i’ve been playing some Samurai Shodown RPG on my Mister the past couple days - I’ve maybe put about 2 hours into it, although there were some starts and stops to make sure it was saving properly (note: it was not, at first), and also just testing out some things like:
- the game will not boot if you start the Mister core in 4x CD speed, BUT
- once the game is booted and running, you can (so far) switch it to 4x speed and play and save with no discernible glitches, and it makes the whole gameplay experience a lot smoother
so anyway, this game came out in 1997, and i’ve been wanting to play it since even before that, when it was initially announced. there were even rumors of a Street Fighter RPG back in those days (which i think started development, but never got very far), and playing SSRPG now, it feels exactly like what a fighting game 90s RPG should feel like, and maybe what i’d even imagined back then.
so, i’ll break down combat, since that is probably one of the primary draws of this game.
the game is turn based, and characters take turns based on…i’m not sure. at first, I thought it must be speed, but recently, Haohmaru has been attacking before Rimururu, so idk how to account for that. the thing is, though, you have limited time in which to make a decision as to what you’ll do for that turn. if you take too long for an attack, an enemy will interrupt and attack you, instead. this also happens if you mess up the inputs for a special move more than two times (more on that, in a moment).
so basically, your battle menu is your standard stuff → attack, special attack, run, defend, items, change equipment etc. you also have the ability to intimidate your enemy to make them run away. here is where things get interesting, though:
the game has two battle styles to choose from: “Versus” and, i believe, “Classic” (sorry, don’t have the game in front of me). in Versus mode, you perform special moves the way you would in a fighting game or, essentially, the way you performed Sabin’s special techniques in FF6. that said, the input reads are a lot better, and you get three tries to perform the attack with clear “you got it wrong” sounds to let you know you messed up. all the moves are performed the same as in the fighting games, so if that feels daunting, Classic mode is probably the way to go.
i think it also might be possible to do a just-defend when getting attacked, but I haven’t been able to figure out how to do that, yet (i saw something that felt like a mention of it, maybe on GameFAQs or Twitter).
unsurprisingly, all the FAQs for this are text based and were written like 30 years ago, so the discussion around the game’s systems is scant, to be generous. it wasn’t even clear how to heal, until i saw someone someone mention it on the GFAQs message boards (the answer is, select Special Attack, then hold left for 3 seconds to target your own characters, lol).
i made it to what feels like the game’s first “dungeon,” which is Mt. Fuji, in pursuit of Jubei. so far, my impression of the dungeon is that it isn’t designed in a way that allows for intuitive exploration, and your random encounter rate is kind of high for what boils down to “just wander around, looking for the next event or exit.”
so, verdict is out on the game as a whole, however it is gorgeous to look at, it sounds and plays great - they are definitely using the same hardware and engine as regular Samurai Shodown, but now it’s an RPG.
the game is basically all 14-year-old me could have ever wished for, so it’s a shame 14-year-old me isn’t the one who is playing this, and getting all this hot SamSho lore.
in the first town, you pick your team - all the playable characters are available in the bar. you can only have a party of 3! it’s unclear to me if i can swap people out later, or if this game is actually very short and meant to be played repeatedly.
my starting roster is:
Galford (1st choice)
Haohmaru
Rimururu
edit: i tweeted myself out of twitter retirement to ask the one person on the entire English-speaking internet who seems to understand how to do a Just Defend in battle
edit edit: ok wait I found this PDF from the fan translators, thank god I can delete my tweet reply