Games You Played Today VIII: Journey of the Cursed Poster

Did you try the Linear Adventure Mode (or does this actually not exist…?)

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I sat through one stage of it to get a feel for it. I like that its there. Not sure if I’ll devote myself to completing it but I like the spirit of it having Arcade CV feel but having some modern touches like being able to turn in air to do the backflip for more distance. There’s supposed to be an upcoming bonus mode where you play as Dominique before the plot and it plays like CV2 kind of RPG. Some posts in the steam discussion forum makes it sound like some people had limited access to it but it has yet to show up on the store.

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truer words have never been spoken

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If you want to play a private lobby in RDO you have to actually make a rule in windows firewall to block a bunch of ports so the Chinese hackers can’t get to you. Amazing. We all talk a lot a shit about GTA Online but you know it had friends only lobbies in the actual fucking game lol

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Most fun I ever had in the tiny amount of GTA Online I played was making a friends-only lobby for my significant other and I, then just driving through the desert at night and chatting.

We also bumped off some rat at an airport, got chased by cops across town, nearly lost them, then had to jump out of our car into a canal and shook them by swimming away. That too was a good time.

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someone should add coop to cyberpunk 2077 so i can smoke cigarettes in the bar and drive around the city at night listening to the radio with my friend i might actually like it then

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This actually doesn’t work for more than 10-15 mins so everyone’s been using an external program to do it, except a banwave just happened cuz you know it’s technically a mod and lol. It goes on for about 100 more pages of this

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I finally got to check out F-Zero 99, and I dig it.

Somehow I came in first in my very first real non tutorial online race. I haven’t been able to pull that off since though.

I was shocked they kept the steering digital, and I think that makes it all the more satisfying.

When the original game first came out, I was playing it during a party at a friend’s house, someone heard the soundtrack, and came in to ask if we were watching Mambo Kings.

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In my sickness I played through Metal Gear 2 on PCSX2 because I reasonably assumed the Subsistence would have good controller controls.

And it does.

I pretty quickly had a walkthrough open because the game is almost entirely about returning to one building over and over to use your new keycard. The navigation challenge loses it’s luster the fifth and tenth time.

Excuse my tired sickness brain, maybe I’ll explain this better later, but I was thinking about how Kojima understands video games in a way that few others still do. Video Games can change their rules instantly, in a way that books or movies don’t.

A shocking amount of MG2 is used again in MGS but it also does stuff that the later games didn’t. Like getting eggs from an incubator, them hatching in your inventory, then a snake will eat your rations and the other egg (that you need to proceed).

I am not making enough sense right now. Bye!

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Ive been playing ZeroRanger lately and struggling but enjoying this challenge. I doubt I will ever be able to finish the game completely but the idea that I could is enough. Cool that it is in SB colours. I think Void Stranger will be more my jam but Im going to keep pressing on because I am having so much fun. Legitimately wept this time during stage 4 when the new song kicks in after being devoured and fighting the enemy from the inside. Ive already seen it about 10 times but it just kicks so much ass…

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Answering the questions that I think that I can answer, many speakers have full-range drivers rather than separating out into a woofer/tweeter. And I think the difference between them is that one is missing the fabric cover that many speakers have over half or all of the speaker, although it’s a little unusual to have a logo on both the cover and underneath it.

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i take back a little of what i said about the story. after getting though upside-down-underground-Edo Castle, there was a really cute vignette about a sailor and his daughter who wants to become a singer, and how he needs to buy a kimono to see her perform. so, the game has some heart, after all.

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games i played this year
image

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while I’m willing to buy into the right speaker having a horn tweeter hidden down in that hole (it’s weird I blanked on this, I work somewhere where our front channels have horn tweeters), they’re physically not the same speaker; although their tops end on the same line, the right speaker is shifted back slightly, making it a few pixels shorter than what is presumably its match

all I’m saying is if guy was going to spend $4-500+ per loudspeaker, he could at least have bought a matching pair (yes I’m assuming these are nice speakers)

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my newest silly way im (re)playing games (in addition to trying to map them) is seeing how fun they are without a HUD. i got the idea doing a run of Demons Souls i vaguely thought of as “survival horror mode” and it was surprisingly fun. it is again, silly – it could also be called “frantic real time menu fiddling mode” but i like the character and gear choices it incentivized (the rings that give you a defense bonus and a visible aura when you’re at critical health go from barely useful niche to a key feature lol)

i tested the other Fromsoulskirobornes and of all of them i think Sekiro might straight up work better without the HUD! since you can full on pause the game to check your health and use items its not as tough as youd think. You lose posture bars, but once youre experienced with this game u can intuit when to pressure and when to reset posture. Stuff like deathblow markers, grapple points and guard awareness meters can be ignored because they all have visual/audio cues (the perilous attack symbols remain, which actually bugs me because at this point the little “!!” SFX that accompanies them is what alerts me not the kanji – i wish any of these elements could be turned off individually tbh)

The coolest touch this made me appreciate is that every one of the shinobi tools has a unique animation when you quickswap to them. so you can know which one you have equipped without seeing it!!

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on this, i’m a proponent of turning off at least the radar in mgs1&2

it really can make you appreciate how much a game is already communicating to you visually and how hud conveniences tend to distract from this. but also maybe this is my inability to keep track of two representations of the same thing simultaneously. if the radar is on i don’t really look at the screen when walking

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Red Dead Redemption 2 is much better without the corner GPS. It aids greatly in forcing you to learn your way around by reading the landmarks.

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Nobody needs the hud map in hitman. you might think you do but if you turn it off you’ll forget it was ever there.

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turning off hud map in hitman was completely revelatory for me

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Been morbidly curious for a while now about the sheer number of RPGs Kemco seems to publish at a constant rate (a lot them date back a good ways, but there are a ton of ‘em!). Did some Googlin’ and the consensus is that the best of the bunch… wasn’t on sale, but the generally recommended and terribly named “Monster Viator” was.

I…think I get it? Like it this is the general Kemco style, then OK. Kinda rote, kinda simple. Comfort food RPG.

Enjoying it enough to have put a few hours into it, anyway! But there’s also always a ton of DLC for their games that makes me worry this thing is gonna be a grindfest.

Edit: ah, OK. Yeah. OK. I see why they sell buff DLC now. Oh well.

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