Games You Played Today V: The Phantom Play’n

At least one of the replacement music tracks in the Steam version of Crazy Taxi still triggers a copyright claim on YouTube. ; D

The music tracks are loose .adx files installed in the game folders; it seems like the game runs just fine when I remove that one, and just chooses among the remaining tracks instead.

Seems like Sega still wasn’t quite up on doing bullet-proof music licensing when they replaced the original Bad Religion and The Offspring tracks. There are .adx tools from the Sonic editing community that I could probably use to put in public domain tracks or something, if necessary. There’s already a Crazy Taxi for Steam mod that replaces the replacement tracks with the original tracks, of course. ; )

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speaking of Titanfall 2, i finished it last night and really loved it. i’m bummed these guys are in the f2p battle royale mines now because they can really nail a decent narrative action game. love the robot pal :sob: and all the mecha combat, and how the platforming is both disorienting while somehow not being frustrating. the movement is fluid without being weightless and combat is fast without being visually unintelligible. i guess none of these are new or novel observations but wow, that’s a fuckin videogame

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halfway!!!

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wait, is that what ff14 is referencing

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yep

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you actually fight nybeth in palace of the dead ffxiv

there’s a ton of ogre battle lore that matsuno shoves into ffxiv. bozja references it too

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there’s a yoshi-p interview (i think from around when the tactics raid debuted) where he says he originally applied to work at square so he could work with his favourite game dev matsuno but matsuno quit like two weeks after he started :joy:

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kicked their asses

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Finally unlocked the final area of NFSU2 after a lengthy, overly long session. I discovered in the setting that there was an “easy” difficulty mode you could select, which I did immediately. For the past several days I was ragequitting every single race because the AI would handily pass me, and when they didn’t every single race became a gritted-teeth stressful experience where I had to do every turn perfectly for an entire race to keep ahead. Now they are 30 seconds behind after each race, which makes me wonder how big the difficulty jump is.

Really in late Stage 4 of this game it’s pretty broken, I complained a lot about how it didn’t seem that however many races I’d win, they wouldn’t unlock the final stage of the game. I would do multiple race-track tournaments, and DVD/Magazine covers, unlock bits and bobs, but not the final section. it wasn’t until I resolved to basically clear every single race on the map when it finally unlocked the “final” tournament race that I needed to pass in order to unlock the final section.

On easy mode, this game is a breeze. I am keeping it on here for the remainder of the game. I haven’t thrown a controller in a long time, and this game was making me do it. I had a distinct feeling that I couldn’t perform the job the game set me to do with the tools that it gave me. That it was arbitrarily impossible/hard given how the AI navigate the world vs you and your controller. Heck, I can win races with underperforming cars too.

As a sign of my withered patience, I have also started grinding the walls Ross Chastain style to get around corners, instead of slowing down and taking turns. This is much faster. You don’t slow down all that much, there is no drawback except I’m admitting the game’s physics are broken.

I don’t know how long stage 5 is going to be, but the game wants me to build a car with a maximum visual rating. I think I am dreading the final slog, knowing how long the previous stages took. It is, at the very least, much less stressful.

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I got through the end of the Palace of the Dead in Reborn and coming back to the abstract 2D world map was like the beginning of Fallout 3 when you get out of the vault and see the blinding sunlight for the first time except 10000x more effective

I quite liked the natural progression of the palace:

  • « I can’t deal with 100 floors of this »
  • Find extreme equipment that turns everybody into a teleporting flying summoning god, turns AI on forever
  • Begrudgingly turn AI back off for the 30 last floors because enemies have ramped up too much, can’t leave because of the sunk cost
  • Find that most of the last floors are skippable
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Brothers and sisters- a couple of nights ago, I began my campaign in Suzerain. I platformed on education, health reform, and rewriting the broken constitution. Hear me now, my comrades, I was able to meet two of those promises- rural education increased and healthcare expanded under state control! And, thanks to my wife’s efforts, women started to have some semblance of equality. But the people were not ready for such change! They called me a traitor and my party threw me under the bus, all while the right wing nationalists burned our country. After being ousted by my party, I formed my own- one that could truly speak for the people…

Unsurprisingly, the military threw a coup and sent me to the gulag for life.

I may have gone down this time, but the people’s party will live on!!!

Fun game, the writing isn’t too corny, and the countries/politicians are analogous to real people so you can fill in the blanks and not have it be a big ol’ text dump of information. Excited to play it again on my phone because it’s pretty terrible on the steam deck. Maybe this time I will rule with an iron fist!!

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In version 3.0.0Alpha63 on July 10, 2022, long-running Japanese roguelike Angband variant Hengband added over 90 MB of optional dark fantasy music and sound effects. The music plays appropriate tracks at appropriate times (character creation, dungeons, death, etc), looping smoothly while you’re exploring a dungeon floor or whatever.

The tracks are open source mp3s from opengameart.org, according to the readme. I initially started recording them just to upload to YouTube so I could check to make sure they don’t trigger any copyright notices. They didn’t! = D This recording of them was a bit thrown together so it’s somewhat rough, but hopefully it may be useful to someone else too.

I’m thinking that I might use them as looping background music when playing Angband. : )

(I like the added sound effects too, they fit better and are less distracting than Angband’s optional SFX. Could use a sound for digging though. : D)

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I love this game, played it a whole bunch of times when it came out and got… most of the possible endings, I want to say.

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Oh heck yeah. Was wondering about the other endings because my partner and I ended up on the same path. I think I’m afraid to go full authoritarian because I don’t want Serge to be disappointed in me!!

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Dragon Quest Monsters is delightful even 24 years (!) later. I’m playing with this retranslation patch, mostly because I wanted something different:

It’s actually a really good patch though, and makes the game’s dialogue infinitely more charming.

