Adventures in switch ownership continued from Games You Played Today Part 007 Goldeneye - #1523 by alfred
I can’t believe those fuckin joycons are $80! I thought that was the scalper price when I saw it. I guess because it’s supposed to be 2 highly sophisticated wireless controllers but cmon. They are kind of dinky. They get stick drift. I tried playing a game with them in handheld mode and it was so uncomfortable too. The Hori split thing is great though.
Clockwork Aquario The making of this port is kind of interesting. They found it and dumped it and it was missing a few graphics and all of the music. But there was music made for this game which was released on a rare game music CD years later. The guy who made Kega Fusion made a bespoke System 18 emulator for this release. Which I assume plays the music in WAV form at the right time (that part is me just guessing). They say it didn’t do well in the location test because of the FTG boom and all, and so it got shelved. Really though if this is what was shown, then it might have just been that the game is not very good. Sucks because I was ready to defend it very hard. Arcade platform action game is such a precarious genre (liquid kids, blue’s journey, marvel land ugh) It’s so hard to get the pacing right. In this game the levels are too long and just feel really underworked in terms of enemy placement and setpieces and stuff. And, I hate to use this complaint, but the whole game is way too short, maybe it’s OK to say that since it’s 20 dollars. I wonder if this is the real final build of the game that was shown considering it’s missing music and all.
Ninja Warriors Once Again I never got very far in the SNES version but I now consider this one of my favorite games ever. And it makes me appreciate the SNES version even more seeing how fully realized the vision was back then. The stage 5 boss keeps killing me though. What an oppressive and heavy atmosphere, it just feels like even though the player character is kicking ass things are completely hopeless…and the ending really drives that home. It also made me think about how stacked all the female robots are in this game and how that might actually make the game even more depressing. It’s like that disturbing image from Dodonpachi Daioujou with an engineer guy smirking at a computer monitor while working on one of the robot girls. Behind every sexy murder android is a grinning scientist dude…
Yurukill - This game sucks big time but I bet someone would enjoy how ridiculous the game design is. It’s an adventure game that is surely ripping off of something I haven’t played (zero escape?) a lot of murder & death & ironic game show atmosphere. After finishing an adventure sequence you play a vertically scrolling STG that represents you convincing somebody that you’re innocent. In between stages you make some dialog choices that give your ship extra lives and stuff (or hurt you if you choose wrong). The bosses are the other character’s ship. They are mad at you IRL so when they do boss attacks they yell stuff at you about what happened IRL. G.rev is not credited during the title screen or logo screen or even on the box, I think they are almost acting like a subcontractor on this game. It’s sad to see how much they’re struggling to stay alive. The STG parts are just barely holding together like a much much worse Strania and that was 12 years ago.
Daedalus - The Awakening of Golden Jazz This game suuucks. There is nothing jazzy or worldly or atmospheric about it. The music is just this barrage of tinkly piano shit. The whole game seems to take place in broad daylight. The prologue chapter is unbearably lame and slow (it takes place at a summer camp when jake hunter was a child). As someone who really liked the mobile phone ports of the jake hunter games on ds and 3ds, this game also doesn’t really have anything to do with jake hunter, other than a few measly references. It seems like that aspect was tacked on after the fact. The best part about this game and perhaps the selling point is that they used some kind of street view camera on location, mostly in NYC, for all the in-game backgrounds to show your POV. You can pan & tilt the camera around during dialogue and click on real objects inside the image to investigate them. But all the characters are hand drawn sprites and it completely ruins this great idea because the character art is like very amateurish and fucked up looking. urgh
I did learn something relevant though when I was trying to setup an asian eshop account, a lot of southeast asian countries don’t have an eshop? That’s why they release these weird little games physically in those countries I guess. Hopefully I can sell this one.
Fuga Melodies of Steel I wouldn’t have tried this game if were not for Xbox Game Pass. Even though that one guy said on the IC podcast that it was GOTY that year. It’s that fucking store page key art. It looks so bad. It’s so off putting. If the game looked like that I would have never played it. Fortunately the game itself looks pretty good. They learned their lesson on the Fuga 2 store page which looks like in-game art.
