I’d say the whole series is in general, pretty good, with high notes scattered throughout. In some cases individual levels stand out especially but on the whole it’s good times.
Dishonored is good times, yeah
I urge you to give the original Thief another shot, though. It’s not part of the imsim genre, it is a pure stealth game (that does it better than any of its contemporaries or really any game since)
Yeah! And it gets easier as you understand the systems and enemy behavior and gain abilities. I’ve been playing a bit of Deathloop lately, and it makes me keep wanting to play Dishonored.
all of the dishonoreds are kind of slight and lopsided in their own way owing to Arkane’s mission to rip off looking glass games without necessarily adding much to modernize them
the first one feels too boxy and UE3-ish and is a little cagey about its mission structure to its detriment (it tries too obviously to follow Deus Ex beat for beat in this and isn’t quite as successful), the second one has way more expressive and precise level design but winds up feeling like a disconnected series of setpieces and is overreliant on pathing you around glorified switches with arbitrary verbs, death of the outsider fixes all these problems but presents itself as a very slight followup to the others, and deathloop, which is absolutely a dishonored successor and really successfully builds on the dishonored games, is excellent, but kind of a nuisance to actually finish, and outstays its welcome once you grasp what it’s doing.
thief is almost certainly better in isolation than either of the first 2 dishonored games. the latter 2 titles are, I think, more competitive with it
the highest praise I have for dishonored is that… I’m glad these games continue to actually be shippable, because I vividly remember the decade when they weren’t, and even though I think they’re consistently flawed, I’ve enjoyed them all
Arkane Studios gets a free pass from me because they’re putting out games at a level of polish that are mostly against the grain of AAA trends
The warp mechanic that you get is really helpful and opens up things considerably. Also, I love save scumming
P.S. that ability you can get that let’s you assume control of people also let’s you assume control of literally any kind of creature in the game. Have u ever wanted to be a fish?
All I want or care to be is a low-poly Dishonored rat.
i’ve been playing thru Silent Hill 1 because i only ever played a little bit of it before. i’ve generally been having a good time. however, most of the way thru the game i looked at the end of a walkthrough and discovered i missed a couple of things which means i’ll get the bad ending. one of them was simply just not realizing i could pick up an object, and another was just passing by an area i could go into but missed because i was running away from hopping humpers and pterodactyl motherfuckers for the 200th time. and ofc if you miss those things in the moment you can’t go back to get them. that in addition to some pretty tedious sewer segments later on soured me on the game a bit. still generally a good time though.
here are some screenshots i took:
harry is lowkey ableist fr
ah yeah, the kids love that these days
cool tv screens. probably blew some people away in 1999. this is the area i guess SH3 features a lot more heavily
you can’t really see the screenshot but this is the dreaded sewer. every game in the 90’s had to have a boring sewer area. this is no exception. easily the most pointless part of the game.
i like the spiral staircase
anyway will give final thoughts when i complete the last dungeon/area. i just got too annoyed about missing out on the stuff for the better ending.
I played Citizen Sleeper and it was phenomenal. I enjoyed it so much I started reading fiction voraciously again. I was more keen on the desolate economics than the transhumanism but the way that both were integrated into the mechanics were top notch. Having the rolls be generated at the beginning of the day was real good, I loved how it characterised good and bad days versus blind luck. The mechanics felt perfect for the ideas the game was trying to get across. I felt emotions and saw everything the game had to offer, can’t wait for the other episodes.
Immortality is fantastic. Had a great time with it. On Game Pass! You can just try it out!
I wanna recommend thief just for the completely over the top textures. just PATTERNS ON EVERY FUCKING SURFACE POSSIBLE its such eye candy
would make some good shirts
We are OFK was a bit of a flop in the end. Everyone makes up because fuck it, we need a producer, and the producer needs to not be surrounded by bros.
The fictional band is just called ‘OFK’ but the branding is ‘We are OFK’. I have no idea if the guy’s actual band tours as OFK and performs with the veneer of being virtual or if this is just a way to get eyes on a one-off EP or what. It all ends up feeling a bit inconsequential and any sequel will lose the novelty which is the only thing it has going for it.
Sex is mentioned. No sex actions.
Dishonored sure feels like a video game designer’s videogame, in that the level design and system design really compliment each other. The setting has enough leeway (tech, magic) that you can get away with goofy movement mechanics. There are almost always 2 ways to get into a room or area, or do a certain task, and figuring out how to do things the second way is really rewarding. Its interesting in that I try to keep my kill count low, and generally try to use sleep darts only in emergency situations, to the point where I’ll reload multiple times to get the outcome i want.
In a lot of ways this feels like a lost Half Life 2 sequel in it’s presentation and tone. I’m pretty sure one of HL2’s concept artists went to work at Arkane back in the day.
The level in splatoon 3 where you have to shoot all the targets down without missing on a grind rail when the game RECOMMENDS YOU THE HARDEST WEAPON TO CONTROL took about two and a half hours of my life off.
Other than that I love it.
The art design of Dishonored 1 is the same dude who worked on HL2, yeah. Arkane’s unfinished Half-Life 2 episode that Noclip made a documentary on last year is the missing link.
my motto, my life’s philosophy, my personal ethic has been for the longest time Always Be Exiting Sewers.