The game itself is still rock solid, of course. It’s hard to communicate how much of a revelation this was for me when I got it as a kid. I was fresh off of Pokemon Red (or was it Blue?) and my mom got this for me because she said it “looked like one of those pokemon games you like”. This was my first Dragon Warrior game of any description, so every reference went straight over my head.

At first I was slightly disappointed in this game - it’s much more basic in structure than Pokemon (go to dungeon, defeat boss, talk to king, do next tournament, repeat) and doesn’t really have exploration in the same way. All the dungeons are randomly generated as well, so it has a kind of generic flavor in some ways.


It’s also Way Fucking Harder! As an adult I’m breezing through the early dungeons and tournament fights, but as a kid I didn’t really understand RPGs so I was struggling hardcore. The game can really screw you over with dungeons too - the random encounter rate is average for the genre, but the convoluted layouts will sometimes mean you spend a good long time looking for the exit. Or sometimes you spawn right next to the exit! There are also a ton of special rooms that can either be benefits or serious challenges, and every drain on resources makes it harder when you finally face the boss. I ended up relying a lot on luck to get through dungeons.

I also screwed myself over on accident as well. I was used to Pokemon where you must tell your little dingus what to do on every turn. But DQM has 3 settings where you can tell them to be aggressive, mixed, or cautious, which lets them choose their own actions. Letting the monsters decide their own actions will make them better at deciding what to do, and sometimes even providing significant benefits (more crits, free spells, defending other monsters).

OR you can specifically tell them what to do every turn. The problem is that if you always micromanage, your monsters become unable to manage themselves at all, and get really dumb. And in the tournaments, you can’t specifically tell them what to do, only provide general coaching, so your dumbass monsters will just sit there and get killed.

So of course I turned all my monsters into cowardly idiots by micromanaging them! The manual even specifies this (of course I read the manual) but I’m a control freak, so…

Still, I managed to get pretty far in the game once I understood it. The breeding in this game is fairly complex and robust, and since you lose monsters upon breeding them, you have to end up with a rotating cast of monsters if you want to succeed. Once I got over the worry that I was losing great monsters, then I was able to take advantage of the breeding system and make some really cool monsters.

Also, once I figured this out I was much more skeptical of the single player in Pokemon. It’s kind of brainless and relies on novelty of finding new 'mons, towns, and NPCs to drive interest. There’s nothing wrong with novelty of course, but I ended up preferring the mechanical complexity of breeding monsters in DQM.

This was also my first roguelite of sorts, since the random generation of dungeons, items, and special rooms most closely mirrors mystery dungeon games. I was able to recognize these elements for what they were only much later, when I saw them in Dokapon: Monster Hunter on the GBA, which is much closer to a mystery dungeon game, and also extremely fucking stupid.

I only finished this game about…maybe 6 years ago or so? I tapped out as a kid at basically the final tournament, essentially because I was intimidated by it. I did this a lot - even when I could see the goal line and how to reach it, I would lose confidence and quit. I was very proud to finish this game (and the sequel) as an adult!

I’ve also finished all the DQM Joker games (they’re really good!) and attempted to play Caravan Hearts but something about that one rubbed me the wrong way.

This also started my long-running habit of liking the spinoff games from DQ much more than the main series. Between these games, the Rocket Slime game on the DS, and Dragon Quest Builders 1 & 2 I’ve basically had great DQ spinoffs for my entire life.

Anyway I’m not sure if I’ll finish this a second time but I’m enjoying my time with it for now.

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OH and the DQM remake on the 3DS sucks!! Unfortunately, turning randomized dungeons into random 3D environments makes them much, much worse looking. Also, the monsters are visible in the field, which removes the challenge of these randomly generated dungeons anyway, meaning you can just avoid everything and navigate these irritating rooms totally unharassed until you find the exit through the annoying maze. And the music is worse across the board!! Listen to this song from the original:

(incidentally this is the ringtone I use for when Alicia calls me)

Now listen to this remake from the 3DS game:

holy shit this sucks, oh my god it’s awful, those horns are so bad, pls make it stop

Anyway the original is the way to go, it’s actually a much breezier game just because the navigation and battles are way faster. I haven’t played the remake of the second one, but I suspect it’s better by default since the structure of that game would lend itself to 3D much more naturally.

Okay that’s all!!

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tried the Forspoken demo yesterday

i’ve really wanted to like this one but i’ve grown so tired of the sandbox formula i can’t do it.

starting to feel like the next couple generations of games are going to be a hard time for me lol

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Note to self: if you’re having a good Shiren 5 run but you’re also 3/4ths asleep, stop playing. Do not do the “one more floor” thing.

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yoooo i just played through this like last month! it was also a very early videogame for me. i had a grandmother who would buy me game boy games, i guess at random-- she certainly didn’t know anything about them, and i barely did-- but somehow she managed to hit, like, link’s awakening and final fantasy legend 3 and legend of the river king and dragon quest monsters. and that’s my new games journalism paragraph for the year

but yeah it’s the only impression i had of dragon quest at all until i was older and started giving a shit, which is funny. i also found it very difficult as a kid and never finished it. it has a pretty generous postgame situation! it’s funny how many fairly nuanced things it exposed me to-- the randomized dungeons, that disparity you mentioned between giving orders/switching between AI options, the relentless obfuscation of exactly how breeding works-- that wouldn’t really come into focus for me until much later

it also might be the first game i played that largely takes place in one location that changes over time. the way it’s all in a gigantic tree, and the npcs give you access to different levels of it as you clear the first tournaments, and then at a few different points there are earthquakes that open up new nooks, some of which you could see before but couldn’t reach (a dragon quest staple, as present here as anywhere else)… that’s like my favorite kind of shit!!

what a beauty too. that very first shot in your post goes so hard!!

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