if you try to wait for a match in training mode while in a player match it just removes you from the line. great feature.
OK, gotta go have dinner, GG everyone. Thanks for hosting Hobo
Ok geist that combo was sick (you must know the one)
gee gees everyone
I think that was in the late set where I bodied you because I just went ham and took a bunch of stupid risks. I felt like we were at a point where the only way I was winning is if I just said fuck it and tried to commit to stopping you from getting any blood gauge at all
yep
half of them are easy, the other half are not possible for mortal beings
for me, stick makes the easy half significantly harder but still mostly fine, and the impossible 4 vaguely feasible. Iâd kinda like to play him, but it ainât happening.
this guy would be broken if he had a double jump
edit: oh my god, heâs a pad character. this is disgusting. I havenât used a pad in a fighting game for even one second in like 13 years.
alright with some practice stick is turning out pretty fine. donât have to resort to pad! hitbox is definitely a no go though
Well, @HOBO let me know if you do another lobby. Would love to play with yâall.
Probably gonna do another one Friday night.
Will any of us have an acceptable Goldlewis Dicikinson by then??
That throw-into-coffin instant kill idea is amazing
The concept artists for Strive came up with some really cool familiars like this alien, Giovannaâs wolf and Chippâs otter but then they only actually do something in like one forgettable move
I just realized Chippâs otter Dodomezaki used to be Mayâs otter. Some rupture in their relationship mustâve happened, then Dodomezaki grimly equipped an arm blade and started on the way of the shinobi
I was having this same discussion else where. The new comers look like guilty gear characters and certainly play like GG characters but the nuts and bolts of their actual playstyle lack the theatrics GG characters usually have. If you saw Gio in a previous game it wouldâve been a safe bet that wolf wouldâve been doing alot more. In her current style I feel like you could take the wolf out visually and youâd barely have to do much animation rework to keep it the same.
UMA looks like a fun character in the taunts that I only wish got spread out into the hard functions. Just some ideas I have to pitch: a command grab or super that looks like an aliend abduction and then they fall into a crop circle or UMA distracts goldlewis and some legendary UMA themed attack comes out of the coffin like a bigfoot limb or mothman scream. Something to keep us guessing at the true identity of UMA in the coffin.
Itâs also a shame there arenât instant kills to give characters a little more life.
I read it more like heâs training under Chipp to be a stronger team member for May after getting inspired by how he help her through Xrd Signâs story.
I havenât tried this yet but it looks like a promising DSFix style of mod. I wonder if theyâll go on to figure out how to reduce âconnection failedâ in matchmaking
I went into training mode yesterday planning to spend 10 minutes trying to do Mayâs reversal super, and ended up continuing at it until my hand hurt
My time wouldâve been better spent practicing something else probably, but basically I was driven by sunk cost fallacy â I was irritated by the thought that because I get beaten to a pulp if I get up from knockdown just holding forward and pressing heavy slash, having increased my consistency from like 10% to 30% doesnât change anything about the fact that I shouldnât ever try to reversal and should always just block or mash throw/punch instead.
I got to the point where I can always do the gesture correctly (including the start timing and staying under the max delay between d-pad presses, themselves each huge execution barriers) but Iâm still only 50% consistent on the 3-frame timing of the button. I guess with that maybe the reversal has niche usability for me, since itâs a whiff punish if late and I can always preemptively follow up with a block just in case Iâm early? Is that like intentionally how itâs supposed to work for everyone?
It just felt before I started practicing like half-circle reversal super was probably supposed to be a core part of May/Millia/I-Noâs gameplan, especially since I remembered geist feeling oppressed by it, but maybe itâs not, maybe itâs more in the same realm of kara cancels or something.
I probably got more value from the 5 minutes I spent practicing reactions to Chippâs invisible ninja nonsense. Itâs such simple trickery, I canât believe it bamboozled me so much
I know nearly nothing about this game in particular but:
I find in input-heavy games I donât really know the true value of the practice until Iâve slept on it. I think itâs a combination of the muscle memory solidifying while you sleep and your hands no longer being fatigued. You might find youâre much more consistent tomorrow, or that when you practice it the next time it feels perceptibly easier. Once the motion feels familiar then youâll naturally start incorporating it into your game, even if youâre not 100% on it yet.
Right, I havenât played it again today to give my hands a rest, but I hope thatâs true. At least I can casually practice it in the minutes between matches now and hope to continue to improve it that way. The bafflement about why exactly it didnât work is gone: in the future I can hope to avoid drifting into an unimagined category of sloppiness, which is what leads to those agonizing streaks of regression into near-zero consistency.
Iâd almost compare it to those occasional out-of-place complex puzzles in The Witness that come with no hint about the what the rules are and also specifically turn off the usual graphical feedback about the reason why it didnât work.
reversal supers are deterrents. if youâre playing someone a lot, they should definitely test your ability and willingness to use them, but in a quicker ranked setting most of the time youâre just forced to play around them once your opponent has meter. sometimes Iâm real bad at it because this game is so oki focused, and pot in particular really has to take advantage of the opportunities he gets, so itâs easy to be overeager. it often depends on the matchup, too. playing against Ram I give reversal super utmost respect, because 1) Ram players fucking love it, and 2) Ram players love it for good reason, because itâs really good and they both generate meter easily and are not dependent on RCs for their win condition.
but yeah, literally never wakeup with a slow button in this game, itâs way too oki focused and way too high damage, youâll get blown the fuck up. reversal backdash is a strong option that a lot of lower players completely ignore. you get 4-6 frames of full invulnerability on backdash in this game depending on your character, that plus the distance will get you out of a lot of setups.