GUN GAL 2021: NO MAN'S GUY

7 Likes

There is none of its like. It stands alone. Head and shoulders above the rest.

2 Likes

You feel somewhat bad

“You are under a death sentence”

Huh, looks like I have an extra steam key for devil daggers if anyone wants it

XHD70-8EBHI-N9IVH

i thought the same and was moments way from tagging cuba in the thread when i realized it must be referring to something else

unfortunately i think we’re still a few years away from getting proper daggerfalllikes

Did you all know that Daggerfall was made by just 11 people? That’s less than a dozen people that made the largest video game so far. I bet there’s 11 people here who could put together a similar game of equivalent scope.

1 Like

I mean, pre-baked-in and slightly hand-tuned procedurally generated environments is not an especially interesting version of “large scope” though.

2 Likes

Yeah but I’m still counting it. Large is large, procedural or not.

We shall call it… Axefall

6 Likes

I couldn’t find anything recent about Sorath or Matt Bush.

Devil Daggers is probably my most played 3D FPS, I did spend a bit of time trying to do platforming in defrag though. I would love a single weapon FPS with maps. Not having to worry about resources could make for some more enjoyable platforming too. You’ve got a bit of that with DD’s rocket/shotgun jump, but having some walls to scale like with Quake’s plasma gun would be so dope.

3 Likes

To think that there is still not another game that includes plasma climbing even though that was the most viscerally enjoyable + easy to execute movement technique in q3 defrag

3 Likes

Yes it absolutely is

1 Like

what is reality if not pre baked and slightly hand tuned procedurally generated environments

9 Likes

Thought this was the prefab Dennys thread.

5 Likes
5 Likes

And you can play it for free here:

As to Raven’s first new game in a decade and David S. Goyer’s further muddied exercise in mindjobbing the Call of Duty brand, it is agreeably short, playful in a way that makes it feel less egregious and offensive than even Soldier of Fortune and borders on the comical. It centers on a reversal of the MK Ultra twist of the first game, and the branching they explored in Black Ops II is there only to provide textures to playthroughs rather than anything critical, which is down to a single climactic decision. This makes it feel strangely cozy (downtime inside safehouses where you can chat with members of your team or play old Activision arcade games and Zork help) and imminently replayable, much like Infinite Warfare which was longer still. Also, you can totally fuck over your CIA team and drop the mother of all blowbacks square into Reagan’s lap during his first year of office.

Stranger still, this one deliberately ties the Black Ops and Modern Warfare timelines into each other. There’s a goofy Burger Town sequence and you’ll run into a younger Imran Zakhaev during your GoldenEye inspired stealth and rampage mission. I suppose it tracks that a world as bombastically explosive that allowed for the land invasion of the United States culminating in a nuke detonated over Washington and the total sabotage of America’s drone fleet by an uprising of billions would culminate in a future so grim it could only be filtered through the near death experience of a cyborg in the make as they’re hijacked by an AI birthed in total misery.

3 Likes

Wait are you trying to tell me I have to play all the cod campaigns after mw2, I thought I could safely write them all off forever :confused: