Games You Played Today V: The Phantom Play’n

To be clear, I’m enjoying my time with Metro but it’s like, such a dumb piece of shit at the end of the day. Fully apocalypse-as-aesthetic window-dressing, no thought behind a piece of it. Every location has electricity for some reason. Russian electrical grid is fucking lit imo. You can run on some pretty shitty track but the idea of driving a train around 30 years after a nuclear apocalypse is just fucking bananas. Which, fine, let’s allow it. They’re burning coal at the beginning of the game, and then they announce on a loading screen that they ran out and they’re burning ‘old ties.’ Not to be a nickpick but like, the nuclear apocalypse was 30 years ago, what could ‘old’ possibly mean in this context. Then, it’s like, ‘ah, we found Mad Max zone,’ we’ll get some fuel from the oil wells which are still going, and it’s like, what you’re going to convert the fucking thing to diesels-electric? And then we steal a tank car of, as far as I can tell, just straight oil and the next time I walk around the train they’re… burning coal lol. This isn’t like, ruining anything, I suppose. Like, there’s a train because trains are cool. There are oil wells because Mad Max is cool. There are lights everywhere because it’s nice to be able to see in a video game. I’m willing to go along with it for shooting people in a video game reasons. Also, I would absolutely marry a woman who is merely pretending to be Russian.

The real problem is just like, shooting people is not good lol. We really need to stop making open world FPS games I s2g. If you’re not having corner leaning and huge engagement ranges, it is so fucking hard to make compelling open world shootmans with human enemies. 95% of open world FPS’s just skating by on the fact that it’s always fun to shoot people in the head with a sniper rifle. Veeeery telling that all of the big setpiece fights always find some fucking excuse to put you in hallways and have you walk forward until you’ve shot everyone dead.

One thing that I do think the game does a good job with is like, I’m increasingly uninterested in any kind of morality systems in non-RPGs because like, I just don’t find that compelling? ‘Oh wow the game has two stories and your actions influence which one you see!’ idk why not just pick the better of the two and go with that? I’m not playing a fucking video game more than once. Metro at least drops any of the weird ‘are you a good person or are you just super evil?’ nonsense and the game more measures how, idk, callous you are? Like, there’s a bunch of parts where characters are like, ‘Hey, let’s not shoot any slaves and only shoot slavers, ok?’ and really only a real fucking psycho would shoot slaves in a video game intentionally, but it is asking you to take one second looking through a sniper scoop or before aiming a shotgun to make sure you’re not shooting some innocent and that’s honestly a little affecting?

I already locked myself into the bad ending because you get it for killing non-evil people (including people who will try to shoot you) and for killing surrendering enemies, and I can’t get my ‘knock out’ and ‘stab with knife’ buttons straight and have killed a lot of surrendering people lol. Fair enough, Metro, I am exactly ‘not bothering to learn my buttons to avoid a bad end’ level of callous

16 Likes

Loving all the little gameplay changes to Tactics Ogre Reborn though it’s undeniable that your troops are just silly little guys now. It does not « look better in motion » OG TO and FFT are aesthetically immaculate experiences while this just looks pretty weird and cheap.

Can’t help thinking about imaginary siblings looking at the screen and going « look at the silly little guys! What is this about? » while I go « please. this is a serious game inspired by the Bosnian war »

15 Likes

Real bummed that it’s back to singular-leveling for classes. Ah well, TO PSP is still perfect.


As for what I’ve been playing…

This cop gave me the ol’ razzle-dazzle.

7 Likes

I like the idea of class levelling (it worked in valkyria chronicle?) but in practice there were just so many issues. Hard to use like 7/8ths of the game’s classes because they appear post chapter 1 at lvl 1

New level system is better for sure, every unit gets the same amount of xp at the end of battle and there are several rubber banding systems in place to make lower levelled characters easily catch up. Levels still matter but having a new recruit catch up seems very easy and there’s 0 annoying TRPG xp management in battle like waiting for little Jim’s turn to finish off an enemy unit so Jim gets all the xp

3 Likes

I honestly did not have that issue at all in TO PSP. If a class was underleveled, they usually caught up pretty quick to the main force just through participation. I did lots of side content tho, maybe that’s why? Also you didn’t have to get final blow in TO PSP; XP is given at end of battle based on the number of enemies, evenly distributed to each class level based on the number of characters of that class in the battle.

For the new system, do jobs no longer have levels, only units? Swapping a job for a character who is level 10 keeps them at level 10, just in a new job? If so that’s not as bad as the marketing copy made it sound.

2 Likes

inspired by @lonelyfrontier’s post above i’ve been playing phantasy star online: blue burst on the Ephinea fan server

i’ve been really surprised by how active and friendly the server is. there’s usually ~80 people online at any given time and there’s always parties open when i look. i last tried this a few years ago on a different server and found the whole experience kind of unpleasant (hard to get working, grumpy lifer weirdos) so playing here (register, download their hacked up version of PSOBB, start it and go) has been a really wonderful surprise. i appreciate their approach of “vanilla but nicer” – there’s a global exp buff and party exp distribution is simpler and fairer than vanilla but it’s restrained enough to not wreck the game

i’ve mostly been playing solo quests to get reacquainted (and fiddle with graphics bullshit) and yep, it’s PSO! except now we have reshade so i can put it through CRT Royale

behold WORSTGIRL, (now) lv 12 RAmarl and scourge of the wildlife of Forest 1 + Forest 2

also, i forgot how silly some of these side quests are. the biologist who just wants to stay in the rappy costume and Vibe is very relatable

22 Likes

I don’t know how Tactics Ogre Reborn’s sprite scaling does not offend me, but here we are

5 Likes

peoples faces in modern warfare ii are too animated and detailed. they’re constantly making eye contact and acting with every facial muscle.

