club nothin just wait until you get ur hands on a BIG ASS SWORD
WOOO
i donāt know why the ragdolls do shit like this when you walk away and come back but it adds to this gameās charm so much
a corpse once started slowly spinning in place in front of me. my theory is this happens because they tried to stop the famously insane rubber chicken rag dolls of previous games, but because itās the same engine they did so by messing with weight numbers or something and the same rubber chicken system from before is desperately trying to bounce them around but only amounts to this
I am a big halberd fan
you can find this thing in the area youāre in if you explore after killing the boss. takes 22 strength to use one-handed but itās pretty fun
when i play everything older than sekiro/elden ring i really really really miss jumping
jumping is fun and should definitely be a button and not the hold-a-button-and-then-click-in-a-stick (the same stick you are actively manipulating so as to move in a direction!!!) nonsense
i love whenever you kill a dude in this game and he drops his weapon and it like bounces and jigs away across the room, or just spins like a top forever. honestly funnier than the olā rubber chickens they should have kept it in later games. (i guess Sekiro does it ārightā boooooring)
oh yeah jumping almost made me quit but I got the hang of it now
game is giving me mad anxiety i might honestly quit already.
i walked up a big sword to get an item and 4 guys snuck up behind me and killed me. i had been alive for at least like, 35 minutes, had used like 8 life gems to stay that way. i was being very cautious and checked the whole room to make sure there was nobody there before i did anything. where did they come from? does this game spawn creatures in like Doom 3?
dropping 3500 souls isnāt huge in the big picture but it took me a long time to get there, and now even if i do get back there i donāt know how i would possibly get those souls back because 4 guys are going to appear out of nowhere and stab me to death . and now i have slightly less health than last time, and significantly fewer life gems.
itās a fine joke but itās making feel very bad. hopefully just a bad day but if i have another one i think iām done
i think the frustrating part is that, other than the items i found, i made no progress. no doors for shortcuts, no bonfires, no keys, nothing. but i did lose resources that, apparently, are irreplaceable in the extremely long term thanks to despawning.
and like yeah i know itās not realistic that iām going to despawn every enemy and run out of resources but knowing that there are finite resources is enough to drive me crazy. sometimes iām weird like that. i donāt even like using nonrenewable resources in Minecraft despite there being functionally infinite resources.
anyway i have a headache so thatās probably a lot of it but man this left a bad taste in my mouth
God yeah that would gut me too. the first time I played this game I was in physical pain and everything that happened pissed me off and I had a similar situation where I lost a couple thousand souls and then died by falling off a cliff so theyāre gone forever and I didnāt think about the finite souls thing til you mentioned it (except I guess if you let the rock make everythjng even harder) and now Iām really mourning those souls
I actually might start over now that I kinda know how to play and what to spend my souls on
i donāt think anything āspawnsā in exactly but there are tons of triggers that will aggro hidden enemies behind you
the resource thing from a practical perspective is something of a mind virus - it most likely wonāt be nearly as much of an issue as the idea of it might stick in oneās craw
however,
these are in fact some of the elements i alluded to re: emotional affect. the mind virus is extremely potent in this regard. and i think quite intentional.
this game is capable of invoking despair and other horrible feelings. i love that - thatās what i want out of media, strange and ineffable feelings. the despair also completely subsided once i was able to progress and become confident with the game - my personal transition from despair to triumph is one of the reasons why iāve been gushing about this game for years and years now. thereās nothing like it
i should add that my first experience with the game was with the vanilla version and i actually straight-up got depressed and quit the game. i didnāt play it again until SotFS, and for whatever reason on the second try it just hit me like a truck and iāve been in love with it ever since
i believe in you! itās a good idea not to push it too hard if youāre not feeling well, but i 100% believe in you and everyone else playing this game. you can do it!
If you walk backwards up the sword you can see them chilling in an alcove above you. There are no unfair enemy spawns, just incredibly dirty tricks
the resources arenāt finite! enemies can respawn endlessly if you join the covenant of champions (which makes all of the enemies a bit harder while youāre a member) or if you burn a bonfire ascetic (which you can farm infinite of) and raise the area an NG+ level
the way that soul rewards escalate means that you can make up for lost souls by pressing further into the game. 3500 isnāt very much by midgame
i definitely understand not liking getting pranked but it helps to view the consumable resources in this game lightly, despite the gothic trappings these games feature mechanics of endless abundance and eternal growth that form the gross addictive underbelly of d&d and its many descendents
they really do set you up to get pranked a lot at the beginning of the game, though. a metal shield and enough adaptability for a half-decent dodge roll make surviving ambushes a much more reasonable proposition
it helps to always carry a bow or crossbow in this game and free-aim snipe enemies as soon as you see them to defuse any ambushes they may be a part of. you can even free-aim spells if you use the binoculars in your other hand
There is a merchant in the first area who sells infinite life gems once she moves back to majula
company of champions also makes despawned enemies come back in addition to making enemies no longer despawn