This game sounds really boring on paper. It’s a pretty orthodox JRPG but it’s been completely streamlined. The whole game is on kind of a candyland esque path. You can see exactly what battles and stuff are coming up. The main reason it works is because the battles are very fun and a reward in of themselves. Well maybe a jrpg murderhead would find them boring or pick holes in them. But there are a lot of neat little things you can do with attributes and statuses and stuff. But yeah the fast pace of the game really suits the story which is going for as simple & emotionally direct as possible. Maybe sometimes a little icky since it’s about children fighting in a war. But it does do a lot of things that make me feel like I’m the hands of some older & more experienced writers, like how after the first battle the characters are all just like holy shit we just killed people, and then the scene just ends with this point unresolved. The first battle also has an incredible and devastating “ludonarrative” hook that was what convinced me to later buy the game on switch.
The forces behind the making of this game (and the sequel I guess) are mysterious. It’s a japanese-western coproduction the likes of which haven’t been seen since the xbox 360 days. In this case we’re talking quebec. Some of the canadian guys have very high ranking titles like creative director, and some of the lower level stuff like art and animation are split between the two countries. There is a separate japanese choir and french choir in the credits and the french canadian guy wrote some lyrics. It’s puzzling to think about if the young canadian guys were pushing the old japanese guys out of their comfort zone, or the old guys were teaching the young guys restraint. There is one interview with the creative director out there and the original game was going to be a roguelike which was probably his idea and not the japanese guys. I wonder how he felt about the final product. I think the same week Fuga 2 came out, the CC2 montreal studio was shut down, and that guy works for Platinum now, so idk.
Ace Angler Fishing Spirits This is a port of an arcade medal game which is maybe unheard of? Have they ever ported a medal game to anything? It seems pointless if you can’t win anything IRL right? My wife’s normie coworker saw a video of me playing and said oh I love that game. I don’t think this game is even at Round One. There might be a ripoff of it out there at dave & busters.
Anyway very fun cool game. For a home release they added a bunch of mini games and places to spend your fake money, and on paper I should be against it, but I love it. Part of it is the fish models are very funny. The animations of them flopping around are hilarous. Especially when they are big enough to fill the whole screen. My goal is to catch 'em all (love crossing off checklists). There is online play which is interesting but I haven’t tried it yet. The crossing over into edutainment/real world knowledge is really cool. There are collaborations with actual aquariums in japan and taiwan, you have to catch that aquarium’s special fish and then you can read about the facility and get a tshirt for your player character. There are fish facts which is funny because the game also has a lot of fictional fish. The fact checking was done by the PRINCE OF FISH.
Finally the secret ingredient to my enjoyment of this game: I got the rod controller. The single joycon one with the reel, not the one with 2 joycons. It’s like one of those tactile/noise making toys for toddlers. It wouldn’t be so fun without that loud ass fishing reel. I had to import that shit from Malaysia. I should have waited! They did another manufacturing run.
I probably have just one more post like this in me, after that I will finally be trying big Nintendo published games like splatoon and zelda that are boring to post about.
Secret Bonus Omake Post (CW: everything bad that you'd find in a pc-98 erotic adventure game)
Y u - n o R e m a k e (will this hide it from search?)
I was debating telling anybody that I played this game. Don’t play it…just keep listening to the soundtrack in ignorant bliss.
As I’ve said before, I am cursed to care about all things Sega Saturn. This was a pretty high profile release for the saturn. I’m not really interested in the NEC pc-98. I do like studying japanese adventure game design, especially when the game is boring and frustrating. And I’m also curious about anything that is considered a “masterpiece” of something. This is supposed to be the very best adult adventure game right?
I ended up playing this whole 40 hour-ass game. There were a lot of eroge things that made me wonder if I should stop. But the story and the characters were pretty damn compelling. The music did a lot of the heavy lifting. The twists are incredible for a video game. HOWEVER something sexual happens at the VERY VERY END of this extremely long game that completely ruins the whole thing and definitely ruined my day that day. Just makes me wish I could neuralize myself but I still wouldn’t get all that time back. In a way posting about this game is a way of letting go and moving on so I never have to think about it again. And it’s also kind of a warning for you all. Don’t worry, I won’t post the horrible thing that happens even behind spoiler tags.
