter is always at 2x) and Killing Blow (Heavy attack damage is doubled), to deal heavy damage without needing to build combo meter. Ideal for high crit weapons that have guaranteed bleeds on their heavy attacks and warframes that aren’t intended to do a lot of melee but want to keep access to high damage melee attacks.
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Hybrid Builder: Takes advantage of high combo multiplier (12x damage) and builder mods to deal massive amounts of damage. Requires the Focus Energy mod (+60% electrical damage, -40% cost of combo meter on heavy attack use) and the Zenurik Focus School with the passive “Inner Might” at Rank 5 or 6 to cap out the cost reduction on heavy attacks at -90%. Still heavily favors crit builds with heavy attack that include forced bleeds, and can making modding optimal elements for the enemy at hand a bit tricky.
It’s kinda neat having more than one configuration of mods with which to consider when putting together a weapon, though ultimately the most important concerns (Is powerful enough? Fast enough?) bend the builds towards a fairly common set of preferences they at least have a little wiggle room.
Getting close to the end of Sunset Overdrive. It’s a game that respects my time, and I respect that - I’ve played for about 15 hours and ending now seems right. Even a little early. I’m fine with that.
I think it’s my favorite open world game of all time? At least in the context of explicitly Post GTA3 Open Worldness. It’s somehow the opposite of the cynical Ubisoft Open World design. Every minute of the game is joy, and even the kind-of-dumb missions are made alright because of the traversal systems in place and how colorful everything is. And also explosions that hurt the enemy BUT NOT ME.
Like, I can’t think of any game in this vein that actually has me pushing meaningful buttons 100% of the time? Like, I’m grinding, bouncing, airdashing, wallrunning, ground-pounding, and that’s just to go from point A to point B. I fast traveled in this game <10 times because just moving across the city is half the joy.
I could level criticisms at this game like:
- Because of how consistent the traversal is, parts of the city feel indistinct. I’m always grinding, bouncing, airdashing, etc. So there’s no meaningful mechanical difference between the low-lying factory district and the highrises downtown
- The combat is just okay. The style system does necessitate constantly bouncing and grinding around, which is good. The weapon variety is pretty good - lots of goofy shit like acid sprinklers and guns dangling from toy helicopters, and very low stocks of ammunition force me to switch a lot. But it never goes beyond “alright”
- The game is a little too self aware at times.
But for the sheer minute-to-joy ratio, I haven’t experienced anything like this in a long time. It’s a game that feels more worth my time than pretty much anything else right now.
It’s also shockingly not cynical?? Except about how large corporations would murder everyone for $5, which is just true. But it’s just like, here’s a bunch of weirdos!! They save the world, maybe!! Mostly they just fuck around.
Here’s how I would improve this game:
- Most traversal is horizontal - grinding, airdashing, wall-running. Let me run up walls or something, give me some vertical tools other than Bouncing.
- Make it MORE QUEER. This is true of everything, but this game is SO FUCKING CLOSE. It’s so close. It has this message of “Be yourself, be loud, be whatever the fuck,” it lets anyone wear whatever clothes they want, I’m pretty sure one of the underwear options is intended as a binder, and yet somehow it’s still a bit too straight-laced. MAKE IT GAY, OKAY??
- I dunno, that’s fucking it, this game rules.
It’s a huge, stupid shame that this game will never get a sequel.
It does make me want to play the new spiderman game though!
High points that made me cackle and pump my fist (spoilers):
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Grinding on a flying dragon’s back and smashing it in the skull with a baseball bat
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The fake-out credits listed “In order of termination”
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Throwing a rogue AI into the ocean at its own request because I accidentally enabled its empathy program and it realized it had murdered a bunch of people.
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When that rogue AI said “Thank you…asshole…” because the player doesn’t have a name, so it just decided my name was Asshole
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When I got literally murdered by a cheerleader with day-of-the-dead facepaint on because I pissed her off (by almost accidentally killing a child). I respawned outside.
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Forging a nuclear sword by putting it in a literal nuclear power plant and bashing it repeatedly with a hammer from 60 feet in the air until the power plant exploded.
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Floyd. Just, everything that man says.
I didn’t take any screenshots because I couldn’t figure out how in the Xbox games app and now I’m a bit sad about that.
finally playing momodora: reverie under the moonlight
really regret waiting this long. I wasn’t expecting the game to be this dark, sad, and beautiful. is the rest of the series like this?
No, only RutM is like this
has anyone played Minoria?
me, for the past five years: Sunset Overdrive is good
everyone else: no, and also who owns an Xbone
finally I have been vindicated
well I still hated it so there
strongly suspect it was 50% worse with a mouse though as Microsoft’s scant few eventually-ported exclusives all tend to be