thats a big 3DS
Capcom Fighting Collection (PC/Steam)
Has an art gallery that repeats a lot of stuff from Street Fighter 30th Anniversary Collectionâbut 30th Anniversary Collection didnât have War-Zard (US: Red Earth):
So Starfield. Everyone says âitâs a Bethesda gameâ. This is very true. It feels a bit different though (worse) because, since its a new setting, I donât have context for anything. Iâm realizing how much about enjoying fallout 4 came from being primed in the systems by fallout 3.
Like I donât know where to sell loot
I donât understand the little challenges the skills give you: do you need to finish the challenge to access level 2 or to utilize level 1?
They surface all this stuff about scanning but I have no idea if itâs important or leads to something I would enjoy.
I wanna like find all 9 of the fauna on a planet but does it matter at all if I do?
I need to read the like âten things I wish I knew at the start of starfieldâ article I think.
I donât like that they do absolutely nothing to embody the player character.
Itâs hard to feel like Iâm roleplaying if I have no idea how I got to be mining in this mine. I donât even seem to have quarters there.
Then thereâs this whole new game + angleâŚ
IDK. I like scanning the plants. The combat seems to respect my time a little better than Fallout 4
this is a good post!
i thought about this a lot. when i was younger, i remember wishing Super Mario Kart was as flashy and exciting as F-Zero, but i didnât generally go back to it after SMK. SMK just holds an absurd amount of riches on replay in a way F-Zero canât remotely stand up to.
F-Zero is absolutely great to like, own, play obsessively for a week or three, finish (or possibly get stuck on Fire Field and eventually give up), put on a shelf, maybe listen to the soundtrack every once in awhile. it is a fantastic game. by the standard of any great game, itâs a great game.
SMK is an absolute sensation, though. an unending obsession. life-changing. one of the all-time greats⌠even crazy shit that shouldnât have been possible, e.g. as good as the soundtrack in F-Zero is, the SMK soundtrack is almost inarguably better. just strength to strength to strength.
had SMK never existed (as was the case when F-Zero came out!), F-Zero can hardly be criticized. but mode 7 racing has so much potential that F-Zero, in retrospect, isnât able to fully tap into. it canât sustain one nigh-infinitely the way SMK can. to be fair, nearly zero games live up to this criteria⌠but SMK does.
playing modded Fallout 4 again makes me realize why i really donât like Starfield other than the obvious Bethesda junk: if you take aimless wandering out of these games you completely break them. i feel like if they kept the scale smaller (maybe you only visit the 3 hub planets + a various handcrafted planets full of things to roam to) it would have held together as a Bethesda game but then the ship building stuff is all pointless. itâs really a game at war with its own design
also, i havent played Fallout 4 with the sim settlements mod that lets you automate settlement building before and itâs making that side of the game actually bearable to engage with? i like building things but i didnât care for how your settlers had zero agency and wouldnât like, build shelters or do anything beyond tend a fruit patch you planted. as always players are making Bethesda games actually work lol
I donât think that itâs a coincidence that the best two Bethsoft games are Morrowind, which is âsmallâ and constructed in a way that no other of their games are, and Daggerfall, which is just pure maximalist aimless wandering jank. Every other game is trying to have their cake and eat it too.
arena is actually great imo but i donât have a solid argument for it since i played it so long ago
did anyone?
Theyâre going to kill price in mw3 and Iâm going to be sad because the reboot price is a nice guy who threatens to start going after u.s. soldiers if they start targeting kurds. Sure, sure, death squads are bad, but who doesnât love it when bravo oh six goes dark.
I guess I kind of assumed SOMEBODY must haveâheck, theyâre still around! Maybe their dad is like president of Capcom Canada or something?
Update: I found someone.
Itâs Smaller Daggerfall, which has its charms
Yes, ok, to all of this, completely understood and agreed - but - counterpoint - spaceships are way cooler than silly cartoon guys. QED
Since the career mode of battletech pretty much leaves you up to your own devices you can really only lose by running out of money (difficult). I donât think your created character can die in the vanilla game but morphy got turned into paste by 4 particle cannon shots to the cockpit so i just gave up. That seems like a loss to me.
i started over as someone from the outworlds alliance which is in the periphery because i really like the idea of the defining traits of my character being ârioted onceâ and âsends money back home for food and educationâ
and got starting characters with ridiculously pumped up stats who are all psycho ex military or former bandits. iâve had this happen before but they usually have the wrong skills equipped and you have to wait a long time to fix it so i almost always start over for shittier pilots, but this time they all had the right shit. it was all perfectly laid out for meâŚone of them used to be a pirate captain with the callsign of âRascalâ and is already as powerful as most of my pilots from my last save. The whole crew has the criminal attribute which means everyone steals 1000 cbills from the company or generates 1000 cbills through illicit activities which means we can lose or gain a random amount of pocket change every month depending on what scams the crew is running. I love this game
Update from the prior version of this topic:
So the dev sent me an email saying that they believe the uploading process on itch got files from the demo and full versions mixed up somehow, and included a proper version that has all of them. Still works with my save file, got through the third world, happy endings all around!
