Metro Quester
Enjoyable but little thin dungeon RPG. Maybe too minimalistic, thereās not much to latch into past the first hour, except for new item descriptions and new character / enemy art.
The Undernautsian Vibes are great. My best and fav character was the tourist with rolling luggage who studies the blade
Like a few other modern DRPGs, it tries to make the repetition inherent to the genre more palatable, by putting the focus less on individual actions and more on building a strategy that youāll unleash on every turn at 3x speed on every enemy with one button press. This did lead me to a comfort zone that made the sudden difficulty spike with the last two bosses very difficult to handle but I did it, pro tip : have one party member focus on applying paralysis, this removes a lot of pressure
Cocoon
A prestige indie game to a fault :
- controls limited to movement + one interaction button
- no dialogue and environmental storytelling
- mostly simple Zelda-like puzzles
- a few Zelda-like bosses (Iāve fought two, and both show how to hit the weakpoint before the battle start, then both took three hits to take down)
- extreme polish
- extreme linearity (paths constantly closing down for no reason other than to guide the player)
- adequate art and sound direction
- even the gameās main gimmick (nested worlds) feels very Current Paradigm
- praised online for being only 3 hours long
Very Ā« elegant design Ā» and boring IMO, I really felt like I was going through the motions during my one hour with the game
Ghosts ānā Goblins Resurrection
Turning Ghosts n Goblins into a Die And Retry game, with no penalties from dying, is really clever. Less clever was severely boosting the bosses. I struggled with the boss of Act 1 more than with the rest of Act 1. In Ghosts n Goblins?
Fucked up. The act 1 music was really way too limp too so I shelved the game
Ara Fell
This little boomer RPG is too charming. Lots of particle effects, transparency / lightning effects and moving critters everywhere.
Every NPC has a little low res portrait. Progression is surprisingly non-linear and has tons of juicy secrets. The (16 year old) protagonist drew a smiling sun on the world map.
in this game world the concept of Hell is replaced by The Abyss so characters will say Ā« What the Abyss?? Ā» This is the only goofy word adaptation in the game. I hope the devs arenāt evangelicals who wouldnāt dare put the word hell in it. Iād have to play their other games to see I guess. I will report on this in like 6 months
The devs are apologizing on the steam message boards because a guy loudly complained in 5 posts about how they didnāt put a cap on respec costs. (The respec costs become prohibitive after like 5 respecs, which is obviously enough fucking respecs) What the fuck. To be an indie dev in 202X