I played the Viewfinder Demo. Cool mechanic but also kinda lukewarm feeling. Taking a photo and then spawning its location into the environment tends to just be used for cloning an object or building a bridge to somewhere else. The demo takes off when visual styles change with each image but I kinda wanna know how much it’ll develop. There’s not much of a plot present in the demo took things on thematically. My guess is the player out of different photography or style possibilities so how the fidelity of an image might change the levels it spawns? The rewind feature is really useful and is mainly there is a quality of life feature (for when you spawn something in the wrong place, or despawn an objective) but I suspect they might play around with it in some interesting way later on in the game. At least the levels are fairly bitesize so you’re not having to set up some insane Rube-Goldberg just to progress.