I know what you mean about “just doing jobs”. I mean, in my 15 years, I have ~multiple~ dogshit mobile games with my name somewhere in the credits, and a trail of broken promises and dreams. I know about being grist for the mill, and being crushed by market expectation, and feeling alienated in the very industry I have dedicated my life to. I get it.
I just gave up on judging any of it because, honestly, it was both futile and made me miserable. And in the end, if I judge someone else for making some garbage, how poorly would I have to regard myself to not be a hypocrite?
Yeah I mean I can respect that—we’re all down here in the garbage after all. But if I didn’t believe it was possible to do something then I wouldn’t be here, you know? So it bums me out when people don’t aim higher, and when 30 people release the same game on the same day because that’s what was popular three years ago it’s a real downer. So I’m not going to pretend it’s not, I guess. Sorry! If I have to do it then I’m going to bellyache about it
Like at the end of the day if we want to drill down into it I’m way more annoyed at Valve for making, by numbers, the Only Video Game Store into an absolute hell of trend chasing and content tagging. They’ve probably done more damage to the viable indie game business than literally anyone else and most of it just through accident or negligence.
Do I blame people specifically for trying to hit every single genre category every single time in the exact same way because that increases visibility? A lot less than I blame the people who made that the thing to do, that’s for sure.
But, like, it’s bad and I’m not going to pretend that it’s good. I don’t like it so I’m not going to say it’s a fun time is I guess my point. I am legitimately sorry it was a bummer to read about though
booted up crackdown (1) again for some reason & i feel like now i’m just going to play the whole thing. i need the orbs to stay warm.
for the sake of at least trying something new i dipped into crackdown 2. i’d written it off previously because of the awful opening and the zombies but i wanted to make sure i wasn’t being unfair. unfortunately ruffian evidently decided that running in and kicking bosses to death to finish missions in 20 secs isnt their preferred playstyle, and so 2 places more emphasis on guns and included a lot of wait for meter to fill objectives. just not for me. renegade (fly away from you) orbs are a good idea, i guess, but i feel like they totally whiffed it. the way they slow down to wait for you, then speed up when you get near, should probably feel teasing and/ or tantalising and yet it does not…
not a direct response to @stylo, of course, but for anyone else concerned re: long posts in megathreads, please feel welcome to DM the moderators group to ask that your posts or a tangent you started be split off into a new thread or merged into an existing/disused thread. If they’re spread out it helps to specify the post #s so they’re easy to find but if it’s a recent tangent or single post it’s trivial. I was happy to do this for bov’s pretty derby thread, for example. discourse leaves a link behind so people can follow the discussion as it moves.
alternatively, you can put a longer post inside “hide details” like so:
[details="Summary"]
This text will be hidden
[/details]
this works well for lots of images, long graphs, etc. where you expect it to be a one-off. main caveat is breaking embeds from some websites e.g. YouTube as of this edit we’ve fixed this in CSS
also for people who are worried about uploading lots of images (thank you for your concern!) it’s actually preferable to have them in dedicated threads that don’t get accessed as often as the megathreads because those get charged based on access to an extent
Been playing a little bit of Front Mission 3 on the Vita before bed every night, and it’s a hell of a good time.
Today I got in the little yellow handheld from everyone’s favorite FTP client maker and I am smart enough not to post about it any more than that on this website