GUN GAL 2021: NO MAN'S GUY


Rick Perlstein, author of Nixonland, on Black Ops Cold War.
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splitgate is the most halo game since 2006

You Need To Play Splitgate - YouTube

copy pasting steam review:

Despite being an F2P multiplayer shooter, this is the most Halo-feeling game since Halo 2. There’s a lot of maps that are taken from Reach or Unreal, but with the heightened movement speed and lowered time to kill, this feels like a true heir to the old-school arena shooters. No it doesn’t have bhopping, but with the portal mechanics, there’s a real potential depth and skill ceiling to master. It feels like they took Halo’s inspiration and learned the lessons of modern shooters like Titanfall, Apex Legends, even Fortnite (compare portal mechanic to building mechanic - escape tools that are also offensive weapons). What you have is a game where aim really really matters, but so does teamplay, craftiness, positioning/movement, and the classic team FPS skills.

Weapon design feels like the opposite of modern Halo philosophy where they’ve made the powerful guns weaker over time for ‘balance’. These weapons all feel extremely strong (with few exceptions). The weapon sandbox feels like Halo CE - limited, but each weapon having its purpose. Weapons include:

  • a three-shot-kill DMR (cf. Halo CE pistol)
  • Scoped AR (cf. Halo 4)
  • Spartan Laser clone
  • Battle Rifle (cf. Halo 4)
  • Baseball bat (sort of a Gravity Hammer clone)
  • VERY powerful shotgun (even moreso than Halo CE)
  • Plasma gun (cf. Quake 3 Arena)
  • Sniper (fires fast, similar to Halo CE)

I wouldn’t try to grind matchmaking but that’s just me. Splitgate has pretty much every custom game I remember from classic Halo 2/3 days, some even from Call of Duty (“One in the Chamber”). And you have the classic Halo “How the hell did I just die!?” laugh out loud moments, except plus portals.

I played 5 hours of custom games with friends tonight, first time touching the game. I haven’t done that since Halo 2. I even bought the battle pass to support the devs. If they iron out the bugs and up the polish, this could be a modern classic. If you can get a gang of friends together to all play this game, highly recommend.

the f2p currency in this game is called ‘splitcoin’ which is very funny

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this that real chiron tl-34 experience

you can cover your own angles:

in unrelated news its amazing how gibberish fortnite looks to me in 2021. what the fuck is going on here

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The metaverse is what’s going on here. The zenith which every videogame aspires to evolve to.

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Thinking more about splitgate… it’s interesting the variety of playstyles I’ve seen in clips.
You see people doing the portal angle-checking peek-shooting thing (Counter strike style);
then there’s folks sprinting in short bursts pretty much nonstop, only pausing to quick scope - which feels very COD style to me;
folks using rapid portal repositioning while running full speed, brains on 200% speed which feels very like Fortnite pros using building mechanics to fullest advantage;
and then there’s folks circle-strafing on platforms while checking all parts of the map with ranged weapons, which is classic Halo 2/3 teamplay.
It’s very early but it feels like a variety of things are possible to experiment with, and you see the influences of a variety of different shooter styles in what ppl gravitate to.

And then you get stuff like this, which is very unique and I don’t even know how to define: Lightning fast map traversal, brain just constantly going “I’m there - no I’m there - no I’m there and can see that - now I’m over there --”

The classic PC arena shooters like Quake and Unreal were before my time unfortunately so I struggle to compare too much, but I know some of these maps are basically just Unreal maps, and Unreal influenced Halo in the first place. You can technically rocket jump (plasma jumping works better, portal momentum works best), but I haven’t personally seen a ton of that aerial gameplay in clips - just harder to aim I think. The thing that always strikes me watching old quake clips is how often the players miss shots because of the rapid movement, and how area control / denial with splash damage becomes a bigger emphasis. I feel like shooters post-Halo really moved away from that “rapid area denial” gameplay loop. Maybe I’m way off base tho.

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my splitgate referral code is Z8FBYG

for those of you who are down to download a f2p shooter and get 50 free splitcoin (lol)

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They did, precisely for the reasons you outline. Q3A/UT/Quake 1 movement speeds are ridiculous and they’re still sluggish compared to Doom, that’s why the weaponsets are so heavy on explosive projectiles and high-damage/slow hitscan. Even the lightning gun in Q3A which doesn’t have a ridiculous startup/cooldown doesn’t really do a lot of damage unless you can keep it on your opponent for several seconds in a row.

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My first 3 hours in Splitgate were playing against bots. There were at most 2 humans on the opposite team every single game (and a good handful of the games, literally none of my opponents were human). I thought for sure I was going to graduate to playing against all real people in like 20 min but it never happened? I only had one game that was even remotely difficult. The rest I had massively positive scores.

I learned more in the one game with a competent human than I did in 3 hours of bots, and with no end in sight I’m sort of done with it. Would be a lot cooler if they let me play the game instead of whatever stupid turing test I was participating in.

I also think the game feels a little cheap/dinky. I don’t think the guns are very satisfying to shoot, especially compared to their Halo counterparts.

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I’ve been playing a lot of quake. the machinegames campaign dimension of the past is a really sublime piece of work. there’s a lot to love about it, but I really admire in particular that it never does the whole “open a door and a fiend jumps out right at you” thing that happens like 20 times a level in the original. got to admire that kind of restraint.

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GameSpot doing what every other YouTube channel is anyway and dumping the whole story, I’m fairly certain this is a first from a major game news outlet?

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“May you all have three balls in the morning” - Traditional Irish Blessing

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sphinx’s riddle: what has 3 balls in the morning, 2 at lunch, and 1 in the evening…

the answer is, i dont know, something about a guy who plays baseball in the morning, eats spicy meatballs for lunch, then goes to a gala of some kind. there must be that type a guy out there

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Hi

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image

it’s so funny how ‘balance’ led us to this in the '90s
like they imported the logic of racing games

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