So this game does all the gross stuff you would expect from a pc-98 eroge. (My frame of reference: playing snatcher, a bit of policenauts, and reading/watching a few people talk about these kinds of games.) There is your typical oogling/groping of everybody, including times where you need to do it to advance the story. But this is something that I kind of struggled with thinking about critically. Like in policenauts you’re a cop that can grope a flight attendant you just met. Here these characters all know you well before the events of the game. One of them you’ve even had sex with before! So I think it’s less about the giddy portrayal of fucked up human behavior (policenauts) and more the overall male centric porn fantasy atmosphere that’s the issue here, the extreme objectification, the way these women still like you no matter what you say or do, and that they’re all total freaks in their spare time. A lot of stuff made me feel more embarassed than angry or disgusted.
Key fucked up parts (minus the really bad one):
- There is exactly one part where you slap a woman and another part where you punch a different woman so hard she does a backflip. The latter was almost funny because they decided to make it an anime FMV. Both times this leads directly to them having sex with you ugh.
- You praise your male friend for gaslighting and creating a harassment nightmare situation for girl you are supposed to love, saying something like “I respect you my kouhai, you’d do absolutely anything to try and get with the girl you like, even though she’s with me” Ugh
(Extra CW on top of the one at the beginning of this section: sexual assault)
- There were 2 attempted rape scenes (with the same character) that your character walks in on. You interrupt them but they were clearly done in a fetishistic way. Where consent is kind of ambiguous and stuff. And you sort of hang back and watch for a bit. Ugh
- There’s an actual rape that happens in one of the “bad ending paths” and in this version it’s not even really clear that’s what it was. When I was watching some footage of the pc-98 version I happened to stumble across a really fucked image that was censored in this version and yeah. I would have quit just knowing about that image before I even got to the thing that actually made me wish I never played it. Ugh
As far as Japanese Adventure Game Boredomology goes, this had a lot of stuff for me to digest…there is probably the most aimless filler banter in any work of fiction I have ever seen. It’s like the polar opposite of david mamet’s thing, “if two characters are talking about a 3rd offscreen character, or relaying information about the plot to the viewer, that scene is bullshit” the entire game is just scenes like that. But perhaps to obfuscate or liven up this situation, the characters have a lot of really drawn out filler banter. A lot of times it’s not even what I would call banter it’s like: “you know…” “yeah…” “it’s like that…” “i see…” Those aren’t 4 separate examples, I mean that it’s those 4 text boxes in a row. And that’s a short example. And then the game just does it over and over again. But it’s (boring in an) interesting (way) because like I said, these characters already know each other, and the way they talk shows they dispense with the formalities and don’t really talk like the reader is part of the conversation. They do also have fully formed banter sometimes and this is where a lot of sex talk and ecchi comedy happens. It certainly gives the game an interesting texture the way it jumps back and forth from this to intense scifi mystery stuff.
It’s also a time travel plot so you have to play scenes over and over again to trigger different routes. It’s interesting because your character doesn’t seem to have knowledge of other timelines. That’s good because he seems to actually fall in love with each character during each timeline, and that would make him kind of a psycho if he actually formed all those emotional attachments in such a short time. But you can pick up and use items from the other timelines. And sometimes he’ll say stuff like don’t worry about where I got this item from. It’s like that one time Crono spoke a line of dialogue in Chrono Trigger, they had to bend the rules a bit. The big problem game design wise here though, is that the main character has no foreknowledge of anything that happens, so the scenes play out exactly the same every time, and the game makes you repeat huge chunks of dialogue. Fortunately, thank fucking god, there’s an auto-skip feature for any text you’ve already read. I wonder if the original version had that.
So yeah in my life there’s always been stuff that I liked and could talk about, and stuff that is a “problematic fave” that I don’t talk so much about, but for the first time this game is just so beyond the pale I have to memory hole it, even though I had some good times with it and spent a couple days thinking deeply about the stuff that happens towards the end. (The plot stuff, not the sexual stuff.) Let this post be the last time I ever ponder this game & also I wonder if I have been warmed up for steins;gate now? Hmm…