Games You Played Today V: The Phantom Play’n

and the playstation magazines hated non-namco fighting games with an almost religious zeal

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why do british gaming mags have the shittest opinions

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because they were written by people who wished they were writing for loaded or fhm and resented having to write about videogames instead of beer, tits and shit britpop bands

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booting up Splatoon 3 and shockingly, there’s an option to import Splatoon 2 data

and I’m crying, you can skip the level 10 grind and go straight to ranked playlists

you get 3 tickets to go straight to your favorite weapons

they announce the new map rotations by just popping up some text in the corner

24/7 Salmon Run

game of the year

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the number of quality of life improvements is honestly impressive for the glacial pace they usually take

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Yume Nikki 2

https://madebyoll.in/posts/game_emulation_via_dnn/demo

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(description)

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is squid beats 3 there or what

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are you sitting down

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image

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On one hand, I think this is neat.

On the other hand, I find the author’s assertion that AI models will replace more and more runtime layers of consumer software to be utterly terrifying.

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The argument seems to be, although debugging neural nets is theoretical and low-visibility work, large software projects are similarly complex and hard to debug. That’s not my experience for most bugs, compared to my experience working with neural net training.

I guess we’re already in the process of replacing pieces of the software stack with inferred outputs: image scalers, audio processors, some image generation. Hard to imagine it replacing either basic transactions, like critical memory management or critical user data, or game rules, which, bounded by the need for user understanding, don’t grow to that sort of complexity.

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this fucking rockssssss so excited to see more of this kind of shit

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I think one of the most limiting aspects of videogames is the need to create them through strictly-defined rulesets; it makes it harder than other forms to be lyrical and spontaneous. Order seeps in from the deepest roots of the medium.

maybe tools like this will let us create a new language, ‘games without rules’

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i think the appeal of ikaruga to a lot of ‘mainstream’ gamers is literally just that the gameplay concept is simple to explain

two colors, switch between the colors, black absorbs black and weak to white, vice versa

not anything to do with how it plays just that it makes their job easier to explain

also @Cerium bangai-o hd port on steam when…

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That’s one thing but Gunstar Heroes, Ikaruga, Radiant Silvergun AND Guardian Heroes are on xbox BC but not that one, what gives

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i think ikaruga is probably a lot more legible than like other late period genre works… it kind of hews more closely to old-school shooters, the gradiuses and r-types in that regard… cave has “fluffy marshmallow bullets” “hitboxes inside of hitboxes” and garegga has straight-up almost invisible shit lol

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I think the rights are weird like Sega owns that one or something. I saw an explaination on twitter years ago. All the 360 treasure games are spread out amongst companies.

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i beat seventh lair a few days ago, which is apart of the fata morgana universe. it uses characters from that game and puts them in an alternate modern day scenario ab a struggling game dev and his relationship with an online forum he created. it’s. . .a little cringey but! it’s in a way i can forgive. it was an easy 100% achievement run on the first try.

it surprised me to find out what was really going on plot wise near the end. compared to the fata games, it’s very lighthearted and i couldn’t see how things were gonna turn into a cry fest until the last hour or so. it was short but not in a way that i felt cheated. it sort of helped me get ahold of myself and my own inner dark machinations lately.

it’s funny how media can make you think about your own life and decisions when all you’re trying to do is escape from reality for a little bit. it helped me do a little bit of a retrospective sort of thing within myself. i wouldn’t say that you would HAVE to play this though. i think if you’re already a fan of the series you’ll like it.

a lot of people were deeply affected by playing and like having all these intense reactions to it. that did not happen to me. i got a little misty but i quickly read the extra short story, noticed that the title screen had changed to something sad and just turned the game off. i appreciated the exp but i did not want to wallow in the sad feeling.

my favorite character from the original games is who i reacted to the most. toward the end, they were why i wanted to cry. it could just be that i am over crying ab these particular characters. i was told the game was sad from the outset and i’ve played enough empathy invoking things to the point that it really takes a lot for me to become beside myself now. life is hard and sometimes it’s sad too. i’m getting older and these experiences are going to have to do more to get me to react in the same ways as i did in the past.

from what i’ve seen on twitter, the dev is a pretty chill person. i can see how they were able to write such satisfyingly sad things that speak to the player on a level that naughty dog could only dream of ( i have never played tlou but i’m makin a dig anyway jfc )

anyway, if you haven’t already i suggest reading the house in fata morgana if you wanna like read flowery prose and cry a lot. it’s not a game for everyone and i don’t even know if anyone here would like it but i’m just throwin it out there because it checks all my boxes and i love it dearly.

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Downloaded Dishonor because it’s on XB game pass and, well, seemed nice. Was never really into the Thief immersive sim genre, but I think this one is making me a convert. It’s also pretty dang good looking. It’s textures all look painted and it has a “slightly more realistic TF2” vibe to it, imo.

I’m terrible at stealth combat and just keep killing badguys, probably not good. I like how the game gives equal nonlethal options to lethal ones. Wondering why I slept on this one for so long. This is like “What if Bioshock, but good”. The narrative is actually pretty interesting, the dialog isn’t as cornball as most games are. Gonna try to not kill anyone on this next mission here.

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Dishonored 1 is excellent.

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