it’s so funny/insane that in virtual on oratorio tangram you can only control the camera while moving by jump canceling
Holy shit is the new God of War game unfunny. I can’t tell if it’s badly written or poorly delivered or some combination of both but it’s been excruciating. Especially rough for a game in which every other line is a “joke” and nobody ever shuts up.
wow…and they even hired the lead writer of Borderlands 2 for this one … surely they did every thing they could to avoid this
Wow! I didn’t know that but it makes so much more sense now. Incredible unforced error by the devs and very disappointing as I found the earnestness of the first game very endearing (and sometimes very funny) and was sincerely looking forward to more.
I need to figure out why I still like it since no one else seems to. I think the relationship between this idiotically stubborn father and his son is too fundamentally funny for me to be critical of
Oh I do like the game otherwise well enough when everyone isn’t making some self-referential joke (yeah game I get it haha Kratos likes loot but you don’t gotta say something about it every time I take 5 steps off the story path to open a chest), though I really need it to start sticking to a lane between battling and puzzles and hope once the game opens up a bit more (I’m only like 10 hours in) I can stretch my legs in the battle system a bit more without having to stop and pixel hunt for a few minutes.
Three versions/variants of Angband:
Angband 4.2.4.194, 2022, Windows, SDL2 front-end, Gervais tileset
Zangband 2.7.5.1, 2004, Cygwin
Running to my doom in the gorgeous procedural wilderness of the first Angband mega-variant. Zangband’s earliest incarnation dates back to 1994, only a year after Angband was given wide release. The procedural wilderness replaced Zangband’s earlier quest system and breakthrough but relatively small fixed wilderness with random towns separated by random stretches of deadly autumnal jungle. This was the final version; the promised revamped quest system never arrived, and Zangband, which had greatly expanded Angband’s Tolkien-themed single town and dungeon with material from Roger Zelazny’s Chronicles of Amber, was replaced among players by larger variants using the earlier, fixed-wilderness Zangband as their base. Zangband lead at the time was Robert Ruehlmann.
Angband 3.0.6, 2005, DOS
I used the built-in color and character editors to make it monochrome and replace the ASCII mode’s usual “@” player character with the Rogue DOS smiley face. ^ _^
Angband maintainer at the time was also Robert Ruehlmann; the DOS version by this time defaulted to a bitmap graphics and sound mode, created by Ruehlmann. It was his last version and the last Angband DOS release.
I randomly booted up Going Under because it’s been on my Deck for ages
oh no, is this good game comedy writing? that can’t be right, that doesn’t exist
maybe it’s not good per se but I bet they have to be high fiving each other as FTX implodes violently
I guess the game part is fun too
Been playing Divinity OS 2 with the Gloomhaven boys, and wow, this game does fuckin rule. Everyone was right. The tactical combat system puts all the others I’ve see in crpgs to shame, and the challenge (on the hardest difficulty below the top hardcore/permadeath one) is delicious. I can’t stop thinking about BUILDS. And I guess the very non-Tolkien setting is pretty cool too, though the game has the good grace to recognize the writing is not what you are here for and not to make you read Planescape reams to get things done.
I really wasn’t sure how a crpg was gonna make multiplayer work but it’s quite elegant. It’s gonna take us a while to get thru this one I think, but I’m real excited for Baldur’s Gate 3 after this.
first one is more coherent though it doesn’t reach the same delirious heights
i work with someone who did a playthrough of that game with a six player multiplayer mod
That seems like it could be really unbalancing, but hey, I’m not gonna yuck anyone’s yum.
Tried out Wildcat Gun Machine, that game that’s free on epic, last night and man, I was hoping for a serviceable little twin stick adventure but it feels… just completely unfinished
it treats everything other than your basic pistol as a “special weapon” and deals out ammo for them very sparingly, which means you’re stuck shooting 3 times a second for like 70% of the game time (at least as early into the game as I got) and it’s just… not fun to do?
it also feels like things just aren’t finished, like, there are explosive barrels you can shoot to damage enemies, and they’re generally grouped together, and you’d think “oh cool I can do a chain reaction thing here” but no, exploisions do not set off other explosive barrels, only your bullets
there’s also no intro/tutorial, as far as I can tell? you’re just dumped into a level. so you’re shooting slowly, mostly kiting enemies in circles, and it’s just not actually that interesting
maybe it improves once you unlock some more upgrades but I feel like they’ve made the base state feel too weak/slow for me to want to bother getting there to find out
Huh, looks like it works in Australia now too. Previous years us aussies were barred from publicly presenting our gaming shames by decree of Nintendo.
Still got my old username on it though for some reason
Worth noting is that my #2 game in terms of playtime was The Last of Us Part 2 which was confirmed to have taken me 35 hours, as some people told me it was impossible it took me that long to get through the game and it was 20-25 hours tops. If it was 20 hours it would have been a very good game >_>
Nintendo doesn’t give you a total number of hours you spent this year, which is nice, because I always feel like that’s making fun of me.
I can’t believe I only played 4 hours of Animal Crossing this year.
See, I feel like this is taunting me, even thought that gross little 59% year-over-year increase thing is supposed to be… good?
Anyway, that was basically all Elden Ring lol