16 Likes

55_hol_face
56_hol_ice
57_hol_z1
58_hol_zair
59_hol_zrot
60_hol_zwin

JoJo’s Bizarre Adventure: Heritage for the Future (DC)

Hol Horse’s zombie super ^ seems to advertise that the zombie’s crawl out of the ground and lurching walk was rotoscoped–and the straight bitmap conversion of the plain 3D model just looked weird enough that they were like heck, let’s just leave it like this; they draw the zombie over it only at the very end. Also the hands in the close-up zombie win pose look rotoscopy too now that I’ve seen that other apparently rotoscoping.

Such a cool super, love how it starts with that barrage that puts bullet holes right in the screen. ^ _^ AI blocks it a lot but it’s so darn cool–also I caught Joseph jumping with it, so he couldn’t block anyway I think, and the zombie basically stops time, rotoscope-lurches out of the ground, teleports up into the air next to Joseph and cooly slits his throat for KO.

DANG.

10 Likes

nu tactics ogre does look kinda gross but donald pleasence’s japanese voice actor is perfect

2 Likes

alright, next:

final fantasy xii
i think i over-hyped myself into disliking this one, which is a shame, cos i reckon if i’d gone in blind i would’ve had a better time. it was cool an all, and i didn’t mind the pacing or style of storytelling, or that the “main” character is kinda goofy and irrelevant (i actually liked that), and of course the graphics are enormous. but it felt kinda systematically stunted. the auto combat was nowhere near as complex or complete as i was expecting, and felt like it fell into a weird halfway place where it couldn’t quite play itself but also made me feel a little extraneous. i played the HD zodiac version and kinda wish I’d just played the original instead. the job system felt like a weird new game plus feature, and i found myself wishing each character just had an assigned role so that i didn’t have to fuck around. also it seems like in the original zodiac version (and in the hd version until it was patched) you couldn’t change your jobs after choosing them, which is a truly geriatric design decision imo. the “fix” in the hd version is not good either; just let me change jobs at any time in the menu!
cool to look at. bit of a sedative to play.

parasite eve
hoo baby what a videogame. short and sweet and only punctuated by a couple really stupid decisions. the second half lags a little but come on, fighting an evil sister goddess mutant queen on the statue of liberty - it doesn’t get much more jrpg than that.
extremely cool tunes, lovely combat (i’m torn between wanting a little more complexity and really appreciating the simplicity), neat dungeons (although the museum got me kinda frustrated and turned around), and all delivered in a blistering 10-ish hours. real good shit.

shin megami tensei: strange journey
dude i wanted to like this one so bad. and i was really enjoying it up until the 5th dungeon when the level design just totally shat the bed (also the environment design is nowhere near as cool as dungeons 2, 3, and 4). also the game is too long! and doesn’t have the pacing or variety of a DQ to support it’s length.
this is my first time playing an SMT w my good-time hat on, and i’m glad i gave it a second try. as a result of playing this i’ve added SMT4 and 5 to my list (4 was the first one i ever tried and i bounced so hard), but idk if i can be bothered w any of the persona games because frankly i fucking hate the anime highschool bullshit.
sad that this game was ultimately a bit of a poop, but glad i played it. it’s cool.

hylics
sorry this game blows. visually delightful, but the audio, combat, dungeons, and writing are all bland at best. got like 2 hours in (game is only 3 and a bit hours long apparently), 3 out of 4 party members, got lost, and could not be bothered looking up a guide because there was no hook beyond the graphics. oh well. maybe hylics 2 is cooler.

still enjoying this project. up next is xenogears (which i started tonight and so far it’s real chill, and it seems like a few folks on here are playing rn; xeno season i guess), and then parasite eve 2 (which, as i understand it, is less of a jrpg, and more of a resi clone), followed by vagrant story and SMT spiral nemesis (lol).

25 Likes

I was just here to post about Xenogears (check the axe if you haven’t.)

The game owns. I love that through a menu option I could destory my one chance to heal mid dungeon. How is this game so weirdly ambitious in all ways?

5 Likes

my tactics ogre reborn take is that all the english language reviewers keep talking about it as though the PSP abortion is representative of the original and the game is changed from there so no thank you

3 Likes

It is cooler and more purposeful in many ways but i still bounced off of it for whatever reason. I feel the same way as you do about hylics 1 fwiw

3 Likes

You do you but also like that’s a really gross way to talk about a game that is generally kind of good

2 Likes

the per class leveling was interesting! not totally successful, but interesting. otoh, the fussy skill state and the rebalancing of those maps from 8 to 10 units a side was more like… these people will never know happiness

also I think it’s praxis (maybe, don’t quote me on this) to call more things abortions in a time of abortion restrictions

1 Like

Crown Trick is a fairly neat roguelike but there’s no shortage of those, really, and this one didn’t have a good enough hook narratively or mechanically to make me want to keep going past about 30 minutes. Nice art, though.

2 Likes

I have’t played the original (I was waiting to see how Reborn would turn out), but I take they did not revert to the gameplay of the first version, after deviating in the psp remake?

1 Like

Combining the Large Sewer Maze and Inexplicable Fighting Game is a choice Xenogears.

Look you want to get back to the ANIME you’re gonna have to go through some shit.

2 Likes

I get that you think that these turned one of your favorite games into an abomination that you want to associate with bad things, but like… “Their rebalancing from 10 to 8 units per map was an abortion” is a bad place to stake your flag.

1 Like