Games You Played Today V: The Phantom Play’n

Yeah that’s how it works. (And how it worked in the original)
Units feel fairly expendable but each loss stings a little, which is how it should be

I forgot and love how every story map has a minor boss with a bio you can look up in the Warren Report after their demise

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why is this “”feature”” in a single player strategy rpg lmao

can’t wait for the FFTA remake where you lead Clan ***sy

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That’s the Xeno promise. Ambitious doesn’t mean good, but heck of it isn’t always something to see.

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Tactics Ogre: I barely knew 'er

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seriously what is up with shit lately? i swear in the (bad) chrono cross remaster i had a problem with this too. if you rename the pokemon “Cofagrigus” something else you better be sure!! everyone had their fun looking at boobies and swears and saying words like assessment and now we all better be sorry!

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Felix staking his flag in untenable territory?!

Yeah I think calling TO PSP an abortion or vile or whatever is definitely like… extreme. It’s good! The World and Chariot systems alone are revolutionary! Class-wide leveling is an interesting experiment! It’s still TO at its heart!

It’s better than the SNES version in many ways, and worse in a few others, and debatable in even more ways, but it’s hardly “an abortion” or a travesty against nature or whatever hyperbole people want to sling at it. I played through it multiple times and greatly enjoyed the experience every time. And TO SNES has a bunch of balance and pacing issues that were better refined in TO PSP.

EXCEPT THE THERE’S NO BULK CRAFTING. That’s the one thing that drives me nuts, since crafting comes into play in the late game and the game expects you to buy and refine tons of materials ~one at a time~. Dreadful.

I’ll probably get this new TO when it’s on sale. The sprite filtering and class leveling changes put me off, but I do hunger for tactics, and TO is (to me) the ur-game for that.

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i’m enjoying it so far but i really should play fft again instead, it has been a long time

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I COULDNT NAME MY HERO IN DRAGON QUEST 11 POLIO FUCKING POLIO

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read this and started shaking and balling my fists and my face turned red

RAcaseal is right there

Wielding a mace I’d forgotten I’d never ID’d from long ago on the dungeon floor and which, of course, turned out to be cursed–and me a poor clvl 10-ish Half-Elf Warrior who hadn’t been mining and didn’t have enough cash left for a remove curse scroll (eventually found a Remove Curse staff but didn’t have the brainpower stats to make it work ; D)–marked the start of a formidable run of Poor Life Choices in Umoria:

  • Testing UI tweaks in town, carelessly read an un-ID’d scroll that turned out to be Aggravate Monster
  • Further UI testing included hundreds of turns of resting to increase my hunger so I could test eating without being too full : P
  • That done, went about selling my disposable belongings to try to afford that Remove Curse scroll. Didn’t quite get enough cash ;_:
  • Meanwhile, and more more townspeople began appearing, with the tougher types attacking me
  • Crowd eventually surrounded me coming out of a shop; after a protracted battle in which their numbers kept replenishing and they were at least two-deep around me, on the verge of being torn to pieces I resorted to using my one Phase Door scroll followed by Recall, and running around town until being mercifully yanked down to the peace and quiet of the dungeon
  • 300 feet down, things seemed fine at first but I’d used all my missiles up (they sure to get lost a lot) in my previous plunge, and my remaining Recall scroll (darn things are $$!) got destroyed fighting hand-to-hand against monsters with item-destructive effects somewhere along the way, probably burned up in what turned out to be a lengthy battle against flamey breeder things of some type
  • Rot monsters got the last ration I had had left after the hunger message UI testing and not thinking I needed more 'cause I had Recall if I got really hungry, right? Nottttt smart no.
  • Looking for stairs out. Terrible luck finding them or is this just Umoria-normal?? Start skipping fights and even items laying around as increasing panic sets in.
  • Trip over a strength-draining trap…multiple times without thinking. More times after thinking oh hey wait there IS a disarm command in Umoria, right? And of course it pushes you into the trap on failure, which I kept doing. Really not thinking straight.
  • 250 feet. Weak.
  • 200 feet, finally. Fainting spells begin, so gently at first. Where can the stairs BE.
  • Weaker still. Struggling to stay conscious. Fleeing from rats.
  • No food. No stairs. Can’t stay awa
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i like playing hucaseals but buffs on a ranger + eyepatch combat dyke is too fun to pass up

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Out of this stupid sewer quit before it showed me a 30 minute cutscene. There is an old bachelor post:

And for everything I enjoy about nightly Xenogears the dungeons and random battles are very boring to me. This should not be a surprise because I can’t stand Dragon Quest any more. But there is something that every time a random battle happened (2 minutes) I went “Come On” audibly.

Here I’ll try to make one point: this game has Gundam, Ultraman, Evangelion, Kung Fu movies as it’s inspiration but it is trying to have it’s own visual style and mood to all of it. Which I may be easily amused, but I like all the style and am not just seeing the Red Room from Twin Peaks. Inspired can only mean one thing.

Pretty interesting all the mixed media presentation. Wish I had more energy to explain my thoughts. Fun it is making me think this much.

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a good way into signalis and it might be my game of the year. it’s extremely perfect so far. my only complaint is that it’s kind of derivative, but even where its influences are obvious (ie: metal gear solid 1, silent hill, nier) as a whole it still feels unlike anything else I’ve ever played. easily the best psx survival horror throwback I’ve played… nothing has come close.

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Finally got a hunter to level 50 in Hunt: Showdown and I feel like I’m now good enough at the game to give it some real criticism: it is WILD that they made a video game with like 30+ female characters and they all have tiny boobs. It’s not more dark and gritty for women to have small boobs!

(posting in the right thread now because it’s important)

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Chapter 2 in Tactics Ogre Reborn, it sort of feels good in a way that makes the two other versions retroactively feel wrong.

I like how armies are enormous because it leaves you enough space to add a few weirdoes to your team. I have one kunoichi focused on inflicting status effects with a crossbow. I have one purely defensive knight preventing enemies from accessing the back row. I got a beastmaster with an extremely weak blowgun running around trying and failing to recruit enemy monsters (so far he got one single (extremely good) octopus, a triumph)

The moving level cap is genious. Get into a training battle with 9 max lvl characters + 1 fresh recruit and the fresh recruit will siphon all the xp from the others and immediately catapult to max level.

Don’t like how cluttered battlefields feel, especially with the constantly appearing stat boosting blue cards and hideous HP bars. Imagine having to check the non-isometric view to see what’s going on

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Removed player character gender assignment from my local version of Umoria.

(Included stumbling across and commenting out the following:

    // She charmed the banker into it! -CJS-
//    if (!playerIsMale()) {
//        new_gold += 50;
//    }

)

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bankers notoriously weak to thussy

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Yeah, that lines up with what I remember. There are a few stages where I remember only clearing by running up to a stage target and just mashing the EX button (while trying to juice it some to charge up extra bullets) hoping to kill it before I die.

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I’ve been playing Core Keeper, the Terraria/Stardew Valley-style game by the team behind Radical Rabbit Stew.

It’s still in active development/Steam early access, so I might wait a while before attempting to get a multiplayer game going, but I think I’d like to try that at some point.

Although it feels like Terraria in many ways, it’s closer to Starbound aesthetically because the graphics all look like they belong together.

The way your character gains stats and abilities is similar to Quest for Glory. Whenever you do something, you get better at it.

(When I compare this to Stardew Valley, that’s only based on what others have said. I have never played Stardew Valley.)

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