Ketsui Deathtiny lives up to the hype. Very nice to have easier modes and a correct speed port after banging my head against the slightly-too-fast 360 version for so long⌠Damn, I canât wait for Daioujou now.
PC/Steam
Hyper / Super Street Fighter II Turbo ports in Capcom Fighting Collection, Capcom Arcade Stadium, Capcom Arcade 2nd Stadium
Capcom Fighting Collectionâs default âFullâ resolution for Hyper displays at 1542x1080, a 1.43 aspect ratioâslightly wider than the 4:3 (1.33) the internet says is STâs arcade aspect ratio, but not nearly as wide as if you displayed its CPS2 hardware 384x224 pixel count as square pixels (1.71 aspect) rather than the tall-ish pixels it rendered on an arcade CRT display.
Googling, I can only find that 1.43 is IMAX 70 mm screen aspect. ?? But the map location dots on the character select screen world map are more round at 1.43, whereas theyâre definitely oval at 4:3. You can set the screen aspect to 4:3 in CFC, though.
I donât know what CFCâs âLight Reductionâ setting does in Hyper. In at least one of the first two Darkstalkers games here, for instance, it removes the screen flash effect on KOâbut I checked frame-by-frame after recording and it does NOT reduce the KO/Continue strobing effect in Hyper. And it doesnât affect the flickering on-fire effect in Hyper. So, dunno.
According to the Game Extraction Toolbox Github GitHub - shawngmc/game-extraction-toolbox: Python tools for extracting ROMs from games and investigating files , not all ROMs extract correctly from CAS, and extracting them requires Steam âDepotâ downloadingâwhatever that is. It sounds like it has better support for extracting from CFC. It does not support extracting from CA2S. I havenât tried it on any of those, just on 30th Anniversaryâwhich did give me a US ST ROM that works in MAME 0.119, and thatâs probably how Iâll be playing ST because itâs quicker to run and feels more responsive than running through the official portsâŚbut that is subjective and I havenât tried to compare their actual input delays on my set-upâŚbecause I really just want to run it in MAME. : P
CAS uses MAME. A MAME dev mentioned additional challenges it had that affected performance: Reddit - Dive into anything
âArcade Stadium noticeably suffered from having to make their own sound cores (and also from some performance and input lag issues caused by jamming MAME into the middle of Capcomâs RE Engine, but thereâs nothing we can do about that)â
~ ~ ~
Hyper - Capcom Fighting Collection
Good
- Can use easier JP difficulty in US version (this is CFCâs default setting! : P)
- Can play either US or (easier) JP version
- online multiplayer? (didnât find anyone online)
- Training mode (can show hitboxes; canât fight vs CPU)
Bad
- canât disable Vsync
- Game Speed setting uses JP numbering (have to set to â3â to get US default ST speed Turbo 2)
~ ~ ~
ST - Capcom Arcade Stadium
Good
- only $1.99 for ST
- can play either US or (easier) JP version
- online single-player score leaderboard
- can run at arcade-style 59.94 fps
Bad
- possibly more input lag since itâs running MAME through RE Engine
- leaderboard entry requires scoring at least 300,000 pts ;_;
- Game Speed setting uses JP numbering (have to set to â3â to get US default ST speed Turbo 2)
~ ~ ~
Hyper - Capcom Arcade 2nd Stadium
Good
- only $1.99 for Hyper
- can play either US or (easier) JP version
- online single-player score leaderboard
- can run at arcade-style 59.94 fps
- uses correct Game Speed numbering for both US and JP versions!
Bad
- possibly more input lag since itâs running MAME through RE Engine
Gonna try to think of the zombies mode in mw3 as the co-op hound wolf squad game weâll never get
Solar Ash is a giant disappointment. visually nice but the floaty 3d controls that sent me off platforms constantly and the masocore style checkpoint platforming ainât working for me one bit. i really enjoyed Hyper Light Drifter for how good it felt to play and iâm bummed how this is just worse all around even if the art is still lovely
Playing through Homeworld, having only played a few missions when I was a kid, one of my big pc gaming blindspots. Turns out, Homeworld is still an incredible game. I actively dislike the RTS genre and homeworld is fantastic
I think I just understand how to do legend of galactic heroes tactics in a way that I never understood the particular abstractions of trad RTSes
homeworld is one of the most beautiful looking games ever made. It still looks flawless, twenty years later.
the completely emotionless voice acting is somehow more effective at conveying the horror of the story than if it were performed in a typical video game style
music is becoming some vgm I think about constantly
paul ruskay tha god!!!
Homeworld is the best looking rts, with the best soundtrack and sound design of any rts, and it is a shame they totally fucked up the game balance and vibes in the remaster by crudely switching engines. The boxed copy had maybe the first manual I ever saw in the fleshzone I poured over extensively that wasnât full of real life technical information (Seal Team or Falcon 4.0), because itâs just a document that lays out the entire setting and the culture of the people youâre about to play, and itâs actually engaging. So when the knife finally twists at the beginning of the game the gravity of whatâs happening is immediately much greater. Itâs so fucking good!
Also I always loved the way you realistically accumulate technology as you steal or barter for it, the campaign is a genuine journey because of this and fleet persistenceâŚ
TAIIDAN FEARS SALVAGE CORVETTES