my partner and i hauve covid so it’s breath of fire dragon quarter on the crt in bed in the dark
we used our christmas sick and canceled travel to sneak through Metal Gear Solid 1-3 in our little office TV, most cozy
get well
I’m halfway through Necrobarista and like it quite a bit.
The basslines are always going harder than need be.
I suspect I’m within a narrow window of pop culture specificity with the writers because of an extremely specific Fall Out Boy song title/Ace Attorney pose gag.
It is very sweet.
There’s a Greek chorus of tachikomas.
This game clicked in my head in a way weird enough that I felt compelled to do an lp of it. The choice to slather a grimdark apocalyptic survival coat of paint on top of like a lobotomized Zelda action-puzzle game is… whatever the opposite of “inspired” is
Still replaying FF15. I don’t know that I’m having “fun” but it’s definitely interesting. It’s like if Final Fantasy put on a Dragon’s Dogma costume and immediately fell down the stairs for a comically long amount of time. It has a lot of really big ideas and tries to be six games at once and nothing about it really works. Everyday interactions are broken as dialogue constantly preempts other dialogue, quest triggers don’t happen right and combat controls just sometimes don’t work for unclear reasons. Level scaling is bananas broken.
The first half is an open world game and the last half is a different, totally linear game but then if you miss the open world you can go back in the dreams of a dog. The plot lets you get in a good 20-30 hours of unspoiled optimism before it kicks every characters’ knees out and steps on them while they’re down. At the end it’s Dragon Ball Z for some reason. Your chocobo rental has expired. You can’t drive the boat even though you have the keys. What’s important is that, even if you can’t improve on perfection, you can make your cup noodle experience your own
Just beat Tunic with the good ending (but not the stupidly secret ending). I have to say, I really liked the concept of the endgame puzzles, but they stretched them sooooo thin. There were so many times that I figured out a puzzle but didn’t want to go through the rigamarole of actually executing the solution. In the end I regretted getting the good ending. I think I would have had more fun just fighting the final boss and getting the bad ending, instead of wandering back and forth across the overworld 50 times in pursuit of an extremely anticlimactic no-final-boss good ending.
Good game overall. I would recommend it, just don’t feel like you have to stick it out at the very end if you’re getting tired of it.
after I made it to the nightmare of mensis I went to do the dlc in bloodborne. I finished it just now. I haven’t had too much trouble with anything in this game thanks to the whirligig except these lumbering big dumb bastards in the fishing village. the variant with the weapon that is. don’t think I successfully dodged a single attack of theirs ever. if they swung and I was in range it was gonna hit. I think except for the orphan I’ve actually killed almost every boss on the first try, maybe dying once. though I was lucky to be playing during some “return to yharnam” thing so summoning has been available if patient and I even got invaded once. mostly I summoned before I got the saw and for orphan. my main problem is the dodging feels so laggy. that’s annoying. also I don’t like that they reward getting health from hitting an enemy after it’s dead after I spent almost the entirety of elden ring wiring my brain to think of attacking more as queueing up commands so I’d stop making wasteful swings with my giant slow sword
I played some valhalla.com uh I guess because daphaknee’s crazy GemStone IV UI screenshot got me thinking about MUDs for the first time since like a friend of mine was way into Genesis when we were in college decades ago. And I did try Genesis just now too and it has a sort of elegant grey interface now–I mean I suppose it could have had that decades ago but probably not and anyway I was trying it on some weird old terminal in the university computer lab which wouldn’t have been able to do gray anyhow or a web browser for that matter–and starts you right off in this fancy tutorial town but in fact that’s completely boring; what valhalla did right was just put you in this weird room in a church or something and you go to the next room and there’s this weird guy there who’s just like uh hey buddy wanna help me out with something? Just nod your head and I’ll tell you about it. And you type nod because why wouldn’t you and the next thing you know you’re running quests for this guy and so I guess I played a MUD and it wasn’t too bad yet but I probably won’t log in again except for that time just now that I did to check something and I can quit any time I want.
um excuse me dragon realms is NOT gemstone, dragon realms takes place in elanthia like 5000 years later AFTER the giant dragon inside the world wakes up. C O M P L E T E L Y different
Thank you for the correction! Post editttttted = )
I had been wondering about the apparent lack of dragons in your screenshot. ^_ ^
I also played through a nice little game called Hydra Castle Labyrinth on my vita! I really enjoyed my time with it, it’s a perfect little bite size maze game with very tough bosses.
Started No More Heroes 3. It’s good so far. Feels like it is hitting the awkward bostorous dialog where a lot of Grasshopper games slightly fail. The combat is finally Good Enough. Is that Boris (finally)?
Also like how it is shooting for a weird tone. The energy and dialog and content not quite matching.
I guess I am saying it is close to Ranko Tsukihime.
Gave Up on: Death’s Door, Dead Rising, Sega Genesis Jurassic Park (Grant side)
But JP is really sadistic in both a bad game design, fighting rentals, cinematic platformer. I laughed a lot how evil the later levels get.
Turns out the joke in Death’s Door was a podcast/my own mind punchup. The witch does text say the line.
every day I fight Isshin in the Gauntlet of strength
You’re right. This is a very good game. I like the degree to which it leaves it up to you to figure out how to accomplish things, even if the solutions aren’t all that difficult.
I’ve hit a point in Pig Eat Ball (which ended up legit being really good) where I can’t continue either because there is some sort of vague mechanic I am failing to grasp, or the game is bugged (also a possibility: I’m an idiot and missing something obvious, although I’ve tried a lot). Unfortunately it is almost a dozen hours into the game and no one recorded any footage that deep into it, so I’m stuck asking for advice on its seemingly mostly abandoned discord to figure out what is going on.
Anyways feel free to take odds on whether this is my screw up or not!
WHOOPS I POSTED THIS IN THE WRONG THREAD meant to put it here blood potion both of these posts though it would mean a lot to me, i need encouragements
It’s been parked in my Steam wishlist for years, but I finally got around to trying Super Hot for the first time. My main reaction is that this game’s much easier than I expected. I almost want a mode where time advances normally
the VR release is the real superhot, feels like it’s missing a trick without
Yeah I had heard that. At some level it was parked in my wishlist until I got a VR rig. And if I finally played it on a regular screen anyway, that’s an admission that perhaps I’ll actually never get a VR rig
I played Space Funeral and it was a cool experience. The music is wonderful and very appropriate to the locations and the mood. Really cool little game! It also needs 2 hours, which is something I love. I plan to play more games by thecatamites.
I watched a youtube video for the 10 minutes Space Funeral 2 (fanmade game accepted as canon), and then played Space Funeral 3 (also accepted as canon), it was also pretty nice, especially the dubstep world. But I got killed by giving the wrong answer in a dialogue at the end of that one, and I didn’t want to start over (i had never saved until that point).